Armament bane: Difference between revisions

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'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]).
'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]).
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==Creature Bane==
==Creature Bane==
A '''Creature Bane''' weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.
A '''Creature Bane''' weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.
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'''Greater [[Undead]] Bane''' is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from [[permabless]] as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.
'''Greater [[Undead]] Bane''' is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from [[permabless]] as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.


Lesser Undead Bane is the same as Greater, except it requires the weapon to be blessed in order to hit the undead and activate the bane type.
'''Lesser Undead Bane''' is the same as Greater, except it requires the weapon to be blessed in order to hit the undead and activate the bane type.


There were '''temporary Undead Bane''' potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Undead Bane ability.
Known Types of Offensive (weapon) Undead Bane

===Possible Benefits===
Known Types of Undead Bane include:
====Offensive (weapon)====
* Fire Flares
* Fire Flares
* Lightning Flares
* Lightning Flares
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* Added Attack Strength
* Added Attack Strength


Known Types of Defensive (shield) Undead Bane
====Defensive (shield)====
* % Block Chance
* % Block Chance


====Temporary Undead Bane====

There were temporary Undead Bane potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Undead Bane ability.


==Resources==
==Resources==

Revision as of 12:29, 31 October 2017

Bane is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either flares, weighting, or extra enchantment(s) to the item when used against a specific opponent as categorized below. As shown in item properties, bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the merchant).

Creature Bane

A Creature Bane weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.

Demon Bane

Demon Bane includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.

Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.

Extraplanar Bane

Extraplanar Bane weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Grim Bane

Grim Bane will give either flares, weighting, or extra enchant against all enemies of the Guardians of Sunfist.

Magical Bane

Magical Bane weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Undead Bane

Greater Undead Bane is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from permabless as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.

Lesser Undead Bane is the same as Greater, except it requires the weapon to be blessed in order to hit the undead and activate the bane type.

There were temporary Undead Bane potions sold at Return to Coraesine Field. These potions gave weapons a temporary Undead Bane ability.

Possible Benefits

Known Types of Undead Bane include:

Offensive (weapon)

  • Fire Flares
  • Lightning Flares
  • Plasma Flares
  • Disruption Flares
  • Crit Weighting
  • Added Attack Strength

Defensive (shield)

  • % Block Chance


Resources

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