Standard maneuver roll: Difference between revisions
(added banner warning of outdated information) |
(added 2020 update info to SMRv2 defense) |
||
Line 74: | Line 74: | ||
== SMR v2 == |
== SMR v2 == |
||
'''SMRv2''' was released in December 2016 and shows a visible roll. |
'''SMRv2''' was released in December 2016 and shows a visible roll. |
||
⚫ | |||
The primary defense for the defender is calculated using: |
The primary defense for the defender is calculated using: |
||
=== Stats === |
==== Stats ==== |
||
* Primary: [[Agility]] |
|||
* Secondary: [[Dexterity]] and [[Intuition]] |
|||
=== Skills === |
==== Skills ==== |
||
The following skills are weighted equally: |
|||
*[[Dodging]] |
|||
*[[Dodging]] (Spells that give a bonus to dodge ranks are taken into account.) |
|||
*[[Combat Maneuvers]] |
*[[Combat Maneuvers]] |
||
*[[Perception]] |
*[[Perception]] |
||
*[[Physical Fitness]] |
*[[Physical Fitness]] |
||
*[[Shield Use]] |
*[[Shield Use]] for maneuvers that can be blocked |
||
*[[Survival]] |
*[[Survival]] for some bandit trap cases |
||
=== |
==== Race ==== |
||
Some races receive bonus effective Dodging ranks for the purpose of SMR v2 defense: |
|||
* [[Aelotoi]], [[Dark Elf]], [[Erithian]], [[Half-Elf]], [[Sylvankind]]: 30 ranks |
|||
* [[Elf]], [[Forest Gnome]], [[Halfling]]: 60 ranks |
|||
* [[Burghal Gnome]]: 80 ranks |
|||
==== Defensive Spells and Maneuvers ==== |
|||
The following spells and maneuvers provide a bonus to SMRv2 defense: |
|||
*[[Heroism (215)]] |
*[[Heroism (215)]] |
||
Line 102: | Line 114: | ||
*[[Cloak of Shadows (712)]] |
*[[Cloak of Shadows (712)]] |
||
*[[Melgorehn's Aura (913)]] |
*[[Melgorehn's Aura (913)]] |
||
*[[Song of Luck (1006)]] (randomly |
*[[Song of Luck (1006)]] (no direct benefit, but randomly provides a reroll) |
||
*[[Empathic Focus (1109)]] |
*[[Empathic Focus (1109)]] |
||
*[[Patron's Blessing (1611)]] |
*[[Patron's Blessing (1611)]] |
||
*[[Cunning Defense]] (provides bonus effective Dodging ranks) |
|||
====Maneuver Knowledge==== |
|||
* Training in a maneuver via the [[PSM]] or your [[guild]] provides up to a 25% defensive bonus against like level creatures. |
|||
** Rank 1: +2% |
|||
** Rank 2: +4% |
|||
** Rank 3: +8% |
|||
** Rank 4: +12% |
|||
** Rank 5: +20% |
|||
** Guild Master: +25% |
|||
* Knowledge of the spell or sphere for a magical SMRv2 attack provides up to a 20% defensive bonus against like level creatures. |
|||
** Access to the same sphere, but not the same spell circle: +2% |
|||
** Access to the spell circle: +8% |
|||
** Knowledge of the spell, regardless of ability to cast: +20% |
|||
==== Other Factors ==== |
|||
Not all of these factors are taken into account by all maneuvers. |
|||
⚫ | |||
* Defender's [[stance]] |
|||
[[Stance]], [[level]] difference, size/[[race]], [[wound|injuries]], [[encumbrance]], [[Armor#Action_Penalty|armor penalty]], [[Spirit#Low_Spirit_Penalties|low spirit]] and [[status|status condition]]s. |
|||
* [[Level]] difference |
|||
* [[wound|Injuries]] |
|||
* [[Encumbrance]] |
|||
* [[Armor#Action_Penalty|Armor penalty]] |
|||
* [[Spirit#Low_Spirit_Penalties|Low spirit]] |
|||
* [[status|Status condition]]s |
|||
Some factors may not be considered for a particular maneuver, depending upon its specifics. For example, magical maneuvers such as [[Earthen Fury (917)]] do not factor in the caster's stance or injuries. |
|||
=== Implementation === |
=== Implementation === |
Revision as of 16:42, 18 June 2022
The standard maneuver roll system is used to determine the success of most physical actions that do not fall within the attack roll or CMAN systems. These include special attacks performed by creatures such as the tail sweep of the cave lizard, three-toed tegu, and the snow madrinol; a soul golem's steam push; an Illoke's ground stomp; an Ithzir adept's lightning mote; and a war griffin's ride of doom.
SMR is an d100 open roll with many additive modifiers and is successful if the total exceeds 100. The original SMR system typically does not show the exact result of the roll and modifiers. The new system (SMR v2) shows the d100 and the sum of the modifiers.
SMR v1
The original SMR system is currently used by the vast majority of creature attacks.
Statistics
Race
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.
Best: | Burghal Gnomes |
Excellent: | Halflings, Forest Gnomes, and Elves |
Good: | Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi |
Training
Sidebox: Armor Penalty
"The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using Armored Evasion can reduce the maneuver penalty by a fairly significant amount, however."
- GM Coase
- Physical Fitness - Physical Fitness is the primary skill for defense against standard creature maneuvers.
- Combat Maneuvers - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.
- Perception
- Shield Use - Shield Use factors into creature maneuvers that can be blocked by a shield.
Additionally, Armor Use can provide a bonus by reducing the action penalty.
Spells
The following spells provide bonuses to evading maneuvers:
- Heroism (215)
- Prayer (313)
- Temporal Reversion (540) (randomly triggered)
- Mobility (618)
- Phase (704)
- Song of Luck (1006) (randomly triggered)
- Empathic Focus (1109)
- Premonition (1220)
- Dauntless (1606)
- Patron's Blessing (1611)
The following spells provide bonuses to blocking maneuvers:
Stance
Defensive stance is best.
Condition
A character's present condition also has an effect on their defenses. Low spirit will penalize the target, as well as certain types of injuries and scars.
SMR v2
SMRv2 was released in December 2016 and shows a visible roll.
SMRv2 Defense
The primary defense for the defender is calculated using:
Stats
Skills
The following skills are weighted equally:
- Dodging
- Combat Maneuvers
- Perception
- Physical Fitness
- Shield Use for maneuvers that can be blocked
- Survival for some bandit trap cases
Race
Some races receive bonus effective Dodging ranks for the purpose of SMR v2 defense:
- Aelotoi, Dark Elf, Erithian, Half-Elf, Sylvankind: 30 ranks
- Elf, Forest Gnome, Halfling: 60 ranks
- Burghal Gnome: 80 ranks
Defensive Spells and Maneuvers
The following spells and maneuvers provide a bonus to SMRv2 defense:
- Heroism (215)
- Prayer (313)
- Haste (535)
- Phase (704) (Sorcerous Lore, Demonology ranks increase this bonus.)
- Cloak of Shadows (712)
- Melgorehn's Aura (913)
- Song of Luck (1006) (no direct benefit, but randomly provides a reroll)
- Empathic Focus (1109)
- Patron's Blessing (1611)
- Cunning Defense (provides bonus effective Dodging ranks)
Maneuver Knowledge
- Training in a maneuver via the PSM or your guild provides up to a 25% defensive bonus against like level creatures.
- Rank 1: +2%
- Rank 2: +4%
- Rank 3: +8%
- Rank 4: +12%
- Rank 5: +20%
- Guild Master: +25%
- Knowledge of the spell or sphere for a magical SMRv2 attack provides up to a 20% defensive bonus against like level creatures.
- Access to the same sphere, but not the same spell circle: +2%
- Access to the spell circle: +8%
- Knowledge of the spell, regardless of ability to cast: +20%
Other Factors
Not all of these factors are taken into account by all maneuvers.
- Defender's stance
- Level difference
- Injuries
- Encumbrance
- Armor penalty
- Low spirit
- Status conditions
Implementation
- Condemn (309)
- Ethereal Censer (320)
- Earthen Fury (917)
- Divine Incarnation (1650) INCARNATE SMITE ability
- Great Auction of 2016 items including energy bracers and the Captain Elanthia Shield
- Bandit dispel shard
- Caedera quaking
- Confluence twisting vortex air blast
- Dreamvine twinkling dust
- Dreamvine wrap
- Giant stomp
- Poison fog (giant fog beetle)
- Settlement of Reim traps
- Tail sweep
- Triton drowning
- Unholy quickening
- Wing buffet
Konacon's 2019-09-24 SMRv2 Update
- Griffin family creatures
- Festering taint
- Gnarled being
- Gremlock
- Spider family creatures (webs)
- Scaly burgee
- Crested basilisk
- Krolvin slaver
- Illoke family creatures
- Horse family creatures (kicks)
- Snake family creatures
- Water wyrd
- Bear family creatures
- Steam dervish
- Darken
- Frost giant (ice chunks)
- Lesser ice giant (ice chunks)
- Greater ice giant (ice chunks)
- Vvrael warlock
- Cat family creatures (pounces)
- Treekin family creatures
- Giant veaba
Konacon's 2020-01-07 SMRv2 Update
- Dog family creatures
- Construct family creatures
- Hierophant family creatures
- Abyran'ra
- Animate Dead (explosions)
- Plantlife creatures
- Vathor
- Necleriine
- Kiramon family creatures
- Huge mein golem
- Worm family creatures
- Roa'ter
- Enormous rift crawler
- Chimera family creatures
- Decaying Citadel guardsman
- Patchwork flesh monstrosity