Sheruvian initiate: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(converted to newer defense formatting)
(Adding info)
Line 10: Line 10:
}}
}}
{{Creature attack attributes
{{Creature attack attributes
| physical =

{{creature ability|a black steel jeddart-axe|+230 AS}}
}}
}}
{{Creature defense attributes
{{Creature defense attributes
| defense =
| defense =
{{creature ability|[[Melee]] |+252 [[Defensive strength|DS]]}}
{{creature ability|[[Melee]] |+242 [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |+234 [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |+234 [[Defensive strength|DS]]}}
Line 41: Line 42:


==Hunting strategies==
==Hunting strategies==
Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message:
{{addmetext}}
<div {{Log}}>
==Other information==
As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.<br/>
Roundtime: 5 sec.
</div>

Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. An example can be found below:

<div {{log}}>
A Sheruvian initiate bellows, "Bow down before Sheru or lie bleeding at his feet! The choice is yours, infidel!"<br/><br/>

A Sheruvian initiate swings a black steel jeddart-axe at you!<br/>
AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53<br/>
A clean miss.<br/>
</div>

When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:
<div {{log}}>
A Sheruvian initiate swings a black steel jeddart-axe at you!<br/>
AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122<br/>
... and hits for 7 points of damage!<br/>
Deft slash across chest draws blood!<br/>
You take a deep breath.<br/>
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!<br/>
You feel slightly drained!
</div>

==Other Information==
{{addmetext}}
{{addmetext}}



Revision as of 19:49, 31 July 2008

Sheruvian initiate
Picture
Level 37
Family Sheruvian family creatures
Body Type Biped
Undead No
Areas Found The Broken Lands
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
a black steel jeddart-axe +230 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +242 DS
Ranged <N/A> DS
Bolt +234 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +146 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +153 TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual +140 TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

The Sheruvian initiate is much as a monk of the same order, a foul spawn of inhuman parents with a head shaved smooth and covered in dark, mystic runes though fewer and less elaborate. What they appear to lack in intelligence, they make up for in belligerence.[1]

Hunting strategies

Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message:

As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.

Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. An example can be found below:

A Sheruvian initiate bellows, "Bow down before Sheru or lie bleeding at his feet! The choice is yours, infidel!"

A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53
A clean miss.

When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:

A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122
... and hits for 7 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!
You feel slightly drained!

Other Information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 35 Level 36 Level 37 Level 38 Level 39
edit edit edit edit edit