Shambling lurk: Difference between revisions
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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div> |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| family = Lurk <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Lurk <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Undead |
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| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 550 |
| hitpoints = 550 |
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| roundtime = ? |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| IMM1 = |
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| Melee = 350 |
| Melee = 350 |
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| Ranged = ? |
| Ranged = ? |
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==Hunting Strategies== |
==Hunting Strategies== |
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{{addmetext}} |
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==Other Information== |
==Other Information== |
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Revision as of 12:30, 1 September 2016
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Not dead so long that its body has begun to lose the unwinnable war against decay, a shambling lurk is firmly in the grip of rigor mortis. Its face is paralyzed in a slack-jawed smile that reveals broken teeth and a dry and swollen tongue. From the viridian firelight dancing in its eyes, it is clear that it is beyond the services of a cleric, except perhaps to grant the blessing of a swift release.
Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
A shambling lurk lets out a horrible retching sound, its gut pulsing and bulging in places. The distensions travel sickeningly up the lurk's chest and wasted gullet before, with a noisome belch, the lurk vomits a brackish substance at you! A few specks of corrosive spittle strike you and begin to burn! ... 10 points of damage! Acid gets on the right arm raising some large blisters.
- Infection
They bite and can infect you with darkness. There is a way to clean this out of you, but it's not without risk. Otherwise, it has a 10 minute duration and isn't detectable other than messaging. It comes with a loss of 50 health per cycle.
Upon death and in the presence of a lurk or dying with their infection still active will turn you into a lurk. You cannot move and remain animated until decay or you are killed and freed by other players. During this experience you have limited vision using LOOK.
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