Mist wraith: Difference between revisions
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{{creature ability|[[Closed fist]]|+81 [[Attack Strength|AS]]}} |
{{creature ability|[[Closed fist]]|+81 [[Attack Strength|AS]]}} |
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{{creature ability|[[Claw]]|+71 [[Attack strength|AS]]}} |
{{creature ability|[[Claw (attack)|Claw]]|+71 [[Attack strength|AS]]}} |
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{{creature ability|[[Ensnare]]|+81 [[Attack Strength|AS]]}} |
{{creature ability|[[Ensnare (attack)|Ensnare]]|+81 [[Attack Strength|AS]]}} |
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Revision as of 06:56, 23 March 2013
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The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.[1]
Hunting strategies
If a mist wraith lands a hit, there is a chance for a warding roll:
A mist wraith extends an evil talon!
A mist wraith claws at you!
AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137 ... and hits for 10 points of damage! Jarring blow to your back. CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108 Warding failed!
You feel the very essence being ripped from your body!
If the warding fails, the adventurer will lose 1 spirit point.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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