Dybbuk: Difference between revisions

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(updated family to chimeric, removed outdated play.net bestiary link, added link to dybbuk article on wikipedia)
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| type = Hybrid<!-- Creature body type -->
| type = Hybrid<!-- Creature body type -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Mini-boss
| otherclass2 = Boss
| area = Bonespear Tower<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Bonespear Tower<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area2 =

Latest revision as of 09:08, 9 August 2020

Dybbuk
Level 48
Family Chimeric family creatures
Body Type Hybrid
Classification(s) Corporeal undead
Boss
Area(s) Found Bonespear Tower
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Length of Rusted Chain 291 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 198 - 208
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 155 - 161
Cleric Base 176
Empath Base
Paladin Base
Ranger Base 134
Sorcerer Base 179 - 194
Wizard Base
Minor Elemental 195
Major Elemental 196
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other Glowing violet essence dust

The dybbuk is a piecemeal composition of horror, its mismatched sections of body coalesced into a whole that would frighten a banshee. The thing lumbers, managing to look clumsy and menacing at the same time. The skin is pallid and stretched, and in places, gaping wounds reveal worse atrophy than that evident on the abomination's exterior. Huge hands grope before the dybbuk's trunk, sweeping around it in flailing arcs and leaving no doubt that close proximity to the creature spells dire results.

Hunting strategies

Dybbuks do not cast magic or have maneuvers. They will sometimes be buffed by eidolons. It is typically best to leave the dybbuks for last, since the waern have a hand biting maneuver that causes stunned RT with the potential to disarm, and the eidolons mostly cast warding spells (such as Pestilence and Torment) and curses that push down TD or cause itching which will also disarm. Dybbuks have more hit points than waern and eidolon.

Due to the risk of being disarmed and knocked down in Bonespear Tower, it is common for magic users to bring cheap runestaves with Elemental Blade (411). It will sometimes happen that a waern bites your hand off, for example, where the wound and stun makes you vulnerable so that another waern bites your other hand inflicting disease rounds, and then the tower shakes knocking you to the ground in an especially vulnerable way. The elemental flares will sometimes instant kill the waern and dybbuks, particularly by blowing up their heads. Eidolons are non-corporeal.

Other information

When you are dead they will "rake ribbons of flesh from your face", which is a rank 3 head wound.

Behind the Scenes

Dybbuks are soul transference possession spirits in Jewish folklore. Their physical appearance in Bonespear Tower hints at the transmogrification of life in whatever they were before becoming undead, which is a recurring theme in Bonespear Tower as a subtle homage to The Broken Lands. In the mythology they were warded off by properly made mezuzah, which was writing at the top of a doorway proclaiming the divine lord of the house, which is embodied by the writing on the tower door. The mezics would presumably be cultists of Maleskari, the Demon Lord of Death and Undeath.

The subtext for their description is the apparent basis of Bonespear Tower on Clark Ashton Smith's "The Colossus of Ylourgne", where the dwarf sorcerer Nathaire and his students plunder the graveyards to construct a hundred foot skeleton, and then piece together flesh from the many bodies to cover the skeleton. Nathaire transfers his spirit into the colossus, and carries his disciples with them. The twist in the Bonespear Tower story is that the tower is made animate with the demon Maleskari, and the dwarf Bonespear apparently betrayed his cultists by attempting to become the demon.

References

Near-level creatures - edit
Level 46 Level 47 Level 48 Level 49 Level 50
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