The official GemStone IV encyclopedia.
Standing approximately eight feet tall, the treekin druid glares at you with malevolent intent. Lambent yellow eyes and thick leg-shaped roots make it clear that this is no ordinary tree. Leaves cover the druid from head to trunk, with two arm-shaped branches protruding from the canopy. A long mossy beard dangles below a crooked knothole under the eyes, giving gnarled look to an already imposing foe.
Hunting strategies
Treekin druids are difficult to knock down. Severing a single leg will not knock them over, and they can stand back up even with both legs severed.
Other information
Druids can summon saplings to fight with them.
A treekin druid sows a small handful of seeds around itself and begins infusing mana into the surrounding area.
A treekin sapling sprouts from the ground!
A treekin sapling sprouts from the ground!
These saplings will absorb spells cast at the druids.
Druids can cast Barkskin on themselves or others, which absorbs incoming attacks of all types.
A treekin druid is encircled with a swirl of leaves!
A knobby layer of bark swiftly forms on a treekin druid.
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles, but maintains its form.
You swing a maul at a treekin druid!
The layer of bark on a treekin druid hardens and absorbs the attack! The bark crackles as it crumbles to dust.
You swing a maul at a treekin druid!
AS: +470 vs DS: +219 with AvD: +40 + d100 roll: +99 = +390
... and hit for 139 points of damage!
Right leg ripped from socket at the knee!
The treekin druid is stunned!
You swing a maul at a treekin druid!
AS: +470 vs DS: +148 with AvD: +40 + d100 roll: +83 = +445
... and hit for 174 points of damage!
Left hip pulped, severing the leg.
The druid teeters and then topples to the ground!
Your series of strikes and ripostes leaves you winded and out of position.
- Note the bark skin and the fact that the druid must lose both legs to be knocked over.
Near-level creatures - edit
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