Sheruvian initiate: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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{{creature ability|a black steel jeddart-axe|+230 AS}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
| defense = |
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{{creature ability|[[Melee]] |+ |
{{creature ability|[[Melee]] |+242 [[Defensive strength|DS]]}} |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |+234 [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |+234 [[Defensive strength|DS]]}} |
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==Hunting strategies== |
==Hunting strategies== |
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Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message: |
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{{addmetext}} |
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<div {{Log}}> |
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As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.<br/> |
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Roundtime: 5 sec. |
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</div> |
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Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. An example can be found below: |
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<div {{log}}> |
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A Sheruvian initiate bellows, "Bow down before Sheru or lie bleeding at his feet! The choice is yours, infidel!"<br/><br/> |
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A Sheruvian initiate swings a black steel jeddart-axe at you!<br/> |
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AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53<br/> |
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A clean miss.<br/> |
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</div> |
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When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain: |
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<div {{log}}> |
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A Sheruvian initiate swings a black steel jeddart-axe at you!<br/> |
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AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122<br/> |
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... and hits for 7 points of damage!<br/> |
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Deft slash across chest draws blood!<br/> |
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You take a deep breath.<br/> |
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As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!<br/> |
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You feel slightly drained! |
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</div> |
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{{addmetext}} |
{{addmetext}} |
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Revision as of 19:49, 31 July 2008
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The Sheruvian initiate is much as a monk of the same order, a foul spawn of inhuman parents with a head shaved smooth and covered in dark, mystic runes though fewer and less elaborate. What they appear to lack in intelligence, they make up for in belligerence.[1]
Hunting strategies
Any attacks made to a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian initiate. This is shown through the following message:
As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.
Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. An example can be found below:
A Sheruvian initiate bellows, "Bow down before Sheru or lie bleeding at his feet! The choice is yours, infidel!"
A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53
A clean miss.
When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:
A Sheruvian initiate swings a black steel jeddart-axe at you!
AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122
... and hits for 7 points of damage!
Deft slash across chest draws blood!
You take a deep breath.
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!
You feel slightly drained!
Other Information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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