Huge air elemental: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| nophysical = |
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| bolt = |
| bolt = |
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{{creature ability|[[Hand of Tonis (505)]]|+448 [[Attack strength|AS]]}} |
{{creature ability|[[Hand of Tonis (505)]]|+448 [[Attack strength|AS]]}} |
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| warding = |
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{{creature ability|[[Slow (504)]]|+335 [[Casting strength|CS]]}} |
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| maneuver = |
| maneuver = |
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{{creature ability|[[Elemental Wave (410)]]}} |
{{creature ability|[[Elemental Wave (410)]]}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
| defense = |
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{{creature ability|[[Natural armor]] |[[AsG]] 10}} |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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== Hunting strategies == |
== Hunting strategies == |
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Air elementals can be slowed when struck with cold damage. |
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{{addmetext}} |
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== Other information == |
== Other information == |
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Physical and bolt attacks against them sometimes pass through harmlessly: |
Physical and bolt attacks against them sometimes pass through harmlessly: |
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<div {{log}}> |
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</div> |
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{{Nearlevel |
{{Nearlevel |
Revision as of 12:30, 27 April 2015
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The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.
Hunting strategies
Air elementals can be slowed when struck with cold damage.
Other information
Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.
They attack very quickly, about once every 2 seconds.
Physical and bolt attacks against them sometimes pass through harmlessly:
- Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!
Near-level creatures - edit | ||||||||||
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