Tundra giant: Difference between revisions
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(Added attacks and melee DS for tundra giants) |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 235 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 193 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 216 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = |
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| MnSTD = |
| MnSTD = |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = Spirit Defense (103) |
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| DSP3 = |
| DSP3 = Spirit Warding II (107) |
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| DSP4 = |
| DSP4 = |
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| DSP5 = |
| DSP5 = |
Revision as of 13:38, 3 April 2021
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Standing twice as tall as as the tallest giantman, the ice giant trails frost and snow in its wake. Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the ice giant's dull white frost-covered skin.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
They can be tackled for Warrior Guild reps.
References
Near-level creatures - edit |
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