Swamp hag

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Revision as of 07:28, 23 March 2014 by DAID (talk | contribs) (→‎Hunting strategies: mana for fire)
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Swamp hag
Picture
Level 42
Family hag family creatures
Body Type Biped
Undead No
Areas Found Miasmal Forest
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Slap +255 AS
Bolt Attacks
Major Fire (908) +235 AS
Warding Attacks
Hand of Tonis (505) +224 CS
Maneuver Attacks
Small black kettle
Offensive Spells & Abilities
Tremors (909)
Call Wind (912)
Sandstorm (914)
Major Elemental Wave (435)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Thurfel's Ward (503)
Strength (509)
Elemental Focus (513)
Prismatic Guard (905)
Wizard Shield (919)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

Small and rather unimposing, the swamp hag is a dangerous, magical foe. Her stringy, oiled-flat hair glistens as her eerie, coal-black eyes dart about her surroundings always searching for victims. Bright red sparks scatter from her fingertips whenever she clenches her clawed hands. Dark grey skin and thin emaciated arms and legs provide stark contrast to the hag's distended, bulbous stomach.[1]

Hunting strategies

Swamp hags are not only immune to fire, but they gain mana from fire criticals impacting them.

If a swamp hag casts Sandstorm (914) on you, quickly running to Niima's Shrine and waiting out the duration of the spell there will prevent it from dealing damage to you.

Spell Preparation Messaging

A swamp hag gestures with a hand and a smoky haze gathers around her hands.

Other information

The hags drop small black kettles. If left to themselves, the kettles will slowly boil until they explode, injuring everyone in the room. The kettles can be kicked over before they explode, and will result in a minor injury to the kicker's leg. This may still injure others in the room, so be careful to avoid kicking kettles with others in the room.

>kick kettle
As your foot connects with the black kettle, it tips over, splashing the boiling liquid onto your leg.
  ... 5 points of damage!
  Minor burns to left leg. That hurts a bit.
A boiling mass of liquid moves outward from a small black kettle.
You are buffeted by the billowing clouds of steam arising from the boiling mass, but remain standing.

One can LOOK at the kettle to see how long it has until it explodes. The harder it is boiling, the less time is left.

The kettles damage creatures in the room as well. A common tactic is to leave the room, PEER to see when the kettle explodes and knocks things over, and go back in and clear it out. This tactic works better when other hunters are not in the area and thus cannot be injured by the errant kettle.

A swamp hag will heckle her victims:

A swamp hag leans over you and hisses, "Your profession appears to have a severe weakness. It is susceptible to dying. I understand there are nice safe jobs running messages. Consider it."

A swamp hag leans over Astru and hisses, "I do so hope one of your animal friends appears to help you. A roasted animal haunch would be most suitable about now."

References

Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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