Monk: Difference between revisions
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|mana = [[Wisdom]], [[Discipline]] |
|mana = [[Wisdom]], [[Discipline]] |
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| circles = [[Minor Mental]], [[Minor Spiritual]] |
| circles = [[Minor Mental]], [[Minor Spiritual]] |
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| CMcost = 5 / 3 | CMranks = 2 |
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| OHEcost = 2 / 1 | OHEranks = 2 |
| OHEcost = 2 / 1 | OHEranks = 2 |
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| OHBcost = 3 / 1 | OHBranks = 2 |
| OHBcost = 3 / 1 | OHBranks = 2 |
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| BRLcost = 2 / 1 | BRLranks = 2 |
| BRLcost = 2 / 1 | BRLranks = 2 |
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| MOCcost = 5 / 2 | MOCranks = 2 |
| MOCcost = 5 / 2 | MOCranks = 2 |
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| PFcost = 2 / 0 | PFranks = 3 |
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| DODcost = 1 / 1 | DODranks = 3 |
| DODcost = 1 / 1 | DODranks = 3 |
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| SAcost = 5 / 20 | SAranks = 1 |
| SAcost = 5 / 20 | SAranks = 1 |
Revision as of 14:32, 22 August 2010
This profession is not yet implemented and may or may not currently be under development. Information presented in this article is subject to change. |
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The Monk, along with the Savant, is one of two upcoming professions to be added to GemStone IV. Monks are slated to be a square profession, with access to the Minor Mental and Minor Spiritual spell circles. Monks will be expected to use little to no armor, and are are assumed to be geared towards use of the slated Unarmed Combat system.
Combat Maneuvers List
Monks also have the ability to train in the following combat maneuvers:
- Perfect Self - Requires 3 ranks of Surge of Strength and Burst of Swiftness, gives +2 to each statistic per rank, 5 ranks
- Burst of Swiftness - similar to Surge of Strength, but for Agility, and half of that for Dexterity
- Mystic strike - A regular attack that also reduces TD
- Duck and Weave – Gives a short evasion boost and a chance to redirect an attack on you to another foe
- Internal Power – Restores hitpoints, 15 + 5*rank, 5 ranks
- Punch Mastery- 3 Ranks, each rank gives 1% to critical success chances and adds to success result margins for Unarmed Combat
- Kick Mastery- 3 Ranks, each rank gives 1% to critical success chances and adds to success result margins for Unarmed Combat
- Grapple Mastery- 3 Ranks, each rank gives 1% to critical success chances and adds to success result margins for Unarmed Combat
- Ki Focus – focus for 2 seconds of roundtime to get Attack Strength bonus to next attack, 3 ranks, at rank 3 gives +35 AS
Something about Martial Stances.
- Slippery Mind – Outwit mind or soul-affecting spells, percentage chance based on ranks and how light armor is, 3 ranks
- Inner Harmony – Removes debuff spells, activates every 30 seconds. Three ranks – first rank to have chance to remove, second will automatically shake ones that come after stance is taken, third to remove debuffs in place
- Stance of the Mongoose – Instead of a parry, automatically counter with a jab
- Rolling Krynch – gives chances to stay at higher tier of attacks when switching targets
- Flurry of Blows – Gives chance to jab multiple targets with no additional roundtime
- TBA – multi-target disabling maneuver, add RT/stun/etc to multiple targets in the room, uses normal CMAN roll
This article is a Stub. You can help GSWiki by expanding it. |