User:MEKK1: Difference between revisions
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! align="left" width = 160px | Slot |
! align="left" width = 160px | Slot |
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! align="left" width = |
! align="left" width = 300px | Enhancements Include |
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|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]] |
|1. [[enchantment|Base Enchant]] || Inherent, [[925|Wizard Enchanted]] |
Revision as of 20:50, 7 September 2017
Charts of Clarity
While the above is official and applies to all types of items, many players have found it useful to break items down by type and item slot and have developed these tables. The lists of scripts are not complete.
Weapon
Slot | Enhancements Include |
---|---|
1. Base Enchant | Inherent, Wizard Enchanted |
2. Primary | Weighting, Flares, Defender, Zelnorn, Kroderine, Permablessed |
3. Script | Blink, Splitter, Fusion, Disarm Returning, wand-holding runestaff, Greater Weapon Moods (Dhyne), Bubble flares, Knockout flares, Poleaxe flares, Nerve staff, Parasitic weapon, Ethereal weapon |
Subscript | Rotflares, Lesser Weapon Moods (Dhyne) |
Both Primary and Script | Coraesine, greater elemental flares, realm flares, Ironwright Flares, Iasha white ora weapon, Pure Black ora, ShadowDeath weapons, Chaos Weapons, Death Weapons, Snake flare, Poison flares |
4. Bane (weapon) | Undead Bane, Giantbane, Trollbane, Magicbane |
5. Inherent Metal | Adamantine, Kroderine, White ora, Eonake |
6. Forged Quality | Player Forging (Perfect, Superior, Fine) - cannot go with fusion |
7. Enhancive | Enhancive or premium enhancive |
8. Ensorcell | Temporary or Permanent |
Armor
Slot | Enhancements Include |
---|---|
1. Base Enchant | Inherent, Wizard Enchanted |
2. Primary | Padding, Flares, TD bonus, Zelnorn, Kroderine |
3. Script | Fusion, Armor Moods (Dhyne), Voln armor, Ithziri armor |
4. Resistances[1] | Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2] |
5. Bane | TBD |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn |
7. Spikes | Spikes |
8. Enhancive | Enhancive or premium enhancive |
9. Ensorcell | Permanent |
Shields
Slot | Enhancements Include |
---|---|
1. Base Enchant | Inherent, Wizard Enchanted |
2. Primary | Flares, TD bonus, Zelnorn, Kroderine |
3. Script | Fusion, Armor Moods (Dhyne), Banshee flares |
Both Primary and Combat | Shield harness |
4. Resistances | Permanent, Vulnerabilities |
5. Bane | Undead Bane |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn |
7. Spikes | Spikes |
8. Enhancive | Enhancive or premium enhancive |
9. Ensorcell | Permanent |