Cobbling: Difference between revisions
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'''Cobbling''' is an [[ |
'''Cobbling''' is an [[artisan skill]] that allows a character to make footwear. Items made using this system weigh 2lbs and hold a [[Inspect#Clothing_and_Containers|very small amount]] with enough space for a couple of items (two) and cannot be [[Lightening|lightened]] nor [[Deepening|deepened]]. |
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==Cobbling workshop locations== |
==Cobbling workshop locations== |
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==Joining the Guild== |
==Joining the Guild== |
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Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes. |
Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes. |
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==Supplies== |
==Supplies== |
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===Patterns=== |
===Patterns=== |
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To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. [[ASK (verb)|ASK]] the registrar about book, and then [[GIVE (verb)|GIVE]] the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.) |
To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. {{boldmono|[[ASK (verb)|ASK]]}} the registrar about book, and then {{boldmono|[[GIVE (verb)|GIVE]]}} the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.) |
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All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by [[FLIP (verb)|flipping]] through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN). |
All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by [[FLIP (verb)|flipping]] through the book of patterns in the registrar's office. You can specify a page number ({{boldmono|FLIP PATTERN 2}}), or just flip to the next page ({{boldmono|FLIP PATTERN}}). |
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To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and [[TAP (verb)|TAP]] it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession. |
To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and {{boldmono|[[TAP (verb)|TAP]]}} it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession. |
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===Materials=== |
===Materials=== |
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Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an |
Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an "Aha", or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used. |
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{{boldmono|LOOK}}ing at a piece of material will indicate which pattern(s) it works for (update July 2014). |
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Shoes cannot be made from the hide of a humanoid creature. This includes [[kobold]]s, [[hobgoblin]]s, [[orc]]s, [[hisskra]], and others. |
Shoes cannot be made from the hide of a humanoid creature. This includes [[kobold]]s, [[hobgoblin]]s, [[orc]]s, [[hisskra]], and others. |
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There are two ways to obtain materials for cobbling: |
There are two ways to obtain materials for cobbling: |
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* Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor and Ta'Vaalor, the tanner is also in the cobbling warehouse. In Kraken's Fall, the tanner is in the Tanner's Corridor of the Converted Weather Station that serves as a cobbling warehouse ( |
* Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor and Ta'Vaalor, the tanner is also in the cobbling warehouse. In Kraken's Fall, the tanner is in the Tanner's Corridor of the Converted Weather Station that serves as a cobbling warehouse (from the locksmith: {{boldmono|east}}, {{boldmono|east}}, {{boldmono|east}}, {{boldmono|east}}, {{boldmono|southeast}}, {{boldmono|GO BUILDING}}, {{boldmono|northeast}}). If you {{boldmono|GIVE}} your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods. |
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:The three curing processes are: |
:The three curing processes are: |
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===Dyes=== |
===Dyes=== |
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Cobbling has its own set of dyes, but those found in the [[Dyer's tent|Dyer's locations]] in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and |
Cobbling has its own set of dyes, but those found in the [[Dyer's tent|Dyer's locations]] in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and {{boldmono|ORDER BOTTLE}} to have it converted. These can also be used with alchemy [[dye additive]]s. |
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It is not possible to dye cobbling materials as an apprentice or a journeyman cobbler. |
It is not possible to dye cobbling materials as an apprentice or a journeyman cobbler. |
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Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece. |
Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece. |
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{{boldmono|LOOK}}ing at a measuring cord will indicate who the cord was used on. Measuring cords can also be dyed in the [[dyer's tent]]s for additional organization. |
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A [[cobbling tote]] may be useful to store supplies. |
A [[cobbling tote]] may be useful to store supplies. |
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==Progressing== |
==Progressing== |
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⚫ | Novice or apprentice cobblers (fewer than 200 ranks, checkable with {{boldmono|[[ARTISAN (verb)|ARTISAN]]}}), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage. |
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⚫ | Novice or apprentice cobblers (fewer than 200 ranks, checkable with |
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==Resources== |
==Resources== |
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* [https://docs.google.com/spreadsheets/d/1s9FnaUwXf2tjyj6B5nfZn3avS4qMm_VXsWiJ8CFB6AI/edit?ts=564254e0#gid=587588107 Cobbler's Collective Inventory and Shoe Ordering Guide] |
* [https://docs.google.com/spreadsheets/d/1s9FnaUwXf2tjyj6B5nfZn3avS4qMm_VXsWiJ8CFB6AI/edit?ts=564254e0#gid=587588107 Cobbler's Collective Inventory and Shoe Ordering Guide] |
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[[Category:Artisan Skills]] |
[[Category:Artisan Skills]] |
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[[category:Cobbling |
[[category:Cobbling]] |
Revision as of 22:45, 13 March 2021
Cobbling is an artisan skill that allows a character to make footwear. Items made using this system weigh 2lbs and hold a very small amount with enough space for a couple of items (two) and cannot be lightened nor deepened.
Cobbling workshop locations
There are eight cobbling workshops. They are:
- In Cysaegir, in The Cobbler's Cobby near the furrier.
- In Icemule Trace, through the natural stone entrance in Ancient Burrow, Wiley Way.
- In Kharam Dzu, at the Teras Isle's Cobblers' Co-Operative in a single story stone building at the corner of Imflass and Dragonstail.
- In Kraken's Fall, at the Converted Weather Station on the far southeast side of Middle Arm Ave.
- In Mist Harbor, in the Eastern Harbor in an enormous warehouse on Cormorant Lane.
- In River's Rest, on South River Road, just outside of town, in the patio entrance.
- In Ta'Vaalor, in the large limestone warehouse on Aethenireas Wey.
- In Wehnimer's Landing: in the warehouse on the east side of town.
- In Zul Logoth, at D.H. Cobbling Outlet in a squat stone building in the Sapphire Tunnel.
Joining the Guild
Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.
>ask foreman about joining "Ah, so you'd like to take up the trade of the cobbler, would you?" the foreman says to you. "Not an easy task, becoming a master cobbler, but everyone needs shoes, and some people even appreciate good ones." The foreman pauses for a moment before continuing, "First things first. Start off with the registrar, who can set you up with a book to hold your cobbling patterns. Since you're just learning, we'll start you off with the basic shoe pattern. It looks like this:" The foreman spreads a piece of leather on his worktable and, holding a piece of chalk in his hand, gazes at his pattern book and copies the lines onto the leather. He produces a measuring cord and presses it down on the leather, its small beads leaving distinct marks on the soft surface. Drawing from his boot a small knife, apparently made just for this purpose, the foreman carefully cuts out the pieces of the pattern he has drawn on the leather. He picks them up and studies them momentarily, finally nodding in satisfaction. "So, that's how to cut out the pieces for the upper. Repeat the process for the leather of the sole, and you'd then put them on a form in one of the workshops and JOIN the pieces together," he explains. "When you're ready for a workshop, just ask me about one." As the foreman turns back to his work, he pauses for a moment to say, "Oh, and you'll find all the supplies you'll need in the storage area. If you prefer to work with your own pelts, you'll need to see the tanner at the town furrier." Roundtime: 20 sec.
Supplies
Patterns
To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. ASK the registrar about book, and then GIVE the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)
All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).
To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.
>flip pattern 6 You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes. This pattern is familiar to you. >tap pattern You tap the pattern for a pair of shoes found in an oversized book of patterns. Tamariya glance over at you expectantly. >ask lass about pattern Tamariya consults a large tome, scanning long columns of names before finally settling on one entry. After a moment, she looks up and nods her head, saying, "Yes, that'll be fine. Just give me a note for 200 silvers, and I'll set you up with that." >give note to lass You hand Tamariya your book of patterns, who takes it and opens the binding. She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book. Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!" Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy. Roundtime: 5 sec.
Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."
Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.
- Available patterns
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Materials
Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an "Aha", or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.
LOOKing at a piece of material will indicate which pattern(s) it works for (update July 2014).
Shoes cannot be made from the hide of a humanoid creature. This includes kobolds, hobgoblins, orcs, hisskra, and others.
There are two ways to obtain materials for cobbling:
- Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor and Ta'Vaalor, the tanner is also in the cobbling warehouse. In Kraken's Fall, the tanner is in the Tanner's Corridor of the Converted Weather Station that serves as a cobbling warehouse (from the locksmith: east, east, east, east, southeast, GO BUILDING, northeast). If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.
- The three curing processes are:
- Oak: Cost is 50 silvers and takes 7 days
- Alum: Cost is 400 silvers and takes 10 days
- Oil: Cost is 800 silvers and takes 14 days
- The quality of the tanned leather depends on the quality of the pelt. When trying to produce best-quality shoes, seek out skilled skinners who can provide magnificent pelts.
- Leather, hide and cloth can be purchased from the storage room in the guildhalls. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt. Although there is a range of pelt qualities available, none are as good as a top-grade pelt tanned using the best tanning process.
- Gem settings for adornments can be made with the small (material) pouches sold in each warehouse cobbling shop. Place four identical gems in the pouch to get specific color settings of that type of gem (e.g. green sapphire settings), or place four of any color of a type of gem to get colorless settings (e.g. sapphire settings). Give the pouch to a gem dealer in a town gemshop to receive the settings.
Landing | River's Rest | Cysaegir | Kharam Dzu | Zul Logoth | Mist Harbor | Icemule Trace | Ta'Vaalor | Kraken's Fall | Icemule Trace | |
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Uppers | a tanned thrak hide | a tanned rat pelt | a tanned goat skin | a tanned rat pelt | a tanned rolton hide | a bolt of canvas | a snowcat pelt | a square of leather | a bolt of byssine | a snowcat pelt |
a tanned spotted leaper pelt | a tanned troll hide | a tanned sheep skin | a tanned troll chieftain skin | a tanned orc hide | a bolt of oilcloth | a tanned spotted leaper pelt | a bolt of silk | a bolt of canvas | a tanned spotted leaper pelt | |
a tanned black boar hide | a tanned black panther pelt | a tanned black boar hide | a tanned iguana skin | a tanned cave lizard skin | a tanned black boar hide | a bolt of sailcloth | a tanned black boar hide | |||
a tanned white puma hide | a tanned antelope hide | a tanned leopard skin | a tanned pyrothag hide | a tanned wormling skin | a tanned white puma hide | a bolt of sea silk | a tanned white puma hide | |||
a tanned panther hide | a tanned rattlesnake skin | a tanned warthog hide | a tanned tsark skin | a tanned troll zombie skin | a tanned panther hide | a bolt of plush velvet | a tanned panther hide | |||
a tanned dark panther pelt | a tanned crocodile hide | a tanned tawny brindlecat hide | a tanned triton magus hide | a tanned undertaker bat skin | a tanned dark panther hide | a tanned dark panther pelt | ||||
Soles | some light tanned leather | |||||||||
some medium tanned leather | ||||||||||
some heavy tanned leather |
Mist Harbor Materials
Cobbler's Delight is located in Mist Harbor and sells materials and dyes:
1. a length of knotted cord 9. some heavy tanned leather 2. a short cutting knife 10. a set of braided linen laces 3. a wedge of greyish violet chalk 14. a bolt of Vornavian silk 4. a small linen pouch 15. a bolt of lavender silk 5. a bolt of canvas 24. a prepared shark skin 6. a bolt of oilcloth 25. a prepared eel skin 7. some light tanned leather 26. a prepared manta ray skin 8. some medium tanned leather 27. a cured python skin
Backroom Catalog ---------------------------------------------------------------------- 11. a bolt of ultra-fine chainsil 34. a set of green pearl settings 12. a bolt of saffron chainsil 35. a set of blue sea glass settings 13. a bolt of cobalt blue chainsil 36. a set of sunset garnet settings 16. a bolt of aubergine silk 37. a set of thunderhead settings 17. a bolt of tight-weave linen 38. a set of cream pearl settings 18. a bolt of misty grey linen 39. a set of scrimshawed settings 19. a bolt of viridian linen 40. a set of tortoise shell settings 20. a bolt of jewel-sheened organza 41. some shark's teeth 21. a bolt of textured organza 42. some parrot feathers 22. a bolt of chocolate brown organza 43. some tattered netting 23. a tanned rainbow snake skin 44. some lush marabou down 28. a tanned black tapir pelt 45. a vial of argent dye 29. some prepared plush fur pelts 46. a vial of heather grey dye 30. a tanned sea thrak hide 47. a vial of granite dye 31. a set of tiny pearl settings 48. a vial of tangerine dye 32. a set of ivory settings 49. a vial of terracotta dye 33. a set of pale sapphire settings 50. a vial of apricot dye
Welcome to Cobbler's Delight, Spring!
Catalog ---------------------------------------------------------------------- 1. some enamel cherry blossoms 24. a glossy pale beige mekret 2. some burnished gold spikes 25. an ovoid of monsoon jasper 3. some eyelet lace 26. a nodule of peacock jasper 4. some braided suede 27. a freshwater baroque pearl 5. a pair of bronze plates 28. a glossy sable mekret 6. a pair of kelyn plates 29. a piece of smoky white jade 7. a set of mauve velvet ribbons 30. a dark turquoise stone 8. a set of pale chainsil ribbons 31. a piece of smoky blue topaz 9. a set of thin copper chains 32. a piece of green-veined marble 10. a piece of silver-gilt rope 33. a wine-dark garnet 11. a set of glazed alder square settings 34. a piece of muted red amber 12. a set of jewel cabochon settings 35. a hematite disk 13. a set of carved onyx rose settings 36. an onyx thorn 14. a set of jade coil settings 37. a vial of smoky scarlet dye 15. a piece of round-scaled glass 38. a vial of beige-pink dye 16. a block of lacewood 39. a vial of obsidian dye 17. a block of willow 40. a vial of lavender-grey dye 18. a block of ebonwood 41. a vial of burgundy dye 19. a roll of floral jacquard 42. a vial of pale vanilla dye 20. a bolt of hand-tatted lace 43. a vial of smoke-colored dye 21. a roll of sea silk 44. a vial of pearlescent dye 22. a length of silk velvet 45. a square of quilted satin 23. a roll of tweed 46. a square of fringed silk
Cobbler's Delight, Summer
Catalog ---------------------------------------------------------------------- 1. a set of jewel mosaic settings 24. a pale gold firefly saewehna 2. a set of pink spinel rose settings 25. an iridescent azure butterfly saewehna 3. a set of mother-of-pearl settings 26. a purple stormcloud diamond 4. a set of waterweb settings 27. a twisted nacreous blue waterweb 5. a set of blue satin laces 28. a pale mistvein sapphire 6. a set of grass green cords 29. a purple black thunderhead opal 7. a set of yellow silk ribbons 30. a teardrop of green amber 8. a set of doeskin laces 31. an ovoid of lunar jasper 9. a pair of faenor plates 32. a cluster of pink roestone 10. a pair of mithril plates 33. an Alhan'aht rivertear 11. a bolt of dupioni silk 34. an irregular cluster of blue quartz 12. a bolt of raw silk 35. a mist blue sea glass disk 13. a square of sleek calfskin 36. a fossilized sponge 14. a bolt of satin 37. a square of flyrsilk 15. a bolt of spun cotton 38. a square of silk 16. a bolt of watered silk 39. a vial of rich lilac dye 17. some ramie silk 40. a vial of dusky rose dye 18. some chainsil 41. a vial of aquamarine dye 19. some laje ladybugs 42. a vial of honey dye 20. some gold fireflies 43. a vial of sky blue dye 21. a block of balsa 44. a vial of sunny yellow dye 22. a piece of sea glass 45. a vial of raspberry dye 23. a block of mistwood 46. a vial of blackberry dye
Cobbler's Delight, Fall
Catalog ---------------------------------------------------------------------- 1. some golden suns 24. a chalky cube of feldspar 2. some jewel-toned leaves 25. a round amber sea glass disk 3. some spidersilk 26. an oblong piece of nephrite 4. some silk 27. a dark purple sunset garnet 5. a pair of invar plates 28. a cluster of yellow roestone 6. a pair of laje plates 29. an ovoid of leopard jasper 7. a set of soft suede laces 30. a glossy sable mekret 8. a set of braided leather laces 31. a crystal of shadowy wraithaline 9. a set of chocolate silk laces 32. a midnight blue pearl 10. a set of cream satin ribbons 33. a scarlet smoldereye 11. a set of indigo star settings 34. a shifting multihued auboraline 12. a set of autumn leaf settings 35. a bright orange butterfly saewehna 13. a set of green pearl apple settings 36. a jewel-toned dragonfly saewehna 14. a piece of faceted crystal 37. a square of soft sheepskin 15. a length of natural linen 38. a square of suede 16. a bolt of soft cameline 39. a vial of sunset orange dye 17. a bolt of paeline 40. a vial of cherry red dye 18. a bolt of soft velvet 41. a vial of lemon dye 19. a roll of glossy taffeta 42. a vial of inky blue dye 20. a slat of cherrywood 43. a vial of apple green dye 21. a block of mistwood 44. a vial of almond dye 22. a block of rosewood 45. a vial of cream dye 23. a set of honey amber shard settings 46. a vial of rose pink dye
Cobbler's Delight, Winter
Catalog ---------------------------------------------------------------------- 1. a length of morduska hide 24. a silvery mint green moth saewehna 2. a length of soft doeskin 25. a russet and cream moth saewehna 3. a bolt of ridgeweaver silk 26. an unfaceted mistvein diamond 4. a length of suede shearling 27. an inky blue smoldereye 5. a block of ebonwood 28. a frosty pale violet pearl 6. a set of silver snowflake settings 29. a crystal of silvery wraithaline 7. a set of silver iceblossom settings 30. some polished dark blue amber 8. a set of blue frost flower settings 31. a cone of ember jasper 9. a set of ruby rose settings 32. a cluster of red roestone 10. a set of gold suede laces 33. a shimmering nodule of marcasite 11. a set of green satin cords 34. a mirrored orb of hematite 12. a set of red velvet ribbons 35. a hazy red sea glass disk 13. a set of silver satin laces 36. a piece of snowflake obsidian 14. a pair of glass plates 37. a square of brocade 15. a pair of vaalin plates 38. a square of velvet 16. some silver snowflakes 39. a vial of burnished gold dye 17. some vaalin snowflakes 40. a vial of sparkly silver dye 18. some soft sheepskin 41. a vial of pine green dye 19. some velvet 42. a vial of cranberry red dye 20. a roll of brushed wool 43. a vial of winter white dye 21. a piece of frosted glass 44. a vial of silvery white dye 22. a block of tigerwood 45. a vial of icy blue dye 23. a piece of sparkling crystal 46. a vial of chocolate dye
Mist Harbor Cobbling Cart (Winter) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Winter. Mist Harbor cobbling cart
Mist Harbor Cobbling Cart (Spring) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Spring. Mist Harbor cobbling cart
Mist Harbor Cobbling Cart (Summer) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Summer. Mist Harbor cobbling cart
Mist Harbor Cobbling Cart (Fall) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Fall. Mist Harbor cobbling cart
Wehnimers Landing Materials
Wehnimer's Cobbling Shop is located on South Ring Road and sells materials and dyes:
1. a sharp cherry red cutting knife 51. a set of lacquered fel settings 2. a bone-inlaid black cutting knife 52. a set of golden mesille settings 3. a slender white cutting knife 53. a set of dark modwir settings 4. a gem-hilted cutting knife 54. a set of dull ironwood settings 5. a length of knotted cord 55. a set of blue-grey tanik settings 6. a wedge of greyish white chalk 56. a set of bleached monir settings 7. a wedge of bone white chalk 57. a set of black willow settings 8. a wedge of blood red chalk 58. a set of black ash settings 9. a wedge of pale blue chalk 59. some topaz square settings 10. some lattice laces 60. some black puma fur 11. some dirge-vaon vines 61. some matted bear fur 12. some plaited nymph hair laces 62. some mottled warcat fur 13. a bolt of rat skin 63. some rabbit fur 14. a bolt of worm skin 64. some smoky-hued coyote fur 15. a bolt of goblin skin 65. some combed wool 16. a bolt of kobold skin 66. some soft lambswool 17. a bolt of troll hide 67. some cockatrice plumes 18. a bolt of minotaur hide 68. some harrier pinions 19. a bolt of gnoll hide 69. some roa'ter teeth 20. a bolt of orc hide 70. some translucent scales 21. a bolt of velnalin hide 71. some lion hair 22. a bolt of yeti hide 72. a vial of salmon pink dye 23. a bolt of oiled leather 73. a vial of sage green dye 24. a bolt of pebbled leather 74. a vial of willow green dye 25. a bolt of scaled leather 75. a vial of aquamarine dye 26. a bolt of soft buckskin 76. a vial of royal blue dye 27. a bolt of brushed suede 77. a vial of cherry red dye 28. a bolt of striped damask 78. a vial of fiery red dye 29. a bolt of crisp taffeta 79. a vial of roan dye 30. a bolt of goat hair 80. a vial of ale brown dye 31. a bolt of woven chain mesh 81. a vial of sand-hued dye 32. a bolt of interlocked ringmail 82. a vial of sallow dye 33. a bolt of soft calfskin 83. a vial of storm grey dye 34. a bolt of brocade lace 84. a vial of jet black dye 35. a pair of kiramon chitin plates 85. a vial of sable dye 36. a pair of antique brass plates 86. a vial of lily white dye 37. a pair of nielloed silver plates 87. a vial of chalk white dye 38. a pair of mottled pewter plates 88. a vial of swan white dye 39. a pair of etched laje plates 89. a vial of ghostly white dye 40. a pair of copper plates 90. a vial of vanilla-hued dye 41. a pair of brushed mithril plates 91. a vial of azure dye 42. some striped green jasper settings 92. a vial of coppery dye 43. some faceted ruby bar settings 93. a vial of bronze dye 44. some deep lapis teardrop settings 94. a vial of topaz dye 45. some honeyed amber oval settings 95. a vial of ashen dye 46. some bloodstone cabochon settings 96. a vial of smoky blue dye 47. a set of gold thorn settings 97. a vial of taupe dye 48. a set of silver barb settings 98. a vial of mulberry dye 49. a set of silvery haon settings 99. a vial of mahogany dye 50. a set of pale mistwood settings 100. a vial of lilac dye
Icemule Trace Materials
Soles of Discretion is located in Ancient Burrow.
1. some gold-cupped rubies 8. some frosted glass snowflakes 2. a set of gold brocade ribbons 9. some spun glass pearl settings 3. some chiffon frills 10. a patch of spotted leopard fur 4. a spray of cockatrice feathers 11. some narwhal hide 5. a pair of electrum plates 12. some petrified elm knots 6. a pair of infinity knot plates 13. a pair of balenite plates 7. some carmine winterberry settings 14. some ruffled lace ---------------------------------------------------------------------- 1. an albino viper skin 10. some silver mesh 2. some stitched zombie skin 11. a bolt of floral jacquard 3. a green goblin skin 12. some smooth doeskin 4. a bolt of scallop-weave brocatelle 13. a bolt of moire silk 5. some faviform brocade 14. some looped silk 6. some pebbled leather 15. a bolt of striped chambray 7. some punched leather 16. a bolt of embroidered velvet 8. a bolt of cross-checkered linen 17. a bolt of soft velvet 9. a bolt of leaf-patterned damask ---------------------------------------------------------------------- 1. a vial of cardinal red dye 11. a vial of rainbow-flecked dye 2. a vial of honey-hued dye 12. a vial of marbled mocha dye 3. a vial of matte gold dye 13. a vial of poppy red dye 4. a vial of hunter green dye 14. a vial of turquoise dye 5. a vial of pitch black dye 15. a vial of jade green dye 6. a vial of coffee-hued dye 16. a vial of twig brown dye 7. a vial of dark sienna dye 17. a vial of terra cotta dye 8. a vial of caramel dye 18. a vial of azure dye 9. a vial of stone grey dye 19. a vial of snowy white dye 10. a vial of periwinkle dye 20. a vial of winter white dye
Ta'Vaalor Materials
Glimaerstone Heel is located in the Burghal Gnome Enclave in Ta'Vaalor.
1. some brass cog settings 6. a bolt of distressed leather 2. some silver nut and bolt settings 7. a length of black rolton wool 3. some pearl settings 8. a bolt of rolton wool 4. a pair of gear-cut plates 9. a length of copper wire 5. a pair of clockwork plates
Backroom Catalog ---------------------------------------------------------------------- 10. a length of shimmering gold aqilorn 11. a bolt of shimmering aqilorn
The Elven Sole is located in the large limestone warehouse on Aethenireas Wey in Ta'Vaalor.
1. a knotted black silk cord 7. a small leather pouch 2. a piece of stark white chalk 8. a set of gold-threaded cords 3. a sharp ivory-handled knife 9. a set of shiny black strings 4. some heavy tanned leather 10. a bolt of silk 5. some medium tanned leather 11. a square of leather 6. some light tanned leather 12. a small vial of dye
Backroom Sign ---------------------------------------------------------------------- 13. a roll of bourde 20. a vial of burnished gold dye 14. a roll of brushed wool 21. a pair of white vaalorn plates 15. a square of kidskin 22. a pair of blackened steel plates 16. a bolt of jacquard 23. some alexandrite bars 17. a vial of crimson dye 24. some despanal charms 18. a vial of austere grey dye 25. a strip of marbled leather 19. a vial of argent dye 26. some downy cockatrice feathers
Ta'Illistim Materials
Well-Heeled is located near the Hanging Gardens in Ta'Illistim:
1. a knotted pavonated silk cord 11. a bolt of silk 2. a braided tea-colored cord 12. a bolt of starsilk 3. a set of flora-burnt ribbons 13. a bolt of velvet 4. a set of pearl-linked chains 14. a bolt of leather 5. a set of oiled leather ribbons 15. a bolt of mykal 6. some strips of pale lace 16. a bolt of suede 7. a bolt of aneula 17. a pair of brass plates 8. a bolt of flyrsilk 18. a pair of gold plates 9. a bolt of lace 19. a pair of pewter plates 10. a bolt of maedatha 20. a pair of silver plates
Backroom Catalog ---------------------------------------------------------------------- 21. a bolt of beleria-cut lace 29. a set of pale nacreous petals 22. a bolt of needle lace 30. a set of mirrored glass shards 23. a bolt of laceworked leather 31. a pair of suede leather plates 24. a bolt of pale-marbled starsilk 32. a pair of pearl-scattered plates 25. a bolt of latticed suede 33. a pair of bistre leather plates 26. a bolt of leather-bound tartan 34. an ecru parchment box 27. a bolt of suede-bound tweed 35. a book-shaped parchment box 28. a set of vellum-petaled peonies
Solhaven Materials
Delta Dessication & Rendering is located inside the furrier in Marshtown near Solhaven.
Delta Dessication & Rendering
[Delta Dessication & Rendering] | Room: 4744309, RNUM: 5726 |
An assortment of meat cleavers, bone saws and fang-jawed pincers hanging on the back wall, and the stained butcher block counter that Yonno Rundig is leaning on give this shop an unwholesome air. Of course the odor of rotting flesh that permeates the room might also have something to do with it. | |
Obvious paths: southeast, out |
Delta Desiccation and Rendering
[Delta Desiccation and Rendering] | Room: 4744310, RNUM: 5727 |
The odor of rotting flesh is less pervasive here, as scents of toxic rendering concoctions take over. The strength of the noxious fumes keeps the flies and insects away from this small, enclosed yard. Empty hooks dangle along the rough-hewn fence to the north. Near the door to the shop stands a small canopy, under which a few shelves of wares are displayed. You also see a large sign on a stick. | |
Obvious paths: northwest |
Inventory
Catalog ---------------------------------------------------------------------- 1. a red fox pelt 11. some spiced urgh jerky 2. a curly fenghai pelt 12. a gilded copper drinking horn 3. a chestnut sable pelt 13. a speckled black wineskin 4. a brown coyote pelt 14. a capybara hide wineskin 5. a spotted ermine pelt 15. a long red thrak skin jacket 6. some half-dried eel 16. some supple black kidskin trousers 7. some bear jerky 17. a bone white deer hide tunic 8. some dried capybara meat 18. a woven fenghai fur tunic 9. some dried urgh meat 19. some reinforced urgh hide leather 10. some dried boar meat
# | Item | Type | Info | Details | Price |
---|---|---|---|---|---|
1 | a red fox pelt | Pettable furs |
5,000 | ||
2 | a curly fenghai pelt | Pettable furs |
5,000 | ||
3 | a chestnut sable pelt | Pettable furs |
5,000 | ||
4 | a brown coyote pelt | Pettable furs |
5,000 | ||
5 | a spotted ermine pelt | Pettable furs |
5,000 | ||
6 | some half-dried eel | food | 800 | ||
7 | some bear jerky | food | 800 | ||
8 | some dried capybara meat | food | 800 | ||
9 | some dried urgh meat | food | 800 | ||
10 | some dried boar meat | food | 800 | ||
11 | some spiced urgh jerky | food | 800 | ||
12 | a gilded copper drinking horn | drinking container | belt-worn |
5,000 | |
13 | a speckled black wineskin | drinking container | belt-worn |
5,000 | |
14 | a capybara hide wineskin | drinking container | belt-worn |
5,000 | |
15 | a long red thrak skin jacket | clothing | cloak-worn, slightly large amount (40-49 lbs) |
5,000 | |
16 | some supple black kidskin trousers | clothing | legs-worn |
2,000 | |
17 | a bone white deer hide tunic | clothing | pin-worn |
5,000 | |
18 | a woven fenghai fur tunic | clothing | pin-worn |
5,000 | |
19 | some reinforced urgh hide leather | armor | reinforced leather |
18,500 |
Kraken's Fall Materials
Converted Weather Station Cobbling Supply is located at the far southeast end of Middle Arm Ave. in Kraken's Fall.
1. a bolt of byssine 21. a block of teak 2. a bolt of canvas 22. some fishing line 3. a bolt of sailcloth 23. a roll of hemp 4. a bolt of sea silk 24. some twisted cord laces 5. a bolt of plush velvet 25. a sharp bone-handled knife 6. some medium tanned leather 26. a small linen pouch 7. some heavy tanned leather 27. some tiny starfish settings 8. some light tanned leather 28. some frosty grey sea glass settings 9. a square of distressed leather 29. some silver fish hook settings 10. a piece of tanned walrus leather 30. a vial of warm copper dye 11. a piece of whale skin 31. a vial of bronzed umber dye 12. a piece of porpoise skin 32. a vial of mustard dye 13. a piece of halibut skin 33. a vial of carmine dye 14. a piece of salmon skin 34. a vial of pinkish-taupe dye 15. a piece of smooth shark skin 35. a vial of pale champagne dye 16. a knotted hemp cord 36. a vial of pastel melon dye 17. some knitted silk webs 37. a vial of rosy coral dye 18. a wedge of bone white chalk 38. a vial of dark teal dye 19. a block of driftwood 39. a vial of metallic gold dye 20. a block of rosewood
River's Rest Materials
Hortinger's Armory is located in River's Rest. Only one item is sold which pertains to cobbling, and that is Item #38 in the main lobby, "a pair of plates." The materials available are iron, steel, bronze, mithril, ora, imflass, and vultite.
Item Number | Material Number | Item Name | Weight | Used when cobbling to make footwear that is: |
---|---|---|---|---|
38 | 3 (iron) | a pair of iron plates | < 2 Lbs | buckled with iron, iron-buckled, with iron toes, iron-toed, capped with iron, iron-capped |
38 | 4 (steel) | a pair of steel plates | < 2 Lbs | buckled with steel, steel-buckled, with steel toes, steel-toed, capped with steel, steel-capped |
38 | 5 (bronze) | a pair of bronze plates | < 2 Lbs | buckled with bronze, bronze-buckled, with bronze toes, bronze-toed, capped with bronze, bronze-capped |
38 | 9 (mithril) | a pair of mithril plates | < 2 Lbs | buckled with mithril, mithril-buckled, with mithril toes, mithril-toed, capped with mithril, mithril-capped |
38 | 10 (ora) | a pair of ora plates | < 2 Lbs | buckled with ora, ora-buckled, with ora toes, ora-toed, capped with ora, ora-capped |
38 | 11 (imflass) | a pair of imflass plates | < 2 Lbs | buckled with imflass, imflass-buckled, with imflass toes, imflass-toed, capped with imflass, imflass-capped |
38 | 13 (vultite) | a pair of vultite plates | < 2 Lbs | buckled with vultite, vultite-buckled, with vultite toes, vultite-toed, capped with vultite, vultite-capped |
Dyes
Cobbling has its own set of dyes, but those found in the Dyer's locations in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and ORDER BOTTLE to have it converted. These can also be used with alchemy dye additives.
It is not possible to dye cobbling materials as an apprentice or a journeyman cobbler.
In Cysaegir (and likely at other cobbling warehouses, but not the one in Mist Harbor), a vial of dye can be purchased from the backroom and customized with the following colors:
silvery | cobalt | burgundy |
white | violet | peach |
ivory | lavender | russet |
ecru | amethyst | brown |
yellow | purple | umber |
pale green | plum | black |
celadon | magenta | pink |
viridian | claret | blush |
emerald | crimson | grey |
turquoise | garnet | dark |
cerulean | scarlet | dusky |
blue | red | pearly |
indigo | vermilion | golden |
sapphire | wine |
Other supplies
Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.
LOOKing at a measuring cord will indicate who the cord was used on. Measuring cords can also be dyed in the dyer's tents for additional organization.
A cobbling tote may be useful to store supplies.
A cobbling punch may be used to add zests to the footwear.
Progressing
Novice or apprentice cobblers (fewer than 200 ranks, checkable with ARTISAN), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.