Gaudy phantasmic conjurer: Difference between revisions

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(Created page with " {{stub}} {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may r...")
 
(HPs 325, Armor AsG 1 natural, Sor TD, Defensive spells, Treasure (all), Nearlevel template)
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| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 325
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
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| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 558
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
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| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Prismatic Guard (905) <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Melgorehn's Aura (913)
| DSP3 = Wizard's Shield (919)
| DSP4 = Mage Armor (520)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = ?
| skin = ?
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}
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{{addmetext}}
{{addmetext}}
==Other Information==
==Other Information==
;Appearance
{{addmetext}}
<pre{{log2|margin-right=26em}}>You see a fairly typical phantasmic conjurer.
She appears to be in good shape.
She has a glowing ethereal staff capped with a flickering crystal sphere.</pre>

;Entering
<pre{{log2|margin-right=26em}}>A gaudy phantasmic conjurer stalks in impatiently, her gaudy robes drifting several inches above the floor.</pre>

;Death
<pre{{log2|margin-right=26em}}>You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens.
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest. With a last, surprised blink, she collapses and rapidly begins losing cohesion.</pre>

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

{{Nearlevel
|levelm2 = 107
|levelm1 = 108
|level = 109
|levelp1 = 110
|levelp2 = 111
}}

Revision as of 00:14, 2 December 2023

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Gaudy phantasmic conjurer
Level 109
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Moonsedge
BCS Yes
HP 325
Speed
Attack Attributes
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 558
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Prismatic Guard (905)
Melgorehn's Aura (913)
Wizard's Shield (919)
Mage Armor (520)
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?
A pale, silver-blue aura wavers around the phantasmic conjurer's form, muting the hues of his brightly colored robes.  Though insubstantial, the garments' hues are a loud clash of vibrant reds and strident greys.  On his head, he wears a jaunty cap adorned with a flagrant white plume.  The conjurer's ghostly form is uninjured save for a jagged line across his neck. 

Appraisal:

This section has not been added yet; please add to it now!

Hunting Strategies

This section has not been added yet; please add to it now!

Other Information

Appearance
You see a fairly typical phantasmic conjurer.
She appears to be in good shape.
She has a glowing ethereal staff capped with a flickering crystal sphere.
Entering
A gaudy phantasmic conjurer stalks in impatiently, her gaudy robes drifting several inches above the floor.
Death
You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens.
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest.  With a last, surprised blink, she collapses and rapidly begins losing cohesion.


Near-level creatures - edit
Level 107


Level 108 Level 109


Level 110


Level 111


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