Disfigured hive thrall: Difference between revisions
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Powersink <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = [[Spirit Strike]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Spirit Strike]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
Revision as of 19:47, 2 January 2024
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The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts. One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris. Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's spine, unsavory green where they are not blotchy violet-red with pustules. One has burst to reveal a single rudimentary wing that resembles a fly's.
Hunting Strategies
Hive thralls attack with a variety of "naturally" produced bolt spells. They can give themselves Spirit Strike as part of their attack, and the bolts may have additional negative consequences if they hit, even if the hit is minor.
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action.
Other Information
This section has not been added yet; please add to it now!