User:MEKK1: Difference between revisions
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|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || As many as you want |
|1. Category A || [[enchantment|Base Enchant]], Inherent Material Properties, [[Sanctified|Sanctified]], [[Forging#Usefulness_of_Forging|Forging Modifiers]] || As many as you want |
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|2. |
|2. Category B || [[Flares|Regular Flares]], [[902|Minor Elemental Edging]], [[301|Bless]], [[defender weapon|Defender]], Mechanical Flares, Mana Flares, Acuity Flares |
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|3. |
|3. Category C || [[blink weapon|Blink]], [[splitting weapon|Splitter]], [[Fusion]], Disarm Returning, [[wand-holding runestaff]], Greater [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]], [[Bubble flares]], [[Knockout flare]]s, [[Poleaxe flares]], [[Nerve staff]], [[Parasitic weapon]], [[Ethereal weapon]] |
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|Subscript || [[Rotflares]], Lesser [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]] |
|Subscript || [[Rotflares]], Lesser [[Armor and Weapon Moods (saved post)|Weapon Moods (Dhyne)]] |
Revision as of 21:12, 7 September 2017
Charts of Clarity
While the above is official and applies to all types of items, many players have found it useful to break items down by type and item slot and have developed these tables. The lists of scripts are not complete.
Weapon
Armor
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Padding, Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Voln armor, Ithziri armor | |
4. Resistances[1] | Permanent, Warrior, Ranger (No Metal), Vulnerabilities[2] | |
5. Bane | TBD | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |
Shields
Slot | Enhancements Include | # Allowed on single item |
---|---|---|
1. Base Enchant | Inherent, Wizard Enchanted | |
2. Primary | Flares, TD bonus, Zelnorn, Kroderine | |
3. Script | Fusion, Armor Moods (Dhyne), Banshee flares | |
Both Primary and Combat | Shield harness | |
4. Resistances | Permanent, Vulnerabilities | |
5. Bane | Undead Bane | |
6. Inherent Metal | Adamantine, Kroderine, Zelnorn | |
7. Spikes | Spikes | |
8. Enhancive | Enhancive or premium enhancive | |
9. Ensorcell | Permanent |