Frozen corpse: Difference between revisions

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(MjE TD updated)
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |+168 [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |+153 [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |+153 [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}

Revision as of 17:35, 12 February 2011

Frozen corpse
Picture
Level 42
Family corpse family creatures
Body Type Biped
Undead Yes
Areas Found Nightmare Gorge
Arctic Tundra
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
large ice pick +282 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +218 to +244 DS
Bard Base +123 TD
Ranger Base <N/A> TD
Sorcerer Base +151 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +168 TD
Minor Elemental +153 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a frozen scalp
Other ?

Unearthed from his place of resting by the avalanches, the frozen corpse stiffly roams the ice fields looking for rest again. Ranging from dwarf to giantman in size, the frozen corpse attacks ruthlessly any living thing in his path, perhaps blaming the living for his current predicament. His features are taut and drawn, but most of the flesh is still intact, preserved by the subzero cold. His movements are punctuated by the loud screeching of ice against ice in his joints and a continual crackling as his frozen appendages fracture.[1]

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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