Festering taint: Difference between revisions

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(HPs (240), natural armor ASG 8 double leather equivalent, melee DS, log2 creature description, MnE|MnS TDs, treasure (coins, gems, items, boxes))
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Festering_Taint_Colored.jpg
| level = 86
| level = 86<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = taint
| type = Biped<!-- Creature body type -->
| attacks = Claws and Magic.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| undead = No
| otherclass2 =
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 408 - 420
{{creature ability|Claw|+408 to +420 [[Attack strength|AS]]}}
| bolt =
| PA2 =
| PAB =
{{creature ability|[[Fire Spirit (111)]]|+369 [[Attack strength|AS]]}}
| PA3 =

| warding =
| PAC =
| BT1 = Fire Spirit (111)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Unbalance (110)]]|+366 [[CS]]}}
| BTA = 369
{{creature ability|[[Disintegrate (705)]]|+379 [[CS]]}}
| WD1 = Curse (715)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Mind Jolt (706)]]|+379 [[CS]]}}
| WDA = 379
{{creature ability|[[Disease (716)]]|+379 [[CS]]}}
{{creature ability|[[Dark Catalyst (719)]]|+379 [[CS]]}}
| WD2 = Dark Catalyst (719)
| maneuver =
| WDB = 379
| WD3 = Disease (716)
{{Creature ability|Putrid Air}}
| WDC = 379
{{Creature ability|[[Elemental Wave (410)]]}}
| WD4 = Disintegrate (705)

| WDD = 379
| WD5 = Mind Jolt (706)
| WDE = 379
| WD6 = Unbalance (110)
| WDF = 366
| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Grasp of the Grave (709)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Putrid Air<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 403
{{creature ability|[[Ranged]] |+291 [[Defensive strength|DS]]}}
| Ranged = 291
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+327 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 327
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 296
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 340 - 380
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 378
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 339
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Lesser Shroud (120)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Defense (103)]]}}
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP2 = Spirit Defense (103)
| DSP3 = Spirit Warding I (101)
{{creature ability|[[Lesser Shroud (120)]]}}
| DSP4 = Spirit Warding II (107)
| DSP5 = Wall of Force (140)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| gems = ?
| magic items = Yes
| magic items = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| skin = ?
| other =
| other = ?
| skin = None
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The festering taint is a putrescent collection of rotting flesh and disease. The gender of the taint is impossible to make out due to the scabs and boils which cover its skin, oozing out disgustingly. Black and yellow rotting teeth are displayed in a mouth that is unnaturally wide underneath two black eyes that stare out with a frightening spark of intelligence. No nose or ears are visible on the festering taint, but it has a mop of greasy, filthy black hair that sprouts from the top of its head.
<pre{{log2|margin-right=26em}}>The '''festering taint''' is a putrescent collection of rotting flesh and disease. The gender of the taint is impossible to make out due to the scabs and boils which cover its skin, oozing out disgustingly. Black and yellow rotting teeth are displayed in a mouth that is unnaturally wide underneath two black eyes that stare out with a frightening spark of intelligence. No nose or ears are visible on the festering taint, but it has a mop of greasy, filthy black hair that sprouts from the top of its head.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
[[Purify Air (207)]] provides a significant bonus to defending against the Festering taint's Putrid Air maneuver attack.
[[Purify Air (207)]] provides a significant bonus to defending against the Festering taint's Putrid Air maneuver attack. [[Divine Intervention (1635)]] will not remove the disease once it has taken hold.


An example of the putrid air maneuver:
An example of the putrid air maneuver:
<pre{{log2|margin-right=350px}}>
<div {{log}}>
A festering taint wheezes and gags, sending a vaporized cloud of its stomach's former contents in your direction.<br>
A festering taint wheezes and gags, sending a vaporized cloud of its stomach's former contents in your direction.
Before you can move out of the path of the cloud, it envelops you from head to toe. The need to breathe eventually forces you to inhale heavily while still covered in the toxin filled vapors.<br>
Before you can move out of the path of the cloud, it envelops you from head to toe. The need to breathe eventually forces you to inhale heavily while still covered in the toxin filled vapors.

<br>
A series of reddish blebs begin to appear randomly over your skin. Though not very painful in and of themselves, they may signal something much more dangerous on the way.<br>
A series of reddish blebs begin to appear randomly over your skin. Though not very painful in and of themselves, they may signal something much more dangerous on the way.
Roundtime: 6 sec.<br>
Roundtime: 6 sec.

<br>
Scale-like, shiny blebs begin to appear on your skin, growing with frightening rapidity.<br>
Scale-like, shiny blebs begin to appear on your skin, growing with frightening rapidity.
Roundtime: 6 sec.<br>
Roundtime: 6 sec.

<br>
Red spots appear on your skin suddenly. The edges are slightly raised and seem to be spreading rapidly.<br>
Red spots appear on your skin suddenly. The edges are slightly raised and seem to be spreading rapidly.
Roundtime: 3 sec.<br>
Roundtime: 3 sec.

<br>
Dark, yellowish nodules erupt from your skin in very inconvenient places, sending threads of pain throughout your entire body. Some of the nodules ooze or bleed, others have made it difficult to move in certain places.<br>
Dark, yellowish nodules erupt from your skin in very inconvenient places, sending threads of pain throughout your entire body. Some of the nodules ooze or bleed, others have made it difficult to move in certain places.
&nbsp;... 10 points of damage!<br>
&nbsp;... 10 points of damage!
&nbsp;Your vertebrae vibrate causing extreme pain.<br>
&nbsp;Your vertebrae vibrate causing extreme pain.
Roundtime: 9 sec.
Roundtime: 9 sec.
</div>
</pre>

Itch [[Curse (715)]] will cause the character to drop items.

<pre{{log2|margin-right=350px}}>
A festering taint points a putrid hand at you!
CS: +379 - TD: +341 + CvA: -26 + d100: +99 == +111
Warding failed!
A thread of swirling gray magic issues forth from the festering taint toward you. It coils itself around your body, whirling malevolently before disappearing within you.
You shiver slightly as an invisible rash covers your body! A feeling of defenselessness washes over you!

An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails!

You drop your spikestar and greatshield!
Roundtime: 6 sec.
</pre>

Spells falling from death of fresh spawn:
<pre{{log2|margin-right=350px}}>
The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.
</pre>


Spells falling from death of stale spawn:
<pre{{log2|margin-right=350px}}>
The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.
The light blue glow leaves a festering taint.
The powerful look leaves a festering taint.
The wall of force disappears from around a festering taint.
</pre>
== References ==
== References ==
*[[/saved posts|Saved posts]]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1257 Festering taint on Play.net bestiary]
*[[Festering taints (saved post)]]


{{Nearlevel
{{Nearlevel
Line 97: Line 149:
|levelp2 = 88
|levelp2 = 88
}}
}}

[[Category:Old Ta'Faendryl creatures]]

Latest revision as of 09:04, 30 April 2021

Festering taint
Festering Taint Colored.jpg
Level 86
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Claw 408 - 420 AS
Bolt Spells
Fire Spirit (111) 369 AS
Warding Spells
Curse (715) 379 CS
Dark Catalyst (719) 379 CS
Disease (716) 379 CS
Disintegrate (705) 379 CS
Mind Jolt (706) 379 CS
Unbalance (110) 366 CS
Misc. Offensive Spells
Elemental Wave (410)
Grasp of the Grave (709)
Special Offensive Abilities
Putrid Air
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 403
Ranged 291
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 327
Cleric Base
Empath Base
Paladin Base 296
Ranger Base
Sorcerer Base 340 - 380
Wizard Base
Minor Elemental 378
Major Elemental
Minor Spiritual 339
Major Spiritual
Minor Mental
Defensive Spells
Lesser Shroud (120)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Wall of Force (140)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
The festering taint is a putrescent collection of rotting flesh and disease.  The gender of the taint is impossible to make out due to the scabs and boils which cover its skin, oozing out disgustingly.  Black and yellow rotting teeth are displayed in a mouth that is unnaturally wide underneath two black eyes that stare out with a frightening spark of intelligence.  No nose or ears are visible on the festering taint, but it has a mop of greasy, filthy black hair that sprouts from the top of its head.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Purify Air (207) provides a significant bonus to defending against the Festering taint's Putrid Air maneuver attack. Divine Intervention (1635) will not remove the disease once it has taken hold.

An example of the putrid air maneuver:

A festering taint wheezes and gags, sending a vaporized cloud of its stomach's former contents in your direction.
Before you can move out of the path of the cloud, it envelops you from head to toe. The need to breathe eventually forces you to inhale heavily while still covered in the toxin filled vapors.

A series of reddish blebs begin to appear randomly over your skin. Though not very painful in and of themselves, they may signal something much more dangerous on the way.
Roundtime: 6 sec.

Scale-like, shiny blebs begin to appear on your skin, growing with frightening rapidity.
Roundtime: 6 sec.

Red spots appear on your skin suddenly. The edges are slightly raised and seem to be spreading rapidly.
Roundtime: 3 sec.

Dark, yellowish nodules erupt from your skin in very inconvenient places, sending threads of pain throughout your entire body. Some of the nodules ooze or bleed, others have made it difficult to move in certain places.
 ... 10 points of damage!
 Your vertebrae vibrate causing extreme pain.
Roundtime: 9 sec.

Itch Curse (715) will cause the character to drop items.

A festering taint points a putrid hand at you!
  CS: +379 - TD: +341 + CvA: -26 + d100: +99 == +111
  Warding failed!
A thread of swirling gray magic issues forth from the festering taint toward you.  It coils itself around your body, whirling malevolently before disappearing within you.
You shiver slightly as an invisible rash covers your body!  A feeling of defenselessness washes over you!

An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails!

You drop your spikestar and greatshield!
Roundtime: 6 sec.

Spells falling from death of fresh spawn:

The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.

Spells falling from death of stale spawn:

The very powerful look leaves a festering taint.
The white light leaves a festering taint.
The deep blue glow leaves a festering taint.
The light blue glow leaves a festering taint.
The powerful look leaves a festering taint.
The wall of force disappears from around a festering taint.

References

Near-level creatures - edit
Level 84 Level 85 Level 86 Level 87 Level 88
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