Sea nymph: Difference between revisions
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SLONCESKIJ (talk | contribs) m (warding spells) |
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
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{{creature ability|[[Major Spiritual]]| +6 [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]]| +6 [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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Revision as of 18:13, 25 May 2012
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Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.[1]
Hunting strategies
This section has not been added yet; please add to it now!
Other information
When looted, sea nymphs may drop "a pristine nymph's hair", which is used in Alchemy to make a smooth stone talisman, the minor luck talisman.
The hairs sell for around 250 silvers at the Alchemist's pawnshop.
References
Near-level creatures - edit | ||||||||||
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