Magna vereri: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Edited for conciseness) |
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==Hunting strategies== |
==Hunting strategies== |
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⚫ | Because the magna vereri use tackle frequently, if you have the DS to withstand their claw attack and are casting warding spells, it may be easier to stay prone rather than standing up and risking stuns or RT lock from continuous tackles. If you do stay prone be mindful of the other creatures lurking about. |
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==Adventurer's Guild Tasks== |
==Adventurer's Guild Tasks== |
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==Other information== |
==Other information== |
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==Behind the Scenes== |
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"Nedum vereri" is Latin, and it has a double meaning. "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?parola=nedum Nedum]" is a conjunction meaning both "still less" and "much more", while "vereri," the passive infinitive form of "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VEREOR100 vereor]," means "to be revered/respected" or "to be feared." Thus, their name means both "still less to be respected" (alluding to their mysterious fall from grace as priestesses) and "much more to be feared." Their scripted messaging plays off the second meaning, with the priestesses soothing and calming you, saying you have no reason to fear them, yet they can transform into a grotesque form that causes you to bolt in terror, and when they ward you, it paralyzes you with fear. They are somewhat telepathic, knowing your name on sight. |
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Revision as of 08:58, 6 September 2020
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A horrific magna vereri is the animated corpse of a woman, twisted into a perverse parody of beauty. Glowing white eyes glare out of a face whose cheeks are rouged with streaks of blood, and the lips are bloated and red around needle-like teeth. The obscene curvature of her body is at odds with her skeletal limbs, which are little more than bones clad in pale blue-grey corpseflesh. The vereri's movements are jerky and uneven as she totters around, driven by feral rage.
Hunting strategies
Because the magna vereri use tackle frequently, if you have the DS to withstand their claw attack and are casting warding spells, it may be easier to stay prone rather than standing up and risking stuns or RT lock from continuous tackles. If you do stay prone be mindful of the other creatures lurking about.
Adventurer's Guild Tasks
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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