Patchwork flesh monstrosity: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
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| family = Monstrosity <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Monstrosity <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Undead
| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 550
| hitpoints = 550
| roundtime = ?
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 5
| IMM1 =
| Melee = 263
| Melee = 263
| Ranged = ?
| Ranged = ?

Revision as of 13:35, 1 September 2016

Patchwork flesh monstrosity
Level 97
Family Monstrosity family creatures
Body Type Biped
Classification(s) Undead
Area(s) Found Sanctum
BCS Yes
HP 550
Speed ?
Attack Attributes
Physical Attacks
Ensnare 450 AS
Stomp 430-448 AS
Combat Maneuvers
Tackle
Twin Hammerfists
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 263
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form. Red-tinged serum leaks constantly from the straining stitches that maintain the monster's integrity. Only the barest glimmer of intelligence lurks in the monstrosity's eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure. From the looks of it, the monstrosity's has barely a quarter of one.

Hunting Strategies

This section has not been added yet; please add to it now!

Other Information

They kind of act like Crusaders as they can reform/regen their health.

Reform

Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity's body, reconfiguring itself so that the monstrosity can continue on!  The monstrosity's eyes burn green with rage over its near-demise!

Death

Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the ground, vitrified organs leaking free with its surrender to death.


Near-level creatures - edit
Level 95 Level 96 Level 97


Level 98 Level 99
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