Krolvin warfarer: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 25
| picture =
| level = 25<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = krolvin
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Magic and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Abandoned Mine]]<br>[[Sea Caves]]<br>[[Krolvin Ship]]<br>[[Old Mine Road]]<br>
| undead = No
| otherclass2 = Boss
| area = Abandoned Mine<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 = Krolvin Ship
| area3 = Old Mine Road
| area4 = Sea Caves
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 280
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Awl-pike<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 200
{{Creature ability|[[claidhmore]]|+200 [[Attack strength|AS]]}}
| PA2 = Claidhmore
{{Creature ability|[[awl-pike]]|+200 [[Attack strength|AS]]}}
| PAB = 200
{{Creature ability|[[falchion]]|+200 [[Attack strength|AS]]}}
| PA3 = Falchion
{{creature ability|[[Morning star]]|+196 [[Attack strength|AS]]}}
| maneuver =
| PAC = 200
| PA4 = Morning star
{{Creature ability|[[Elemental Wave (410)]]}}
| warding =
| PAD = 196
| BT1 = Fire Spirit (111)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Unbalance (110)]]|+130 [[CS]]}}
| BTA = 179
{{Creature ability|[[Elemental Blast (409)]]|+127 [[CS]]}}
| WD1 = Elemental Blast (409)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| bolt =
| WDA = 127
{{Creature ability|[[Fire Spirit (111)]]|+179 [[Attack strength|AS]]}}
| WD2 = Unbalance (110)
| noability =
| WDB = 130

| WD3 =
| WDC =
| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+117 to +212 [[Defensive strength|DS]]}}
| Ranged = 117 - 212
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[UCS|Unarmed]] |+157 [[UDF]]}}
| UDF =
{{creature ability|[[Bard Base]] |+63 to +89 [[Target defense|TD]]}}
| BarTD = 63 - 89
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |+85 [[Target defense|TD]]}}
| MnETD = 85
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 87
{{creature ability|[[Minor Mental]] |+87 [[Target defense|TD]]}}
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
| DSP2 = Elemental Defense II (406)
{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Spirit Defense (103)]]}}
| DSP3 = Spirit Defense (103)
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP4 = Spirit Fog (106)
| DSP5 = Spirit Warding I (101)
{{creature ability|[[Elemental Defense I (401)]]}}
| DSP6 = Spirit Warding II (107)
{{creature ability|[[Elemental Defense II (406)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->


}}
}}
{{Creature treasure
{{Creature treasure
| gems = Yes
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = None
| other = [[Glimmering blue essence shard]]
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The krolvin warfarer is an ugly, brutish looking beast. Shorter than most average men, the krol has a vaguely ape-like appearance. It has long dexterous fingers capped by long nails. Its skin is a grayish-blue and it has thick white hair covering its head and spreading across its shoulders and down its back.
<pre{{log2|margin-right=26em}}>As tall as the average human, the warfarer has the characteristic long-fingered hands and sturdy musculature that denote most of the krolvin race. The warfarer also sports the trademark grey-blue skin and thick, coarse, white hair covers his head and spreads across his shoulders and down his back.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
* Warfarers use different armor/weapon combinations depending upon where they are found.
* Warfarers in the Abandoned Mine around the Lyserian Hills area only carry falchions and wear brigandine armor.

== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1450 Krolvin warfarer on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 81: Line 91:
|levelp2 = 27
|levelp2 = 27
}}
}}

[[Category:Abandoned Mine creatures]]
[[Category:Sea Caves creatures]]
[[Category:Krolvin Ship creatures]]
[[Category:Old Mine Road creatures]]

Latest revision as of 14:28, 29 April 2021

Krolvin warfarer
Level 25
Family Krolvin family creatures
Body Type Biped
Classification(s) Living
Boss
Area(s) Found Abandoned Mine
Krolvin Ship
Old Mine Road
Sea Caves
BCS Yes
HP 280
Speed
Attack Attributes
Physical Attacks
Awl-pike 200 AS
Claidhmore 200 AS
Falchion 200 AS
Morning star 196 AS
Bolt Spells
Fire Spirit (111) 179 AS
Warding Spells
Elemental Blast (409) 127 CS
Unbalance (110) 130 CS
Misc. Offensive Spells
Elemental Wave (410)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged 117 - 212
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 63 - 89
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 85
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental 87
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Spirit Defense (103)
Spirit Fog (106)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Glimmering blue essence shard
As tall as the average human, the warfarer has the characteristic long-fingered hands and sturdy musculature that denote most of the krolvin race.  The warfarer also sports the trademark grey-blue skin and thick, coarse, white hair covers his head and spreads across his shoulders and down his back.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Warfarers use different armor/weapon combinations depending upon where they are found.
Near-level creatures - edit
Level 23 Level 24 Level 25 Level 26 Level 27
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