Dhu goleras: Difference between revisions
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{{Creature ability|[[Bind (214)]]|+342 [[Casting strength|CS]]}} |
{{Creature ability|[[Bind (214)]]|+342 [[Casting strength|CS]]}} |
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{{Creature ability|[[Blood Burst (701)]]|+353 [[Casting strength|CS]]}} |
{{Creature ability|[[Blood Burst (701)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Corrupt Essence (703)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Disintegrate (705)]]|+353 [[Casting strength|CS]]}} |
{{Creature ability|[[Disintegrate (705)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Mind Jolt (706)]]|+353 [[Casting strength|CS]]}} |
{{Creature ability|[[Mind Jolt (706)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Limb Disruption (708)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Pain (711)]]|+353 [[Casting strength|CS]]}} |
{{Creature ability|[[Pain (711)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Curse (715)]]|+353 [[Casting strength|CS]]}} |
{{Creature ability|[[Curse (715)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Torment (718)]]|+353 [[Casting strength|CS]]}} |
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{{Creature ability|[[Dark Catalyst (719)]]|+353 [[Casting strength|CS]]}} |
{{Creature ability|[[Dark Catalyst (719)]]|+353 [[Casting strength|CS]]}} |
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| maneuver = |
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{{creature ability|[[Quake (709)]]}} |
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{{creature ability|[[Energy Maelstrom (710)]]}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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{{creature ability|[[Bard Base]] |+302 to +314 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+302 to +314 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] | |
{{creature ability|[[Sorcerer Base]] |+329 to +350 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |+365 [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |+365 [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |+312 to +336 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+312 to +336 [[Target defense|TD]]}} |
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{{Creature treasure |
{{Creature treasure |
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| type = |
| type = Coins, Gems, Magic Items, Boxes |
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| skin = <Not Known> |
| skin = <Not Known> |
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| nobox = |
| nobox = |
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==Hunting strategies== |
==Hunting strategies== |
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Dhu Goleras are melee capable pures which spend about half of their time using CS based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as [[Dark Catalyst (719)|Dark Catalyst]] and the itchy [[Curse (715)|Curse]] can be extremely dangerous. With this in mind, preventing casting through the use of [[Silence (210)|Silence]], [[Corrupt Essence (703)|Corrupt Essence]], Stun, or disabling maneuvers is a must. They have no maneuvers to speak of other than spells such as |
Dhu Goleras are melee capable pures which spend about half of their time using CS based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as [[Dark Catalyst (719)|Dark Catalyst]] and the itchy [[Curse (715)|Curse]] can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of [[Silence (210)|Silence]], [[Corrupt Essence (703)|Corrupt Essence]], Stun, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as [[Quake (709)]] and[[Energy Maelstrom (710)|Maelstrom]]. Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own. |
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Despite the danger of their spells and their higher level, they have a good bit less health than either [[Moulis]] or [[Shrickhen]]. They are not particularly hostile towards each other, but the Moulis' [[Cone of Lightning (518)]] and the Shrickhen's [[Major Elemental Wave (435)]] will hit and damage them. Shrickhen may also cast beneficial spells such as [[Elemental Defense III (414)]] on them while wandering the Labyrinth, so expect occasional Dhu Goleras to possess a higher DS and TD than normal. |
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==Other information== |
==Other information== |
Revision as of 16:23, 20 September 2012
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Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.[1]
Hunting strategies
Dhu Goleras are melee capable pures which spend about half of their time using CS based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as Dark Catalyst and the itchy Curse can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of Silence, Corrupt Essence, Stun, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as Quake (709) andMaelstrom. Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.
Despite the danger of their spells and their higher level, they have a good bit less health than either Moulis or Shrickhen. They are not particularly hostile towards each other, but the Moulis' Cone of Lightning (518) and the Shrickhen's Major Elemental Wave (435) will hit and damage them. Shrickhen may also cast beneficial spells such as Elemental Defense III (414) on them while wandering the Labyrinth, so expect occasional Dhu Goleras to possess a higher DS and TD than normal.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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