Sheruvian monk: Difference between revisions

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==Other information==
==Other information==
Any attacks made to a Sheruvian monk will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted [[combat maneuver]]s against the Sheruvian monk. This is shown through the following message:
Any attacks made by a member of the [[Council of Light]] against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on ''each'' attack or manuever. This is shown through the following message:
<div {{Log}}>
<div {{Log}}>
As you begin to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.<br/>
As you begin to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.<br/>
Line 60: Line 60:
When a Sheruvian monk lands an attack, its weapon has a chance to drain a [[spirit point]].
When a Sheruvian monk lands an attack, its weapon has a chance to drain a [[spirit point]].


If injured, Sheruvian monks can "pray" to Sheru to heal lost [[hitpoint]]s from itself or other creatures in the room:
If injured, Sheruvian monks can "pray" to Sheru to heal lost [[hitpoint]]s from other creatures in the room--shown as meditating over the afflicted creature--or itself:
<div {{log}}>
<div {{log}}>
A monk murmurs a prayer to Sheru for aid.<br/>
A monk murmurs a prayer to Sheru for aid.<br/>

Revision as of 13:09, 16 June 2009

Sheruvian monk
Picture
Level 41
Family Sheruvian family creatures
Body Type Biped
Undead No
Areas Found The Broken Lands
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
a black steel jeddart-axe +239 AS
Maneuver Attacks
Can "heal" self or other creatures
Defense Attributes
Melee +265 DS
Ranged <N/A> DS
Bolt +260 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +164 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +172 TD
Major Spiritual <N/A> TD
Minor Spiritual +156 TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

It is hard to tell if the Sheruvian monk is human, or some foul spawn of inhuman parents. The head of the warrior-monk has been shaved smooth and is covered in dark, mystic runes tattooed on its scalp. A heavy brow hangs low over its cold, calculating eyes.[1]

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Any attacks made by a member of the Council of Light against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on each attack or manuever. This is shown through the following message:

As you begin to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.

Sheruvian monks occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry.

When a Sheruvian monk lands an attack, its weapon has a chance to drain a spirit point.

If injured, Sheruvian monks can "pray" to Sheru to heal lost hitpoints from other creatures in the room--shown as meditating over the afflicted creature--or itself:

A monk murmurs a prayer to Sheru for aid.
The monk suddenly looks healthier.

References

Near-level creatures - edit
Level 39 Level 40 Level 41 Level 42 Level 43
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