Spotted gnarp: Difference between revisions

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(Natural armor ASG 10 cuirbouilli leather equivalent, log2 creature description, impale attack differentiated from creature charge attack shown with log)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 1
| picture =
| level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Caprine <!-- Add creature to family page list, which will be linked on preview/save -->
| family = gnarp
| type = Quadruped<!-- Creature body type -->
| attacks = Tusks.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Yander's Farm]]<br>
| undead = No
| otherclass2 =
| area = Yander's Farm<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 60
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 32
{{creature ability|Charge|+20 [[Attack Strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| PA3 =

| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+46 [[Defensive strength|DS]]}}
| Melee = 46
{{creature ability|[[Ranged]] |+14 [[Defensive strength|DS]]}}
| Ranged = 14
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+3 [[Target defense|TD]]}}
| BarTD = 3
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 3
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 3
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 3
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 3
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 3
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 3
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}
| MjETD = 3
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 3
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 3
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 3
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = no
| coins = No
| gems = no
| magic items = No
| magic items = no
| gems = No
| boxes = no
| boxes = No
| other = No
| skin = a spotted gnarp horn
| skin = a spotted gnarp horn
| other = no
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Oh, what a thing of horror is the curl-horned spotted gnarp! Huge floppy ears stand out from her long snout like horizontal bunny ears, and her eyes are deep, liquid pools of irascibility and indecision. The creature's ponderous spotted belly hangs from a ridge-like backbone, which tapers in a long tail with a curly tip. Swishing her tail viciously, the gnarp minces about on cloven hooves, her massive curled horns overbalancing her head as she tears at the scattered herbage with her large, formidable teeth.
<pre{{log2|margin-right=26em}}>Oh, what a thing of horror is the curl-horned spotted gnarp! Huge floppy ears stand out from her long snout like horizontal bunny ears, and her eyes are deep, liquid pools of irascibility and indecision. The creature's ponderous spotted belly hangs from a ridge-like backbone, which tapers in a long tail with a curly tip. Swishing her tail viciously, the gnarp minces about on cloven hooves, her massive curled horns overbalancing her head as she tears at the scattered herbage with her large, formidable teeth.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
*Although they do not wear physical [[armor]], their skin provides protection equivalent to cuirbouilli leather ASG 10. Since there is no actual armor worn the [[CvA]] value is +25.
{{addmetext}}

*Gnarps attempt to [[impale]] targets with their tusk. This is significantly more lethal than the basic creature [[charge (attack)]].


<pre{{log2|margin-right=26em}}>A spotted gnarp charges at a brown gak with its tusk!
== References ==
AS: +32 vs DS: +32 with AvD: +42 + d100 roll: +95 = +137
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1229 Spotted gnarp on Play.net bestiary]
... and hits for 15 points of damage!
Chest hit causes the brown gak to spin around like a halfling after a fresh tart.</pre>


{{Nearlevel
{{Nearlevel
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|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Yander's Farm creatures]]

Latest revision as of 19:10, 25 April 2021

Spotted gnarp
Level 1
Family Caprine family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Yander's Farm
BCS Yes
HP 60
Speed
Attack Attributes
Physical Attacks
Impale 32 AS
Defense Attributes
Armor
Cuirbouilli Leather (natural) ASG 10N
Defensive Strength (DS)
Melee 46
Ranged 14
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 3
Cleric Base 3
Empath Base 3
Paladin Base 3
Ranger Base 3
Sorcerer Base 3
Wizard Base 3
Minor Elemental 3
Major Elemental 3
Minor Spiritual 3
Major Spiritual 3
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a spotted gnarp horn
Other No
Oh, what a thing of horror is the curl-horned spotted gnarp!  Huge floppy ears stand out from her long snout like horizontal bunny ears, and her eyes are deep, liquid pools of irascibility and indecision.  The creature's ponderous spotted belly hangs from a ridge-like backbone, which tapers in a long tail with a curly tip.  Swishing her tail viciously, the gnarp minces about on cloven hooves, her massive curled horns overbalancing her head as she tears at the scattered herbage with her large, formidable teeth.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Although they do not wear physical armor, their skin provides protection equivalent to cuirbouilli leather ASG 10. Since there is no actual armor worn the CvA value is +25.
  • Gnarps attempt to impale targets with their tusk. This is significantly more lethal than the basic creature charge (attack).
A spotted gnarp charges at a brown gak with its tusk!
  AS: +32 vs DS: +32 with AvD: +42 + d100 roll: +95 = +137
   ... and hits for 15 points of damage!
   Chest hit causes the brown gak to spin around like a halfling after a fresh tart.
Near-level creatures - edit
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