Night hound: Difference between revisions
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(MnE TD updated) |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] |+106 [[Target defense|TD]]}} |
{{creature ability|[[Major Elemental]] |+106 [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] |+101 [[Target defense|TD]]}} |
{{creature ability|[[Minor Elemental]] |+101 to +107 [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
Revision as of 07:33, 21 March 2009
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Hunting strategies
Night hounds have a breath attack, and attack similarly to other hounds (casting a spell and following with an immediate attack). This breath attack causes a cloud to form in the air, which lingers and causes damage over time for each round that a player stays in its vicinity. Casting Purify Air (207) on a character will negate the effects of this cloud.
Other information
References
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Near-level creatures - edit | ||||||||||
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