Smite/Bane (302): Difference between revisions

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== See Also ==
== See Also ==
* [[Smite/Bane Mechanics(saved post)]]
*[[Cleric Base (saved posts)#Smite/Bane (302)|Saved Posts]]


== External Links ==
== External Links ==

Revision as of 10:57, 21 May 2014

Smite/Bane (302)
Mnemonic [SMITE]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single 
Damage Type Hitpoint 
Critical Type Plasma 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


The nature of this spell is dependent upon the deity the caster worships. Generally speaking Clerics converted to a Liabo Arkati receive Smite, and Clerics converted to a Lornon deity will receive Bane. Both are warding spells which have a base mana cost of 2.

Smite/Bane does damage to the target in two cycles. This cycle's damage has a maximum of 45 for a non-infused cast. The second cycle induces a plasma flare, which at higher successes can be fatal.

This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands.

Training in Spiritual Lore, Religion increases the damage done. This skill also increases the chance of infusion. Infusing slightly increases the damage during the first cycle. Currently infusion costs no mana. Increased training in Spiritual Lore, Religion will add to the chance of infusing (roughly Spiritual Lore, Religion skill divided by 10) as well as increasing the amount of mana infused.

There is also a small (5%) chance of instantly killing the target when this spell is used. Channeling need not be used to gain this benefit.

Smite is more effective against undead targets, while Bane is suited better towards living enemies. If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion. In addition, the first cycle's damage will be halved, and the second cycle's flare will be weaker. However, the chance to instantly kill the target remains regardless.

Endroll Bonuses with Channel Command

STANCE
OFF
ADV
FOR
NEU
GUA
One Open Hand
+20
+16
+12
+8
+5
Two Open Hands
+40
+32
+24
+16
+10

Smite/Bane Messaging

The following messaging with corresponding endrolls is based on CASTing or CHANNELing with no open hand. The endroll/messaging relationship changes when phantom endrolls are added to the attack.

Example:

Channeling from guarded adds five phantom endrolls. These additional endrolls will change the endroll/messaging relationship. The smite messaging corresponding to a +101 endroll will shift from 'Tiny filaments' to 'A scintilla of blue-white energy'.

Smite Damage Messaging

ER 101 to 105

  • Tiny filaments of blue-white energy pierce a <target>, lightly agitating a <target>'s skin.

ER 106 to 110

  • A scintilla of blue-white energy slightly agitates a <target>.

ER 111 to 115

  • Small globes of blue-white energy crash into a <target>, causing small bruises to form.

ER 116 to 130

  • Prismatic shards of blue-white energy shatter against a <target>, inflicting moderate wounds.

ER 131 to 145

  • A pinpoint of blue-white energy traces its way along a <target>'s skin, leaving a blackened line in its wake.

ER 146 to 160

  • A cascade of blue-white energy waves buffets a <target>.

ER 161 to 175

  • An explosion of blue-white energy near a <target> consumes the surrounding area with a blinding light.

ER 175 - 190

  • Multiple rays of blue-white energy ignite several patches of a <target>'s skin in a blaze of energy.

ER 191 to 210

  • Large wisps of blue-white energy lash out at a <target>, cauterizing the impact marks on the skin in an instant.

ER 211 and greater

  • A massive beam of blue-white energy engulfs a <target> in a luminous column of light!

Smite Instant Death Messaging

A minuscule blue-white star slowly ascends from the floor directly under the ghostly pooka, blinking in and out of existence as it passes through the pooka's skin. Upon reaching its apex just above the pooka, the star explodes in a brilliant display of sound and light. Tiny sparks of energy shower down upon a ghostly pooka, causing the pooka to writhe in agony as her entire being is covered in a brilliant white glow.

Smite Infusion Messaging

With a sudden burst of divine insight, you're able to amplify the power of your Smite spell!

Bane Damage Messaging

ER 101 to 105

  • The violet haze lightly swirls around the <target>, inducing light wounds upon a <target>'s skin.

ER 106 to 110

  • The violet haze softly swirls around the <target>, causing tiny abrasions upon a <target>'s skin.

ER 111 to 115

  • The violet haze slowly swirls around the <target>, inducing temperate wounds upon a <target>'s skin.

ER 116 to 130

  • The violet haze steadily swirls around the <target>, discoloring patches on a <target>'s skin that came in direct contact with the haze.

ER 131 to 145

  • The violet haze eddies and swirls around the <target>, lashing out at a <target>'s skin with ethereal tendrils.

ER 146 to 160

  • The violet haze quickly swirls around the <target>, and the velocity causes large pieces of a <target>'s skin to peel off.

ER 161 to 175

  • The violet haze rapidly swirls around the <target>, sparking with pockets of chaotic, plasma energy.

ER 176 to 190

  • The violet haze furiously swirls around the <target>, striking at a <target> with small flashes of plasma.

ER 191 to 210

  • The violet haze violently swirls around the <target>, scorching the skin of a <target>.

ER 211 and higher

  • The violet haze chaotically swirls around the <target>, the tremendous force causing the victim to crumple inward upon itself!

Bane Instant Death Messaging

A triad of ebony orbs conjoined by crackling ribbons of violet energy suddenly appear out of nowhere. The pulsating orbs take up a position directly in front of the <target>, and slowly begin to move apart, stopping when they form a triangular shape of equal height to the creature. Encasing the <target> within this framework, the triangle begins to rotate with tremendous speed, binding the <target> with a cocoon of energy ribbons. A blur of violet and black obscures a <target> from view and as mysteriously as the orbs appeared, they fade away.
All that remains of the <target> is a charred ashen figure of its former self lying upon the floor.

Bane Infusion Messaging

With a sudden burst of divine insight, you're able to amplify the power of your Bane spell!

Combat Resolution

Successful cast:

You chant a reverent litany, clasping your hands while focusing upon the Smite spell... Your spell is ready.
>You channel at a wraith.
A scintillating, blue-white aura encompasses a wraith.
   CS: +179 - TD: +45 + CvA: +25 + d100: +68 == +227    Warding failed! A massive beam of blue-white energy engulfs a wraith in a luminous column of light!
The wraith is hit for 45 points of damage!
   ... 35 points of damage!
   Left arm ripped in half at the elbow!
   The fallen arm evaporates as a new one materializes.
Cast Roundtime 3 Seconds.

The wraith is hit for 45 points of damage! is the messaging for the first damage cycle. Additional damage, ... 35 points of damage! is the second (critical damage) cycle with injury location messaging. Even though no bodily injuries result from the attack, there is flavor messaging indicating the physical location of the damage Left arm ripped in half at the elbow!. The critical messaging may also include messaging indicating an instant healing, The fallen arm evaporates as a new one materializes.

Non-corporeal Undead

When cast upon non-corporeal type creatures the second cycle is plasma critical hitpoint damage only. There are no critical injuries. The messaging for this attack cycle is found in the non-corporeal critical table which is a generic messaging critical table for all non-corporeal creatures regardless of the damage type.

See Also

External Links