Tundra giant: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Added attacks and melee DS for tundra giants)
Line 18: Line 18:
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 235
| PA2 =
| PA2 =
| PAB =
| PAB =
| PA3 =
| PA3 =
| PAC =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA = 193
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
Line 39: Line 39:
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 216
| Ranged =
| Ranged =
| Bolt =
| Bolt =
Line 57: Line 57:
| MnSTD =
| MnSTD =
| MnMTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP2 = Spirit Defense (103)
| DSP3 =
| DSP3 = Spirit Warding II (107)
| DSP4 =
| DSP4 =
| DSP5 =
| DSP5 =

Revision as of 14:38, 3 April 2021

Tundra giant
Tundra giant.jpg
Level 34
Family Giant family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found Frozen Battlefield
BCS Yes
HP 480
Speed
Attack Attributes
Physical Attacks
Claw 235 AS
Bolt Spells
Major Cold (907) 193 AS
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee 216
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 121 - 131
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Spirit Warding I (101)
Spirit Defense (103)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a tundra giant tooth
Other Yes

Standing twice as tall as as the tallest giantman, the ice giant trails frost and snow in its wake. Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the ice giant's dull white frost-covered skin.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

They can be tackled for Warrior Guild reps.

References

Near-level creatures - edit
Level 32 Level 33


Level 34 Level 35 Level 36
edit edit edit edit edit