User:MEKK1: Difference between revisions

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|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || As many as you want
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || As many as you want
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|2. Category B || [[Flares|Regular Flares]], [[902|Minor Elemental Edging]], [[301|Bless]], [[defender weapon|Defender]], Mechanical Flares, Mana Flares, Acuity Flares
|2. Category B || [[Flares|Regular Flares]], [[902|Minor Elemental Edging]], [[301|Bless]], [[defender weapon|Defender]], Mechanical Flares, Mana Flares, Acuity Flares || 1 per item
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|3. Category C || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]], [[Parasitic weapon]], [[Ethereal weapon]]
|3. Category C || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]], [[Parasitic weapon]], [[Ethereal weapon]]

Revision as of 21:13, 7 September 2017

Charts of Clarity

While the above is official and applies to all types of items, many players have found it useful to break items down by type and item slot and have developed these tables. The lists of scripts are not complete.

Weapon

Slot Enhancements Include # Allowed on single item
1. Category A Base Enchant, Inherent Material Properties, Sanctified, Forging Modifiers As many as you want
2. Category B Regular Flares, Minor Elemental Edging, Bless, Defender, Mechanical Flares, Mana Flares, Acuity Flares 1 per item
3. Category C Blink, Splitter, Fusion, Disarm Returning, wand-holding runestaff, Greater Weapon Moods (Dhyne), Bubble flares, Knockout flares, Poleaxe flares, Nerve staff, Parasitic weapon, Ethereal weapon
Subscript Rotflares, Lesser Weapon Moods (Dhyne)
Both Primary and Script Coraesine, greater elemental flares, realm flares, Ironwright Flares, Iasha white ora weapon, Pure Black ora, ShadowDeath weapons, Chaos Weapons, Death Weapons, Snake flare, Poison flares
4. Bane (weapon) Undead Bane, Giantbane, Trollbane, Magicbane
5. Inherent Metal Adamantine, Kroderine, White ora, Eonake
6. Forged Quality Player Forging (Perfect, Superior, Fine) - cannot go with fusion
7. Enhancive Enhancive or premium enhancive
8. Ensorcell Temporary or Permanent

Armor

Slot Enhancements Include # Allowed on single item
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Padding, Flares, TD bonus, Zelnorn, Kroderine
3. Script Fusion, Armor Moods (Dhyne), Voln armor, Ithziri armor
4. Resistances[1] Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2]
5. Bane TBD
6. Inherent Metal Adamantine, Kroderine, Zelnorn
7. Spikes Spikes
8. Enhancive Enhancive or premium enhancive
9. Ensorcell Permanent

Shields

Slot Enhancements Include # Allowed on single item
1. Base Enchant Inherent, Wizard Enchanted
2. Primary Flares, TD bonus, Zelnorn, Kroderine
3. Script Fusion, Armor Moods (Dhyne), Banshee flares
Both Primary and Combat Shield harness
4. Resistances Permanent, Vulnerabilities
5. Bane Undead Bane
6. Inherent Metal Adamantine, Kroderine, Zelnorn
7. Spikes Spikes
8. Enhancive Enhancive or premium enhancive
9. Ensorcell Permanent
  1. Allows all but no overlap
  2. If a cap is being applied, vulnerabilities subtract from it.