Night mare

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Revision as of 01:53, 5 June 2016 by INIQUITY (talk | contribs) (offensive spells, TD maneuver, behind the scenes, balefire not nightmare)
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Night mare
Picture
Level 43
Family mare family creatures
Body Type Quadruped
Undead Yes (corporeal)
Areas Found Shadow Valley
BCS <Not Known>
HP 400
Armor [?]
Attack Attributes
Physical Attacks
Stomp +240 AS
Charge +260 AS
Bolt Attacks
Balefire (713) +244 AS
Warding Attacks
Pain (711) +220 CS
Repel (Fear) +235 CS
Maneuver Attacks
TD Boost
Offensive Spells & Abilities
Elemental Dispel (417)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +177 DS
Bard Base +150 TD
Ranger Base <N/A> TD
Sorcerer Base +171 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +180 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I (101)
Spirit Defense (103)
Spirit Warding II (107)
Lesser Shroud (120)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a silvery hoof
Other ?

Eyes glowing green with the hatred of the dead, the night mare's stare bores right through you. A magnificently beautiful equine, the night mare seems to be bathed in a deep green glow that tosses roiling shadows across her coat. Upon closer inspection, shadows can be seen that roil and crawl across its coat much like the nightmares that keep many awake at night. It is said that gazing upon a nightmare for too long will induce waking nightmares that are difficult to shake off.

Hunting strategies

You can keep a spell prepped to avoid being debuffed. However, this can backfire on you badly, as you can suffer nerve damage or even be killed.

Beware the gas clouds from steeds in this hunting area. They can be eliminated by casting dispel at it.

Other information

  • They have a defensive maneuver that allows them to temporarily spike their TD by +150:
You channel at a night mare.
A night mare exudes a sickly yellow mist, creating a shimmering haze all around her!
 CS: +247 - TD: +327 + CvA: +25 + d100: +17 == -38
 Warded off!
 A dull grey beam snakes out toward the night mare, but dissipates upon impact.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
  • Their skins (a silvery hoof) are widely sought by wizards who engage in Alchemy, as they are the most difficult to obtain ingredient in one recipe for thick silver potions.

Behind The Scenes

Nightmares were actually "Demon Horses" in Rolemaster. They would be demon-possessed horses, who would seek vengeance, either against those who had wronged the demon or the horse in life. They are treated as undead in GemStone, and are not considered extraplanar beings for system purposes. The Terrorite of Shadow Valley would summon demonic servants, some of whom were known to ride nightmares. The trouble is that it was the Terrorite that had wronged the horses, so when they returned the equines flew up and defeated it. Prior to their return the valley was filled with dust beetles. These beetles along with the possession, amnesia story, and northeast orientation of The Graveyard, come from "The Shadow out of Time" by H.P. Lovecraft. It was also important in its relation to Empress Kadaena for The Broken Lands and Purgatory.

The decaying pond on their Shadow Plain of "viscous black sludge" is self-aware, poisonous, and corrosive, which is probably a shoggoth allusion given the basis on "The Mound": "they were amorphous lumps of viscous black slime that took temporary shapes for various purposes." The story has an ominous wild herd trampling through a vast plain, with a telepathic race of phasers who only interact with the surface world through dreams. They worshipped a number of Great Old Ones such as Cthulhu, Tsathoggua, and the serpent god Yig, who looked exactly like a Terrorite demon.

References

Near-level creatures - edit
Level 41 Level 42 Level 43 Level 44 Level 45
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