Cobbling: Difference between revisions

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'''Cobbling''' is an [[Artisan skill|artisan guild skill]] that allows a character to make footwear. Items made using this system weigh 2lbs and hold a [[Inspect#Clothing_and_Containers|very small amount]] with enough space for a couple of items (two) and cannot be [[Lightening|lightened]] nor [[Deepening|deepened]].
'''Cobbling''' is an [[artisan skill]] that allows a character to make footwear. Items made using this system weigh 2lbs and hold a [[Inspect#Clothing_and_Containers|very small amount]] with enough space for a couple of items (two) and cannot be [[Lightening|lightened]] nor [[Deepening|deepened]].
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==Cobbling workshop locations==
==Cobbling workshop locations==
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==Joining the Guild==
==Joining the Guild==

Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.
Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.


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==Supplies==
==Supplies==
===Patterns===
===Patterns===
To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. [[ASK (verb)|ASK]] the registrar about book, and then [[GIVE (verb)|GIVE]] the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)
To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. {{boldmono|[[ASK (verb)|ASK]]}} the registrar about book, and then {{boldmono|[[GIVE (verb)|GIVE]]}} the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)


All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by [[FLIP (verb)|flipping]] through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).
All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by [[FLIP (verb)|flipping]] through the book of patterns in the registrar's office. You can specify a page number ({{boldmono|FLIP PATTERN 2}}), or just flip to the next page ({{boldmono|FLIP PATTERN}}).


To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and [[TAP (verb)|TAP]] it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.
To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and {{boldmono|[[TAP (verb)|TAP]]}} it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.


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<pre{{log2}}>
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===Materials===
===Materials===
Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an [[Aha]], or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.
Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an "Aha", or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.


'''LOOK'''ing at a piece of material will indicate which pattern(s) it works for (update July 2014).
{{boldmono|LOOK}}ing at a piece of material will indicate which pattern(s) it works for (update July 2014).


Shoes cannot be made from the hide of a humanoid creature. This includes [[kobold]]s, [[hobgoblin]]s, [[orc]]s, [[hisskra]], and others.
Shoes cannot be made from the hide of a humanoid creature. This includes [[kobold]]s, [[hobgoblin]]s, [[orc]]s, [[hisskra]], and others.
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There are two ways to obtain materials for cobbling:
There are two ways to obtain materials for cobbling:


* Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor and Ta'Vaalor, the tanner is also in the cobbling warehouse. In Kraken's Fall, the tanner is in the Tanner's Corridor of the Converted Weather Station that serves as a cobbling warehouse (4 east of the Locksmith, then 1 southeast, GO BUILDING, 1 northeast). If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.
* Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor and Ta'Vaalor, the tanner is also in the cobbling warehouse. In Kraken's Fall, the tanner is in the Tanner's Corridor of the Converted Weather Station that serves as a cobbling warehouse (from the locksmith: {{boldmono|east}}, {{boldmono|east}}, {{boldmono|east}}, {{boldmono|east}}, {{boldmono|southeast}}, {{boldmono|GO BUILDING}}, {{boldmono|northeast}}). If you {{boldmono|GIVE}} your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.


:The three curing processes are:
:The three curing processes are:
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===Dyes===
===Dyes===
Cobbling has its own set of dyes, but those found in the [[Dyer's tent|Dyer's locations]] in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and '''ORDER BOTTLE''' to have it converted. These can also be used with alchemy [[dye additive]]s.
Cobbling has its own set of dyes, but those found in the [[Dyer's tent|Dyer's locations]] in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and {{boldmono|ORDER BOTTLE}} to have it converted. These can also be used with alchemy [[dye additive]]s.


It is not possible to dye cobbling materials as an apprentice or a journeyman cobbler.
It is not possible to dye cobbling materials as an apprentice or a journeyman cobbler.
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Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.
Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.


'''LOOK'''ing at a measuring cord will indicate who the cord was used on. Measuring cords can also be dyed in the [[dyer's tent]]s for additional organization.
{{boldmono|LOOK}}ing at a measuring cord will indicate who the cord was used on. Measuring cords can also be dyed in the [[dyer's tent]]s for additional organization.


A [[cobbling tote]] may be useful to store supplies.
A [[cobbling tote]] may be useful to store supplies.
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==Progressing==
==Progressing==
Novice or apprentice cobblers (fewer than 200 ranks, checkable with {{boldmono|[[ARTISAN (verb)|ARTISAN]]}}), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.

Novice or apprentice cobblers (fewer than 200 ranks, checkable with the [[ARTISAN (verb)]]), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.


==Resources==
==Resources==
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* [https://docs.google.com/spreadsheets/d/1s9FnaUwXf2tjyj6B5nfZn3avS4qMm_VXsWiJ8CFB6AI/edit?ts=564254e0#gid=587588107 Cobbler's Collective Inventory and Shoe Ordering Guide]
* [https://docs.google.com/spreadsheets/d/1s9FnaUwXf2tjyj6B5nfZn3avS4qMm_VXsWiJ8CFB6AI/edit?ts=564254e0#gid=587588107 Cobbler's Collective Inventory and Shoe Ordering Guide]
[[Category:Artisan Skills]]
[[Category:Artisan Skills]]
[[category:Cobbling| ]]
[[category:Cobbling]]

Revision as of 22:45, 13 March 2021

Cobbling is an artisan skill that allows a character to make footwear. Items made using this system weigh 2lbs and hold a very small amount with enough space for a couple of items (two) and cannot be lightened nor deepened.

Cobbling workshop locations

There are eight cobbling workshops. They are:

Joining the Guild

Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.

>ask foreman about joining
"Ah, so you'd like to take up the trade of the cobbler, would you?" the foreman says to you.  "Not an easy task, becoming a master cobbler, but everyone needs shoes, and some people even appreciate good ones."

The foreman pauses for a moment before continuing, "First things first.  Start off with the registrar, who can set you up with a book to hold your cobbling patterns.  Since you're just learning, we'll start you off with the basic shoe pattern.  It looks like this:"

The foreman spreads a piece of leather on his worktable and, holding a piece of chalk in his hand, gazes at his pattern book and copies the lines onto the leather.  He produces a measuring cord and presses it down on the leather, its small beads leaving distinct marks on the soft surface.  Drawing from his boot a small knife, apparently made just for this purpose, the foreman carefully cuts out the pieces of the pattern he has drawn on the leather.  He picks them up and studies them momentarily, finally nodding in satisfaction.

"So, that's how to cut out the pieces for the upper.  Repeat the process for the leather of the sole, and you'd then put them on a form in one of the workshops and JOIN the pieces together," he explains.  "When you're ready for a workshop, just ask me about one."

As the foreman turns back to his work, he pauses for a moment to say, "Oh, and you'll find all the supplies you'll need in the storage area.  If you prefer to work with your own pelts, you'll need to see the tanner at the town furrier."

Roundtime: 20 sec.

Supplies

Patterns

To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. ASK the registrar about book, and then GIVE the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)

All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by flipping through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).

To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and TAP it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.

>flip pattern 6
You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes.
This pattern is familiar to you.

>tap pattern
You tap the pattern for a pair of shoes found in an oversized book of patterns.  Tamariya glance over at you expectantly.

>ask lass about pattern
Tamariya consults a large tome, scanning long columns of names before finally settling on one entry.  After a moment, she looks up and nods her head, saying, "Yes, that'll be fine.  Just give me a note for 200 silvers, and I'll set you up with that."

>give note to lass
You hand Tamariya your book of patterns, who takes it and opens the binding.  She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book.  Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!"

Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy.
Roundtime: 5 sec.

Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."

Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.

Available patterns
Shoe Patterns
Pattern WL RR CG KD ZL MH TV KF IT
shoes X X X X X X X X X
square-toed shoes X X X X X X X X X
moccasins X X X X
round-toed shoes X X X X X X X
high-heeled shoes X X X X X X X
open-toed shoes X X X X X X
revelins X X X
spike-heeled shoes X X X X X
batts X X
low-heeled shoes X X X X X X X
dancing shoes X X X X X
brogues X X
divit-toed shoes X X X X
high shoes X X
pattens X X
curly-toed shoes X X X X
poulaines X
narrow-toed X X X X X X
yatane X X X X X
Boot Patterns
Pattern WL RR CG KD ZL MH TV KF IT
boots X X X X X X X X X
workboots X X X X X
riding boots X X X
half-boots X X X X
thigh-boots X X X
basans X X X
ankle-boots X X X X X X
wide-cuffed boots X X X
buskins X X
climbing boots X X X
low-heeled boots X X X X X X
spike-heeled boots X X X X X X
knee-boots X X X X X X
slouched boots X X X X X X
high-heeled boots X X X X X X
calf-high boots X X X X X X
Slipper Patterns
Pattern WL RR CG KD ZL MH TV KF IT
slippers X X X X X X X X X
clogs X X X X X X X
dancing slippers X X X X X X
scarpines X X X X
high chopines X X
sabots X X X X
pinsons X X
pantofles X X X X
moyles X X X
low chopines X
pointy-toed slippers X X X
ruched-toe slippers X X X X X X
open-toed slippers X X X X X X
flats X X X X X X
pompes X X X X X X
Sandal Patterns
Pattern WL RR CG KD ZL MH TV KF IT
sandals X X X X X X X X
ankle-tied sandals X X X X X X
calf-tied sandals X X X X X X X
crincs X X X
high-laced sandals X X X X X
thick-strapped sandals X X X X X X
thonged sandals X X X X X
low-heeled sandals X X X X X X
high-heeled sandals X X X X X X
toe-loop sandals X X X X X
wedge-heeled sandals X X X X X X
backless sandals X X X X X X
Optional Adornment Patterns
Pattern WL RR CG KD ZL MH TV KF IT
(item)-buttoned X X X X X
(item)-strapped X X X X X X X
(item)-lined X X X X X X
(item)-laced X X X X X X X
(item)-toed X X X X X X
(item)-fringed X X X X X
(item)-buckled X X X X X X
(item)-inset X X X X
(item)-beaded X X X X
(item)-trimmed X X X X X
(item)-capped X X X
(item)-studded X X X

Materials

Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an "Aha", or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.

LOOKing at a piece of material will indicate which pattern(s) it works for (update July 2014).

Shoes cannot be made from the hide of a humanoid creature. This includes kobolds, hobgoblins, orcs, hisskra, and others.

There are two ways to obtain materials for cobbling:

  • Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor and Ta'Vaalor, the tanner is also in the cobbling warehouse. In Kraken's Fall, the tanner is in the Tanner's Corridor of the Converted Weather Station that serves as a cobbling warehouse (from the locksmith: east, east, east, east, southeast, GO BUILDING, northeast). If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.
The three curing processes are:
  • Oak: Cost is 50 silvers and takes 7 days
  • Alum: Cost is 400 silvers and takes 10 days
  • Oil: Cost is 800 silvers and takes 14 days
The quality of the tanned leather depends on the quality of the pelt. When trying to produce best-quality shoes, seek out skilled skinners who can provide magnificent pelts.
  • Leather, hide and cloth can be purchased from the storage room in the guildhalls. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt. Although there is a range of pelt qualities available, none are as good as a top-grade pelt tanned using the best tanning process.
  • Gem settings for adornments can be made with the small (material) pouches sold in each warehouse cobbling shop. Place four identical gems in the pouch to get specific color settings of that type of gem (e.g. green sapphire settings), or place four of any color of a type of gem to get colorless settings (e.g. sapphire settings). Give the pouch to a gem dealer in a town gemshop to receive the settings.
Cobbling Warehouse Front Room Materials (see below and Cobbling Shops Category for more comprehensive shop inventories)
Landing River's Rest Cysaegir Kharam Dzu Zul Logoth Mist Harbor Icemule Trace Ta'Vaalor Kraken's Fall Icemule Trace
Uppers a tanned thrak hide a tanned rat pelt a tanned goat skin a tanned rat pelt a tanned rolton hide a bolt of canvas a snowcat pelt a square of leather a bolt of byssine a snowcat pelt
a tanned spotted leaper pelt a tanned troll hide a tanned sheep skin a tanned troll chieftain skin a tanned orc hide a bolt of oilcloth a tanned spotted leaper pelt a bolt of silk a bolt of canvas a tanned spotted leaper pelt
a tanned black boar hide a tanned black panther pelt a tanned black boar hide a tanned iguana skin a tanned cave lizard skin a tanned black boar hide a bolt of sailcloth a tanned black boar hide
a tanned white puma hide a tanned antelope hide a tanned leopard skin a tanned pyrothag hide a tanned wormling skin a tanned white puma hide a bolt of sea silk a tanned white puma hide
a tanned panther hide a tanned rattlesnake skin a tanned warthog hide a tanned tsark skin a tanned troll zombie skin a tanned panther hide a bolt of plush velvet a tanned panther hide
a tanned dark panther pelt a tanned crocodile hide a tanned tawny brindlecat hide a tanned triton magus hide a tanned undertaker bat skin a tanned dark panther hide a tanned dark panther pelt
Soles some light tanned leather
some medium tanned leather
some heavy tanned leather

Mist Harbor Materials

Cobbler's Delight is located in Mist Harbor and sells materials and dyes:

  1. a length of knotted cord          9. some heavy tanned leather
  2. a short cutting knife             10. a set of braided linen laces
  3. a wedge of greyish violet chalk   14. a bolt of Vornavian silk
  4. a small linen pouch               15. a bolt of lavender silk
  5. a bolt of canvas                  24. a prepared shark skin
  6. a bolt of oilcloth                25. a prepared eel skin
  7. some light tanned leather         26. a prepared manta ray skin
  8. some medium tanned leather        27. a cured python skin

Backroom Catalog ---------------------------------------------------------------------- 11. a bolt of ultra-fine chainsil 34. a set of green pearl settings 12. a bolt of saffron chainsil 35. a set of blue sea glass settings 13. a bolt of cobalt blue chainsil 36. a set of sunset garnet settings 16. a bolt of aubergine silk 37. a set of thunderhead settings 17. a bolt of tight-weave linen 38. a set of cream pearl settings 18. a bolt of misty grey linen 39. a set of scrimshawed settings 19. a bolt of viridian linen 40. a set of tortoise shell settings 20. a bolt of jewel-sheened organza 41. some shark's teeth 21. a bolt of textured organza 42. some parrot feathers 22. a bolt of chocolate brown organza 43. some tattered netting 23. a tanned rainbow snake skin 44. some lush marabou down 28. a tanned black tapir pelt 45. a vial of argent dye 29. some prepared plush fur pelts 46. a vial of heather grey dye 30. a tanned sea thrak hide 47. a vial of granite dye 31. a set of tiny pearl settings 48. a vial of tangerine dye 32. a set of ivory settings 49. a vial of terracotta dye 33. a set of pale sapphire settings 50. a vial of apricot dye

Welcome to Cobbler's Delight, Spring!

Catalog ---------------------------------------------------------------------- 1. some enamel cherry blossoms 24. a glossy pale beige mekret 2. some burnished gold spikes 25. an ovoid of monsoon jasper 3. some eyelet lace 26. a nodule of peacock jasper 4. some braided suede 27. a freshwater baroque pearl 5. a pair of bronze plates 28. a glossy sable mekret 6. a pair of kelyn plates 29. a piece of smoky white jade 7. a set of mauve velvet ribbons 30. a dark turquoise stone 8. a set of pale chainsil ribbons 31. a piece of smoky blue topaz 9. a set of thin copper chains 32. a piece of green-veined marble 10. a piece of silver-gilt rope 33. a wine-dark garnet 11. a set of glazed alder square settings 34. a piece of muted red amber 12. a set of jewel cabochon settings 35. a hematite disk 13. a set of carved onyx rose settings 36. an onyx thorn 14. a set of jade coil settings 37. a vial of smoky scarlet dye 15. a piece of round-scaled glass 38. a vial of beige-pink dye 16. a block of lacewood 39. a vial of obsidian dye 17. a block of willow 40. a vial of lavender-grey dye 18. a block of ebonwood 41. a vial of burgundy dye 19. a roll of floral jacquard 42. a vial of pale vanilla dye 20. a bolt of hand-tatted lace 43. a vial of smoke-colored dye 21. a roll of sea silk 44. a vial of pearlescent dye 22. a length of silk velvet 45. a square of quilted satin 23. a roll of tweed 46. a square of fringed silk

Cobbler's Delight, Summer

Catalog ---------------------------------------------------------------------- 1. a set of jewel mosaic settings 24. a pale gold firefly saewehna 2. a set of pink spinel rose settings 25. an iridescent azure butterfly saewehna 3. a set of mother-of-pearl settings 26. a purple stormcloud diamond 4. a set of waterweb settings 27. a twisted nacreous blue waterweb 5. a set of blue satin laces 28. a pale mistvein sapphire 6. a set of grass green cords 29. a purple black thunderhead opal 7. a set of yellow silk ribbons 30. a teardrop of green amber 8. a set of doeskin laces 31. an ovoid of lunar jasper 9. a pair of faenor plates 32. a cluster of pink roestone 10. a pair of mithril plates 33. an Alhan'aht rivertear 11. a bolt of dupioni silk 34. an irregular cluster of blue quartz 12. a bolt of raw silk 35. a mist blue sea glass disk 13. a square of sleek calfskin 36. a fossilized sponge 14. a bolt of satin 37. a square of flyrsilk 15. a bolt of spun cotton 38. a square of silk 16. a bolt of watered silk 39. a vial of rich lilac dye 17. some ramie silk 40. a vial of dusky rose dye 18. some chainsil 41. a vial of aquamarine dye 19. some laje ladybugs 42. a vial of honey dye 20. some gold fireflies 43. a vial of sky blue dye 21. a block of balsa 44. a vial of sunny yellow dye 22. a piece of sea glass 45. a vial of raspberry dye 23. a block of mistwood 46. a vial of blackberry dye

Cobbler's Delight, Fall

Catalog ---------------------------------------------------------------------- 1. some golden suns 24. a chalky cube of feldspar 2. some jewel-toned leaves 25. a round amber sea glass disk 3. some spidersilk 26. an oblong piece of nephrite 4. some silk 27. a dark purple sunset garnet 5. a pair of invar plates 28. a cluster of yellow roestone 6. a pair of laje plates 29. an ovoid of leopard jasper 7. a set of soft suede laces 30. a glossy sable mekret 8. a set of braided leather laces 31. a crystal of shadowy wraithaline 9. a set of chocolate silk laces 32. a midnight blue pearl 10. a set of cream satin ribbons 33. a scarlet smoldereye 11. a set of indigo star settings 34. a shifting multihued auboraline 12. a set of autumn leaf settings 35. a bright orange butterfly saewehna 13. a set of green pearl apple settings 36. a jewel-toned dragonfly saewehna 14. a piece of faceted crystal 37. a square of soft sheepskin 15. a length of natural linen 38. a square of suede 16. a bolt of soft cameline 39. a vial of sunset orange dye 17. a bolt of paeline 40. a vial of cherry red dye 18. a bolt of soft velvet 41. a vial of lemon dye 19. a roll of glossy taffeta 42. a vial of inky blue dye 20. a slat of cherrywood 43. a vial of apple green dye 21. a block of mistwood 44. a vial of almond dye 22. a block of rosewood 45. a vial of cream dye 23. a set of honey amber shard settings 46. a vial of rose pink dye

Cobbler's Delight, Winter

Catalog ---------------------------------------------------------------------- 1. a length of morduska hide 24. a silvery mint green moth saewehna 2. a length of soft doeskin 25. a russet and cream moth saewehna 3. a bolt of ridgeweaver silk 26. an unfaceted mistvein diamond 4. a length of suede shearling 27. an inky blue smoldereye 5. a block of ebonwood 28. a frosty pale violet pearl 6. a set of silver snowflake settings 29. a crystal of silvery wraithaline 7. a set of silver iceblossom settings 30. some polished dark blue amber 8. a set of blue frost flower settings 31. a cone of ember jasper 9. a set of ruby rose settings 32. a cluster of red roestone 10. a set of gold suede laces 33. a shimmering nodule of marcasite 11. a set of green satin cords 34. a mirrored orb of hematite 12. a set of red velvet ribbons 35. a hazy red sea glass disk 13. a set of silver satin laces 36. a piece of snowflake obsidian 14. a pair of glass plates 37. a square of brocade 15. a pair of vaalin plates 38. a square of velvet 16. some silver snowflakes 39. a vial of burnished gold dye 17. some vaalin snowflakes 40. a vial of sparkly silver dye 18. some soft sheepskin 41. a vial of pine green dye 19. some velvet 42. a vial of cranberry red dye 20. a roll of brushed wool 43. a vial of winter white dye 21. a piece of frosted glass 44. a vial of silvery white dye 22. a block of tigerwood 45. a vial of icy blue dye 23. a piece of sparkling crystal 46. a vial of chocolate dye

Mist Harbor Cobbling Cart (Winter) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Winter. Mist Harbor cobbling cart

Mist Harbor Cobbling Cart (Spring) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Spring. Mist Harbor cobbling cart

Mist Harbor Cobbling Cart (Summer) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Summer. Mist Harbor cobbling cart

Mist Harbor Cobbling Cart (Fall) is a wandering cart at Mist Harbor that roams around Eastern Harbor during the Fall. Mist Harbor cobbling cart

Wehnimers Landing Materials

Wehnimer's Cobbling Shop is located on South Ring Road and sells materials and dyes:

  1. a sharp cherry red cutting knife      51. a set of lacquered fel settings
  2. a bone-inlaid black cutting knife     52. a set of golden mesille settings
  3. a slender white cutting knife         53. a set of dark modwir settings
  4. a gem-hilted cutting knife            54. a set of dull ironwood settings
  5. a length of knotted cord              55. a set of blue-grey tanik settings
  6. a wedge of greyish white chalk        56. a set of bleached monir settings
  7. a wedge of bone white chalk           57. a set of black willow settings
  8. a wedge of blood red chalk            58. a set of black ash settings
  9. a wedge of pale blue chalk            59. some topaz square settings
  10. some lattice laces                   60. some black puma fur
  11. some dirge-vaon vines                61. some matted bear fur
  12. some plaited nymph hair laces        62. some mottled warcat fur
  13. a bolt of rat skin                   63. some rabbit fur
  14. a bolt of worm skin                  64. some smoky-hued coyote fur
  15. a bolt of goblin skin                65. some combed wool
  16. a bolt of kobold skin                66. some soft lambswool
  17. a bolt of troll hide                 67. some cockatrice plumes
  18. a bolt of minotaur hide              68. some harrier pinions
  19. a bolt of gnoll hide                 69. some roa'ter teeth
  20. a bolt of orc hide                   70. some translucent scales
  21. a bolt of velnalin hide              71. some lion hair
  22. a bolt of yeti hide                  72. a vial of salmon pink dye
  23. a bolt of oiled leather              73. a vial of sage green dye
  24. a bolt of pebbled leather            74. a vial of willow green dye
  25. a bolt of scaled leather             75. a vial of aquamarine dye
  26. a bolt of soft buckskin              76. a vial of royal blue dye
  27. a bolt of brushed suede              77. a vial of cherry red dye
  28. a bolt of striped damask             78. a vial of fiery red dye
  29. a bolt of crisp taffeta              79. a vial of roan dye
  30. a bolt of goat hair                  80. a vial of ale brown dye
  31. a bolt of woven chain mesh           81. a vial of sand-hued dye
  32. a bolt of interlocked ringmail       82. a vial of sallow dye
  33. a bolt of soft calfskin              83. a vial of storm grey dye
  34. a bolt of brocade lace               84. a vial of jet black dye
  35. a pair of kiramon chitin plates      85. a vial of sable dye
  36. a pair of antique brass plates       86. a vial of lily white dye
  37. a pair of nielloed silver plates     87. a vial of chalk white dye
  38. a pair of mottled pewter plates      88. a vial of swan white dye
  39. a pair of etched laje plates         89. a vial of ghostly white dye
  40. a pair of copper plates              90. a vial of vanilla-hued dye
  41. a pair of brushed mithril plates     91. a vial of azure dye
  42. some striped green jasper settings   92. a vial of coppery dye
  43. some faceted ruby bar settings       93. a vial of bronze dye
  44. some deep lapis teardrop settings    94. a vial of topaz dye
  45. some honeyed amber oval settings     95. a vial of ashen dye
  46. some bloodstone cabochon settings    96. a vial of smoky blue dye
  47. a set of gold thorn settings         97. a vial of taupe dye
  48. a set of silver barb settings        98. a vial of mulberry dye
  49. a set of silvery haon settings       99. a vial of mahogany dye
  50. a set of pale mistwood settings      100. a vial of lilac dye

Icemule Trace Materials

Soles of Discretion is located in Ancient Burrow.

  1. some gold-cupped rubies             8. some frosted glass snowflakes
  2. a set of gold brocade ribbons       9. some spun glass pearl settings
  3. some chiffon frills                 10. a patch of spotted leopard fur
  4. a spray of cockatrice feathers      11. some narwhal hide
  5. a pair of electrum plates           12. some petrified elm knots
  6. a pair of infinity knot plates      13. a pair of balenite plates
  7. some carmine winterberry settings   14. some ruffled lace
  ----------------------------------------------------------------------
  1. an albino viper skin                 10. some silver mesh
  2. some stitched zombie skin            11. a bolt of floral jacquard
  3. a green goblin skin                  12. some smooth doeskin
  4. a bolt of scallop-weave brocatelle   13. a bolt of moire silk
  5. some faviform brocade                14. some looped silk
  6. some pebbled leather                 15. a bolt of striped chambray
  7. some punched leather                 16. a bolt of embroidered velvet
  8. a bolt of cross-checkered linen      17. a bolt of soft velvet
  9. a bolt of leaf-patterned damask
  ----------------------------------------------------------------------
  1. a vial of cardinal red dye   11. a vial of rainbow-flecked dye
  2. a vial of honey-hued dye     12. a vial of marbled mocha dye
  3. a vial of matte gold dye     13. a vial of poppy red dye
  4. a vial of hunter green dye   14. a vial of turquoise dye
  5. a vial of pitch black dye    15. a vial of jade green dye
  6. a vial of coffee-hued dye    16. a vial of twig brown dye
  7. a vial of dark sienna dye    17. a vial of terra cotta dye
  8. a vial of caramel dye        18. a vial of azure dye
  9. a vial of stone grey dye     19. a vial of snowy white dye
  10. a vial of periwinkle dye    20. a vial of winter white dye

Ta'Vaalor Materials

Glimaerstone Heel is located in the Burghal Gnome Enclave in Ta'Vaalor.

  1. some brass cog settings             6. a bolt of distressed leather
  2. some silver nut and bolt settings   7. a length of black rolton wool
  3. some pearl settings                 8. a bolt of rolton wool
  4. a pair of gear-cut plates           9. a length of copper wire
  5. a pair of clockwork plates

Backroom Catalog ---------------------------------------------------------------------- 10. a length of shimmering gold aqilorn 11. a bolt of shimmering aqilorn

The Elven Sole is located in the large limestone warehouse on Aethenireas Wey in Ta'Vaalor.

  1. a knotted black silk cord      7. a small leather pouch
  2. a piece of stark white chalk   8. a set of gold-threaded cords
  3. a sharp ivory-handled knife    9. a set of shiny black strings
  4. some heavy tanned leather      10. a bolt of silk
  5. some medium tanned leather     11. a square of leather
  6. some light tanned leather      12. a small vial of dye

Backroom Sign ---------------------------------------------------------------------- 13. a roll of bourde 20. a vial of burnished gold dye 14. a roll of brushed wool 21. a pair of white vaalorn plates 15. a square of kidskin 22. a pair of blackened steel plates 16. a bolt of jacquard 23. some alexandrite bars 17. a vial of crimson dye 24. some despanal charms 18. a vial of austere grey dye 25. a strip of marbled leather 19. a vial of argent dye 26. some downy cockatrice feathers

Ta'Illistim Materials

Well-Heeled is located near the Hanging Gardens in Ta'Illistim:

  1. a knotted pavonated silk cord    11. a bolt of silk
  2. a braided tea-colored cord       12. a bolt of starsilk
  3. a set of flora-burnt ribbons     13. a bolt of velvet
  4. a set of pearl-linked chains     14. a bolt of leather
  5. a set of oiled leather ribbons   15. a bolt of mykal
  6. some strips of pale lace         16. a bolt of suede
  7. a bolt of aneula                 17. a pair of brass plates
  8. a bolt of flyrsilk               18. a pair of gold plates
  9. a bolt of lace                   19. a pair of pewter plates
  10. a bolt of maedatha              20. a pair of silver plates

Backroom Catalog ---------------------------------------------------------------------- 21. a bolt of beleria-cut lace 29. a set of pale nacreous petals 22. a bolt of needle lace 30. a set of mirrored glass shards 23. a bolt of laceworked leather 31. a pair of suede leather plates 24. a bolt of pale-marbled starsilk 32. a pair of pearl-scattered plates 25. a bolt of latticed suede 33. a pair of bistre leather plates 26. a bolt of leather-bound tartan 34. an ecru parchment box 27. a bolt of suede-bound tweed 35. a book-shaped parchment box 28. a set of vellum-petaled peonies

Solhaven Materials

Delta Dessication & Rendering is located inside the furrier in Marshtown near Solhaven.


: This page utilizes collapsible content. Please click here to uncollapse all content. Cobbling is a shop in Marshtown, around Solhaven, that sells apparel and general goods, and specializes in jerky, pelts, and hide garments. It is located on Jag Hill, just east of the locksmith, Slim Jyhm's, Picks 'n Such. It is also one of the local furriers in the Solhaven area.
The proprietor is Yonno.

Delta Dessication & Rendering

[Delta Dessication & Rendering] Room: 4744309, RNUM: 5726
An assortment of meat cleavers, bone saws and fang-jawed pincers hanging on the back wall, and the stained butcher block counter that Yonno Rundig is leaning on give this shop an unwholesome air. Of course the odor of rotting flesh that permeates the room might also have something to do with it.
Obvious paths: southeast, out

Delta Desiccation and Rendering

Directions: southeast
[Delta Desiccation and Rendering] Room: 4744310, RNUM: 5727
The odor of rotting flesh is less pervasive here, as scents of toxic rendering concoctions take over. The strength of the noxious fumes keeps the flies and insects away from this small, enclosed yard. Empty hooks dangle along the rough-hewn fence to the north. Near the door to the shop stands a small canopy, under which a few shelves of wares are displayed. You also see a large sign on a stick.
Obvious paths: northwest

Inventory

  Catalog
  ----------------------------------------------------------------------
  1. a red fox pelt             11. some spiced urgh jerky
  2. a curly fenghai pelt       12. a gilded copper drinking horn
  3. a chestnut sable pelt      13. a speckled black wineskin
  4. a brown coyote pelt        14. a capybara hide wineskin
  5. a spotted ermine pelt      15. a long red thrak skin jacket
  6. some half-dried eel        16. some supple black kidskin trousers
  7. some bear jerky            17. a bone white deer hide tunic
  8. some dried capybara meat   18. a woven fenghai fur tunic
  9. some dried urgh meat       19. some reinforced urgh hide leather
  10. some dried boar meat     
To view inventory details, click here.
# Item Type Info Details Price
1 a red fox pelt Pettable furs
5,000
2 a curly fenghai pelt Pettable furs
5,000
3 a chestnut sable pelt Pettable furs
5,000
4 a brown coyote pelt Pettable furs
5,000
5 a spotted ermine pelt Pettable furs
5,000
6 some half-dried eel food 800
7 some bear jerky food 800
8 some dried capybara meat food 800
9 some dried urgh meat food 800
10 some dried boar meat food 800
11 some spiced urgh jerky food 800
12 a gilded copper drinking horn drinking container belt-worn
5,000
13 a speckled black wineskin drinking container belt-worn
5,000
14 a capybara hide wineskin drinking container belt-worn
5,000
15 a long red thrak skin jacket clothing cloak-worn, slightly large amount (40-49 lbs)
5,000
16 some supple black kidskin trousers clothing legs-worn
2,000
17 a bone white deer hide tunic clothing pin-worn
5,000
18 a woven fenghai fur tunic clothing pin-worn
5,000
19 some reinforced urgh hide leather armor reinforced leather
18,500

Kraken's Fall Materials

Converted Weather Station Cobbling Supply is located at the far southeast end of Middle Arm Ave. in Kraken's Fall.

  1. a bolt of byssine                   21. a block of teak
  2. a bolt of canvas                    22. some fishing line
  3. a bolt of sailcloth                 23. a roll of hemp
  4. a bolt of sea silk                  24. some twisted cord laces
  5. a bolt of plush velvet              25. a sharp bone-handled knife
  6. some medium tanned leather          26. a small linen pouch
  7. some heavy tanned leather           27. some tiny starfish settings
  8. some light tanned leather           28. some frosty grey sea glass settings
  9. a square of distressed leather      29. some silver fish hook settings
  10. a piece of tanned walrus leather   30. a vial of warm copper dye
  11. a piece of whale skin              31. a vial of bronzed umber dye
  12. a piece of porpoise skin           32. a vial of mustard dye
  13. a piece of halibut skin            33. a vial of carmine dye
  14. a piece of salmon skin             34. a vial of pinkish-taupe dye
  15. a piece of smooth shark skin       35. a vial of pale champagne dye
  16. a knotted hemp cord                36. a vial of pastel melon dye
  17. some knitted silk webs             37. a vial of rosy coral dye
  18. a wedge of bone white chalk        38. a vial of dark teal dye
  19. a block of driftwood               39. a vial of metallic gold dye
  20. a block of rosewood

River's Rest Materials

Hortinger's Armory is located in River's Rest. Only one item is sold which pertains to cobbling, and that is Item #38 in the main lobby, "a pair of plates." The materials available are iron, steel, bronze, mithril, ora, imflass, and vultite.

Item Number Material Number Item Name Weight Used when cobbling to make footwear that is:
38 3 (iron) a pair of iron plates < 2 Lbs buckled with iron, iron-buckled, with iron toes, iron-toed, capped with iron, iron-capped
38 4 (steel) a pair of steel plates < 2 Lbs buckled with steel, steel-buckled, with steel toes, steel-toed, capped with steel, steel-capped
38 5 (bronze) a pair of bronze plates < 2 Lbs buckled with bronze, bronze-buckled, with bronze toes, bronze-toed, capped with bronze, bronze-capped
38 9 (mithril) a pair of mithril plates < 2 Lbs buckled with mithril, mithril-buckled, with mithril toes, mithril-toed, capped with mithril, mithril-capped
38 10 (ora) a pair of ora plates < 2 Lbs buckled with ora, ora-buckled, with ora toes, ora-toed, capped with ora, ora-capped
38 11 (imflass) a pair of imflass plates < 2 Lbs buckled with imflass, imflass-buckled, with imflass toes, imflass-toed, capped with imflass, imflass-capped
38 13 (vultite) a pair of vultite plates < 2 Lbs buckled with vultite, vultite-buckled, with vultite toes, vultite-toed, capped with vultite, vultite-capped

Dyes

Cobbling has its own set of dyes, but those found in the Dyer's locations in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and ORDER BOTTLE to have it converted. These can also be used with alchemy dye additives.

It is not possible to dye cobbling materials as an apprentice or a journeyman cobbler.

In Cysaegir (and likely at other cobbling warehouses, but not the one in Mist Harbor), a vial of dye can be purchased from the backroom and customized with the following colors:

silvery cobalt burgundy
white violet peach
ivory lavender russet
ecru amethyst brown
yellow purple umber
pale green plum black
celadon magenta pink
viridian claret blush
emerald crimson grey
turquoise garnet dark
cerulean scarlet dusky
blue red pearly
indigo vermilion golden
sapphire wine

Other supplies

Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.

LOOKing at a measuring cord will indicate who the cord was used on. Measuring cords can also be dyed in the dyer's tents for additional organization.

A cobbling tote may be useful to store supplies.

A cobbling punch may be used to add zests to the footwear.

Progressing

Novice or apprentice cobblers (fewer than 200 ranks, checkable with ARTISAN), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.

Resources