Dhu goleras

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Dhu goleras
Picture
Dhu Goleras Colored.jpg
Level 78
Family goleras family creatures
Body Type Hybrid
Undead No
Areas Found Blighted Forest
BCS <Not Known>
HP <Not Known>
Armor [10] Cuirbouilli leather
Attack Attributes
Physical Attacks
bone-handled dagger +379 AS
Bolt Attacks
Balefire (713) +364 AS
Warding Attacks
Unbalance (110) +?? CS
Calm (201) +342 CS
Bind (214) +342 CS
Blood Burst (701) +353 CS
Corrupt Essence (703) +353 CS
Disintegrate (705) +353 CS
Mind Jolt (706) +353 CS
Limb Disruption (708) +353 CS
Pain (711) +353 CS
Curse (715) +353 CS
Torment (718) +353 CS
Dark Catalyst (719) +353 CS
Maneuver Attacks
Quake (709)
Energy Maelstrom (710)
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +292 DS
Bard Base +302 to +314 TD
Ranger Base <N/A> TD
Sorcerer Base +329 to +350 TD
Wizard Base +365 TD
Cleric Base +312 to +336 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +356-365 TD
Minor Elemental +363 TD
Major Spiritual <N/A> TD
Minor Spiritual +307 to +331 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin ?
Other ?

Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.

Hunting strategies

Dhu Goleras are melee capable pures which spend about half of their time using CS based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as Dark Catalyst and the itchy Curse can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of Silence, Corrupt Essence, Stun, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as Quake (709) and Energy Maelstrom (710). Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.

Despite the danger of their spells and their higher level, they have a good bit less health than either Moulis or Shrickhen. They are not particularly hostile towards each other, but the Moulis' Cone of Elements (518) and the Shrickhen's Major Elemental Wave (435) will hit and damage them. Shrickhen may also cast beneficial spells such as Elemental Defense III (414) on them while wandering the Labyrinth, so expect occasional Dhu Goleras to possess a higher DS and TD than normal. If left with a prepared spell, they may also cast an open maelstrom, which can be very dangerous should an unaware hunter wander into a room with one.

Other information

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References

Near-level creatures - edit
Level 76 Level 77 Level 78 Level 79 Level 80


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