Difference between revisions of "Mammoth arachnid"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 30
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| picture =
| type = Arachnid
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| level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
| family = arachnid
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| family = Arachnid<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Bites, Ensnares and Special.
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| type = Arachnid<!-- Creature body type -->
| area = [[Spider Temple]]<br>[[Foggy Valley]]<br>[[Sorcerer's Isle]]
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
| bcs = Yes
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| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 = Sorcerer's Isle
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| area3 = Spider Temple
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| area4 =
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| area5 =
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| area6 =
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| area7 =  
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 350
 
| hitpoints = 350
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
|physical =
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|[[Bite (attack)|Bite]]|+212 [[Attack strength|AS]]}}
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| PAA = 212
  {{creature ability|[[Ensnare (attack)|Ensnare]]|+222 [[Attack strength|AS]]}}
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| PA2 = Ensnare
 
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| PAB = 222
| nobolt =
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| PA3 =  
| nowarding =
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| PAC =
| maneuver =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
  {{creature ability|Spinneret web attack}}
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| BTA =
| noability =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =  
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| AB1 = Web<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =  
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Melee]] |+124 [[Defensive strength|DS]]}}
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| Melee = 124
  {{creature ability|[[Ranged]] |+120 [[Defensive strength|DS]]}}
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| Ranged = 120
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Bolt =
  {{creature ability|[[Bard Base]] |+90 to +96 [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD = 90 - 96
  {{creature ability|[[Sorcerer Base]] |+89 to +95 [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 89 - 95
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Minor Elemental]] |+100 [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD = 100
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnMTD =
| noability =
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | coins = ?
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  | coins =  
  | magic items = ?
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  | magic items =  
  | gems = ?
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  | gems =  
  | boxes = ?
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  | boxes =  
  | other = ?
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  | other =  
 
  | skin = a mandible
 
  | skin = a mandible
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 14:48, 13 June 2019

Mammoth arachnid
Level 30
Family Arachnid family creatures
Body Type Arachnid
Area(s) Found Foggy Valley
Sorcerer's Isle
Spider Temple
BCS Yes
HP 350
Speed
Attack Attributes
Physical Attacks
Bite 212 AS
Ensnare 222 AS
Special Offensive Abilities
Web
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 124
Ranged 120
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 90 - 96
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 89 - 95
Wizard Base
Minor Elemental 100
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a mandible
Other

The mammoth arachnid towers over its prey, fangs dripping poison mixed with fresh blood from its last kill shortly ago. Its entire body is draped with long, coal black hair, with the exception of a small patch on the very rear tip of its bulbous abdomen. This contains the spinnerets it uses to effectively web its prey before injecting the victim with a caustic poison, resulting in slow disintegration from the inside. The arachnid's eight crimson eyes dart about, making certain no prey, no matter how small, escapes.

Hunting strategies

Mammoth arachnids are no longer immune to punctures as they once were, but may or may not be puncture resistant.

The mammoth arachnid's webbing combat maneuver can make it particularly fearsome if you have poor Dodging, no Mobility / Blurs, or if you are encumbered. Depending on the amount of webbings that strike you, it can mummify you partially, completely, or even knock you to the ground and damage one of your legs or hands.

Mammoth arachnids have high perception, making it difficult to hide and stay hidden. A blinding strike to the eye or strong shot to the head can quickly diminish this perception, making hiding much easier. They do not have necks or chest, for purposes of aiming.

Other information

Mammoth arachnids cannot be stunned. They also cannot be swept or subdued.

Although they do not wear physical armor, their exoskeleton provides protection equivalent to brigandine armor AsG 12. Since there is no actual armor worn the CvA value is +25.

Messaging

A mammoth arachnid spins webbing about your dead body!

A mammoth arachnid's legs twitch in excitement as it eyes the possible meal before it.

The mammoth arachnid leans back on its trembling legs, eight eyes focusing at myriad points in front of it.

A mammoth arachnid's abdomen trembles slightly as its legs paw nervously at the ground.

References

Near-level creatures - edit
Level 28 Level 29 Level 30 Level 31 Level 32
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