Greater kappa: Difference between revisions

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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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Revision as of 18:33, 25 May 2012

Greater kappa
Picture
Level 7
Family kappa family creatures
Body Type Biped
Undead No
Areas Found Coastal Cliffs
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Handaxe +107 AS
Defense Attributes
Melee +27 to +35 DS
Ranged <N/A> DS
Bolt +20 DS
Bard Base +21 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +21 TD
Minor Elemental +21 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin kappa fin
Other ?

The greater kappa moves slowly on land, its bulk more suited to shallow bays and underwater cities. It stands on short, fleshy legs and observes the world through lidless, bulbous eyes. Totally black from head to webbed foot, the greater kappa easily blends in with the dark sands of its hunting area and is nearly impossible to see once underwater. The flesh of the greater kappa is very oily and, though a good source of lamp fuel, is not good to eat.[1]

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 5 Level 6 Level 7 Level 8 Level 9
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