Spectral lord: Difference between revisions

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(changed family to ghost, removed outdated play.net bestiary link)
(Physical attacks, updated to creature defense attributes2, log2 creature description, Sor|MnE|MnS TDs)
 
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Ball and chain <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 250
| PA2 = Morning star
| PAB = 250
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+154 - +164 [[Defensive strength|DS]]}}
| Melee = 154 - 164
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |+108 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 108
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |+114 [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 108
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |+108 [[Target defense|TD]]}}
| SorTD = 114
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 114
{{creature ability|[[Minor Elemental]] |+113 [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 113 - 119
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 110
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = ?
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{{Creature end}}
{{Creature end}}


But a shade of its original self, the spectral lord is a dim and flickering image of a noble. Sharp, hawk-like features, and narrowed brilliant eyes give the appearance of a keen intellect. Worn and rotting gear hangs from its body, deteriorating from centuries of disuse.
<pre{{log2|margin-right=26em}}>But a shade of its original self, the spectral lord is a dim and flickering image of a noble. Sharp, hawk-like features, and narrowed brilliant eyes give the appearance of a keen intellect. Worn and rotting gear hangs from its body, deteriorating from centuries of disuse.</pre>


==Hunting strategies==
==Hunting strategies==
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==Other information==
==Other information==
Spawn with different weapon/armor/shield combinations. Armor includes leather breastplate, double chain and augmented breastplate.
{{addmetext}}


{{Nearlevel
{{Nearlevel

Latest revision as of 15:56, 22 April 2021

Spectral lord
Level 36
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Wraithenmist
BCS Yes
HP 300
Speed ?
Attack Attributes
Physical Attacks
Ball and chain 250 AS
Morning star 250 AS
Combat Maneuvers
Disarm Weapon
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee 154 - 164
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 108
Cleric Base ?
Empath Base ?
Paladin Base 108
Ranger Base ?
Sorcerer Base 114
Wizard Base 114
Minor Elemental 113 - 119
Major Elemental ?
Minor Spiritual 110
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other Glowing violet essence shard
But a shade of its original self, the spectral lord is a dim and flickering image of a noble.  Sharp, hawk-like features, and narrowed brilliant eyes give the appearance of a keen intellect.  Worn and rotting gear hangs from its body, deteriorating from centuries of disuse.

Hunting strategies

Caution: They can disarm your weapon.

Other information

Spawn with different weapon/armor/shield combinations. Armor includes leather breastplate, double chain and augmented breastplate.

Near-level creatures - edit
Level 34 Level 35 Level 36 Level 37 Level 38
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