Moor hound: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 33
| picture =
| level = 33<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Hound<!-- Add creature to family page list, which will be linked on preview/save -->
| family = hound
| type = Quadruped<!-- Creature body type -->
| attacks = Bites and Claws.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Shattered Moors]]<br>
| undead = No
| otherclass2 =
| area = Shattered Moors<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| hitpoints = 260
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 232
{{creature ability|[[bite]]|+232 [[Attack strength|AS]]}}
| PA2 = Charge
{{creature ability|[[Charge (attack)|charge]]|+242 [[Attack strength|AS]]}}
| PAB = 242
{{creature ability|[[Claw (attack)|claw]]|+242 [[Attack strength|AS]]}}
| PA3 = Claw

| nobolt =
| PAC = 242
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+168 [[Defensive strength|DS]]}}
| Melee = 168
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+101 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 101
{{creature ability|[[Sorcerer Base]] |+119 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 119
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+124 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 124
{{creature ability|[[Minor Spiritual]] |+113 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 113
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| gems = No
| coins = No
| coins = No
| magic items = No
| magic items = No
| gems = No
| boxes = No
| boxes = No
| other = None
| other = None
| skin = moor hound paw
| skin = moor hound paw
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 08:55, 5 July 2019

Moor hound
Level 33
Family Hound family creatures
Body Type Quadruped
Area(s) Found Shattered Moors
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Bite 232 AS
Charge 242 AS
Claw 242 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 168
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 101
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 119
Wizard Base
Minor Elemental 124
Major Elemental
Minor Spiritual 113
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin moor hound paw
Other None

The moor hound stands nearly as tall as a halfling, her broad shoulders easily support the weight of her frame. The jet-black fur is matted and frizzled, giving the hound an unkept appearance. Tiny droplets of perspiration drip from her blood-red eyes as misty vapor wafts out of the nostrils. A curl in her upper lip forms, revealing a massive canine tooth as she hungrily looks upon her pray.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

In outside rooms, moor hounds have a damaging water spitting attack. The moor hounds in inside rooms do not have this attack.

A moor hound dips his heads into the murky bog. Tiny bubbles drift to the surface near the hound's neck. In a spray of water, the moor hound jerks his head out of the bog and an angered curl forms in his lower lip. Without warning, the moor hound emits a muffled bark that sprays a mixture of putrid bog water throughout the area!
A moor witch is buffeted by the acidic bog water and is knocked to the ground.

... 30 points of damage!
Acid dissolves the knee ligaments. Your tibia passes your femur in a very unpleasant manner!
You are knocked to the ground!
You are stunned for 6 rounds!

Roundtime: 20 Sec.

Unable to react quickly enough, you are covered in a wash of putrid bog water that soon starts to sizzle and burn.

... 50 points of damage!
Acid Flush! Your brains get washed right out your mouth!

A moor hound will eat a dead body if given the chance. An example of a moor hound eating the dead:

A moor hound stares at Body hungrily, foam frothing heavily upon his lips. The hound's eyes gleem with excitement as he spies Body's right arm. With a swift and sudden movement, the hound sinks his large, canine teeth into Body's right arm, and with a quick head jerk, severs the limb from Body's body. Content with his new found snack, the hound shreds and voraciously consumes every ounce of flesh, leaving only a bare bone.

References

Near-level creatures - edit
Level 31 Level 32 Level 33


Level 34 Level 35
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