Spectral lord: Difference between revisions
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(changed family to ghost, removed outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (Physical attacks, updated to creature defense attributes2, log2 creature description, Sor|MnE|MnS TDs) |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Ball and chain <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 250 |
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| PA2 = Morning star |
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| PAB = 250 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+154 - +164 [[Defensive strength|DS]]}} |
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| Melee = 154 - 164 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = ? |
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{{creature ability|[[Bard Base]] |+108 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 108 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = ? |
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{{creature ability|[[Wizard Base]] |+114 [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 108 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |+108 [[Target defense|TD]]}} |
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| SorTD = 114 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = 114 |
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{{creature ability|[[Minor Elemental]] |+113 [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 113 - 119 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 110 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = ? |
| coins = ? |
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{{Creature end}} |
{{Creature end}} |
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But a shade of its original self, the spectral lord is a dim and flickering image of a noble. Sharp, hawk-like features, and narrowed brilliant eyes give the appearance of a keen intellect. Worn and rotting gear hangs from its body, deteriorating from centuries of disuse. |
<pre{{log2|margin-right=26em}}>But a shade of its original self, the spectral lord is a dim and flickering image of a noble. Sharp, hawk-like features, and narrowed brilliant eyes give the appearance of a keen intellect. Worn and rotting gear hangs from its body, deteriorating from centuries of disuse.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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Spawn with different weapon/armor/shield combinations. Armor includes leather breastplate, double chain and augmented breastplate. |
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{{addmetext}} |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 14:56, 22 April 2021
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But a shade of its original self, the spectral lord is a dim and flickering image of a noble. Sharp, hawk-like features, and narrowed brilliant eyes give the appearance of a keen intellect. Worn and rotting gear hangs from its body, deteriorating from centuries of disuse.
Hunting strategies
Caution: They can disarm your weapon.
Other information
Spawn with different weapon/armor/shield combinations. Armor includes leather breastplate, double chain and augmented breastplate.
Near-level creatures - edit | ||||||||||
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