Patchwork flesh monstrosity: Difference between revisions
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VANKRASN39 (talk | contribs) (creature template updates) |
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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div> |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| family = Monstrosity <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Monstrosity <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Undead |
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| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 550 |
| hitpoints = 550 |
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| roundtime = ? |
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| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 5 |
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| IMM1 = |
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| Melee = 263 |
| Melee = 263 |
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| Ranged = ? |
| Ranged = ? |
Revision as of 12:35, 1 September 2016
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A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form. Red-tinged serum leaks constantly from the straining stitches that maintain the monster's integrity. Only the barest glimmer of intelligence lurks in the monstrosity's eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure. From the looks of it, the monstrosity's has barely a quarter of one.
Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
They kind of act like Crusaders as they can reform/regen their health.
Reform
Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity's body, reconfiguring itself so that the monstrosity can continue on! The monstrosity's eyes burn green with rage over its near-demise!
Death
Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the ground, vitrified organs leaking free with its surrender to death.
Near-level creatures - edit | ||||||||||
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