Spectral monk: Difference between revisions

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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |+97 [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |+98 [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |+98 [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |+98 [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}

Revision as of 04:51, 9 April 2007

Spectral monk
Picture
Level 25
Family monk family creatures
Body Type Biped
Undead Yes
Areas Found The Monastery
Castle Varunar
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Black modwir staff 227
Warding Attacks
Silence (210)
Frenzy (216) 136 CS
Blind (311) 142 CS
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +100 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +98 TD
Minor Elemental +98 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Defensive Spells & Abilities
Spirit Warding I (101)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

A tattered black cowl obscures the spectral monk's face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best. Tattered rags cloak his shimmering pellucid form. Its ghostly body flickers in and out of existance, as if only his desire to destroy keeps him bound to this plane.[1]

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Spectral monks disperse into the wind almost immediately once dead. So it is best to search them immediately after killing. They will decay at the start of what would have been their next round to perform an action.

References

Near-level creatures - edit
Level 23 Level 24 Level 25 Level 26 Level 27
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