Sigil of Contact
Guardians of Sunfist - edit | ||||
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Documentation | ||||
History of the Guardians of Sunfist | ||||
Guardians of Sunfist release | ||||
Superintendents' Histories | ||||
Mechanics | ||||
Tasks | Hated Enemies | |||
Scripts | ||||
None | ||||
Sigils | ||||
1. | Recognition | 2. | Location | |
3. | Contact | 4. | Resolve | |
5. | Minor Bane | 6. | Bandages | |
7. | Defense | 8. | Offense | |
9. | Distraction | 10. | Minor Protection | |
11. | Focus | 12. | Intimidation | |
13. | Mending | 14. | Concentration | |
15. | Major Bane | 16. | Determination | |
17. | Health | 18. | Power | |
19. | Major Protection | 20. | Escape |
The sigil of contact is the third sigil learned by Guardians of Sunfist members. It gives the user access to the thought nets.
Description
The use of this sigil will grant the user access to the thought nets, similar to a crystal amulet.
Draelox traces the outline of a sigil into the air before you and says, "This is the Sigil of Contact, memorize it well. Use it to maintain telepathic contact with our brothers and sisters in arms. You may also use it to contact others who use the telepathic thought networks that permeate our world. Its cost to you is slight, merely 1 mana point. Go now, and make good use of what I have taught you."
Detailed Benefits
- Activates the thought nets, and the Guardians of Sunfist channel.
- 18 minutes per single use.
- Stackable
Mana/Stamina Costs
- 1 Mana
Messaging
>sigil of contact
You concentrate on your sigil.
You feel your mind open up to the world around you.
>sigil of contact
You concentrate on your sigil.
The distant thoughts in your mind feel stronger.
Note: Thanks goes to Belnia for all the information provided by her research.