Lesser ghoul: Difference between revisions
m (bts: removing link to red rot, since the later storyline red rot didn't cause undeath) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 1<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghoul<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = ghoul |
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| type = Biped<!-- Creature body type --> |
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| attacks = Claws. |
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| otherclass = Yes<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Glaise Cnoc Cemetery]]<br>[[The Graveyard]]<br> |
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| otherclass2 = corporeal |
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| area = Glaise Cnoc Cemetery<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = The Graveyard |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 40 |
| hitpoints = 40 |
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| roundtime = <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 31 |
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{{Creature ability|Claw|31}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+0 [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |-3 [[Defensive strength|DS]]}} |
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| Bolt = -3 |
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{{creature ability|[[UAC]] |+44 [[UDF]]}} |
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| UDF = 44 |
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{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}} |
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| BarTD = 3 |
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{{creature ability|[[Ranger Base]] |+3 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 3 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}} |
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| MjETD = 3 |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 3 |
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{{creature ability|[[Minor Mental]] |<+3> [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = ghoul nail |
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| skin = |
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| noskinvalue = |
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}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 11:58, 30 May 2019
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Resembling a decaying corpse more than anything else, the lesser ghoul is hunched over so that its long arms trail along the ground. Sharp claw-like nails tip both hands and feet and the stench of corruption wafts thickly from the sodden rags of clothing that cling to its leprous body. Strings of gnawed flesh drop from the creature's loose-lipped mouth as it continues to chew on something better left unknown.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Behind the Scenes
In the I.C.E. Age lore the ghouls were victims of a transformation curse resulting from a magical disease called Ghoul Rot. The disease was transmitted by being clawed by the ghoul's nails, though obviously this was not actually implemented mechanically. The difference between lesser and greater ghouls was simply age, and as mindless undead they would obey those more powerful than themselves. They would have implicitly been sleeping in the muck of the bog of The Graveyard, and directed to attack trespassers spotted by the ghoul kings on the burial mound using their gorcrows. These ghouls were likely an allusion to the dream underworld of "The Dream-Quest of Unknown Kadath" by H.P. Lovecraft. However, the part of their description implying they feast on humanoids does not come from Rolemaster, and was probably meant to highlight a cannibalism theme.
References
Near-level creatures - edit | ||||||||||
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