Rotting corpse: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 32
| picture =
| level = 32<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Corpse<!-- Add creature to family page list, which will be linked on preview/save -->
| family = corpse
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Weapons.
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Castle Varunar]]<br>
| otherclass2 =
| undead = Yes (corporeal)
| area = Castle Varunar<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Scythe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 266
{{creature ability|Rusted wheat scythe|+266 [[Attack Strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+194 [[Defensive strength|DS]]}}
| Bolt = 194
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<105-123> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |+120 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 105 - 123
{{creature ability|[[Major Elemental]] |+120 [[Target defense|TD]]}}
| WizTD = 120
{{creature ability|[[Minor Elemental]] |+119 [[Target defense|TD]]}}
| MjETD = 120
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 119
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| magic items = ?
| magic items =
| gems = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other = ?
| other =
| skin = ?
| skin =
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:24, 12 August 2019

Rotting corpse
Level 32
Family Corpse family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found Castle Varunar
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Scythe 266 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt 194
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 105 - 123
Wizard Base 120
Minor Elemental 119
Major Elemental 120
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes Yes
Skin
Other

Stumbling, staggering, cartwheeling wildly, the rotting corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in her hate-filled eyes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 30 Level 31 Level 32 Level 33


Level 34
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