Greater orc: Difference between revisions
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| area = [[Upper Trollfang]]<br>[[Marshtown]]<br>[[Cairnfang Forest]]<br>[[Foggy Valley]]<br>[[The Citadel]]<br>[[Zeltoph]]<br/> |
| area = [[Upper Trollfang]]<br>[[Marshtown]]<br>[[Cairnfang Forest]]<br>[[Foggy Valley]]<br>[[The Citadel]]<br>[[Zeltoph]]<br/> |
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| undead = No |
| undead = No |
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| hitpoints = 110 |
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| bcs = Yes |
| bcs = Yes |
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}} |
Revision as of 17:25, 9 January 2018
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Taller than a human and of substantially heavier build, the greater orc is a solid mass of bone and gristle. Red-rimmed eyes glare angrily out from under a thick bony forehead. Irregular clumps of rank hair cover its body and head. Its arms resemble thick and twisted tree trunks, ending in ragged claws crusted with dried gore.
Hunting strategies
Greater orcs in the Zeltoph do not wear armor, making them easy foes to hit. Greater orcs to the northern tip of the Zeltoph (near gnolls) tend to wield halberds, which can hit very hard. Greater orcs on the way south (closer to urghs) tend to wield spears. The orcs to the north also have better defense.
Greater orcs in the Citadel are more difficult then in other areas due to the plate armor they wear.
Other information
Orcs occasionally exhibit some odd idle behavior, some of which includes falling to its knees in terror, as well collapsing to the ground. These effects do not stun the orcs, and they will usually stand up immediately afterward.
References
Near-level creatures - edit | ||||||||||
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