Race modifiers

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These tables list the mechanics modifiers from a character's race.

Statistics

Main article: Statistic

These modifiers are added to the statistic bonus (not raw stat).

Stat Bonus = [(Raw Stat - 50) / 2] + Race Modifier

A character's raw stat and bonuses can be viewed with the INFO command.

Table: Statistic Bonus Modifiers By Race - edit
Race Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Aelotoi -5 0 +5 +10 +5 0 +5 +5 0 -5
Burghal Gnome -15 +10 +10 +10 -5 +5 +10 +5 0 -5
Dark Elf 0 -5 +10 +5 -10 +10 0 +5 +5 -5
Dwarf +10 +15 0 -5 +10 -10 +5 0 0 -10
Elf 0 0 +5 +15 -15 +5 0 0 0 +10
Erithian -5 +10 0 0 +5 0 +5 0 0 +10
Forest Gnome -10 +10 +5 +10 +5 0 +5 0 +5 -5
Giantman +15 +10 -5 -5 0 -5 -5 0 0 +5
Half-Elf 0 0 +5 +10 -5 0 0 0 0 +5
Half-Krolvin +10 +10 0 +5 0 0 -10 0 -5 -5
Halfling -15 +10 +15 +10 -5 -5 +5 +10 0 -5
Human +5 0 0 0 0 0 +5 +5 0 0
Sylvankind 0 0 +10 +5 -5 +5 0 0 0 0

For racial modifiers to statistic growth, see the article on statistic growth rate.

For optimizing statistics at level 100, see List of statistic growth rates.

Other Attributes

Table: Other Modifiers By Race - edit
Race Max Base HP HP Regen Spirit Regen Decay Timer Height (ft) Reach (ft) Maneuver Size Maneuver Dodge Elem. TD Spirit TD Mental TD Poison TD Disease TD
Aelotoi 120 +1 +1 per 4 min 10 min 6 2 -5 +30 0 0 0 0 ?
Burghal Gnome 90 +2 +1 per 3 min 14 min 3 1 -20 +80 0 0 0 0 0
Dark Elf 120 +1 +1 per 5 min 10 min 6 2 0 +30 -5 -5 0 +10 +100
Dwarf 140 +3 +2 per 5 min 10 min 4 2 +5 0 +30 0 0 +20 +15
Elf 130 +1 +1 per 5 min 10 min 6 2 -5 +60 -5 -5 0 +10 +100
Erithian 120 +3 +1 per 4 min 13 min 6 2 0 +30 0 0 0 0 ?
Forest Gnome 100 +2 +2 per 5 min 16 min 4 1 -10 +60 0 0 0 0 0
Giantman 200 +2 +1 per 3 min 13 min 7 2 +10 0 -5 +5 0 0 ?
Half-Elf 135 +2 +1 per 4 min 10 min 6 2 0 +30 -5 -5 0 0 +50
Half-Krolvin 165 +2 +1 per 4 min 13 min 5 2 +10 0 0 0 0 0 ?
Halfling 100 +3 +2 per 5 min 16 min 3 1 -15 +60 +40 0 0 +30 +30
Human 150 +2 +1 per 3 min 14 min 6 2 +5 0 0 0 0 0 ?
Sylvankind 130 +1 +1 per 4 min 10 min 6 2 0 +30 -5 -5 0 +10 +100

Notes:

  1. A character's true max HP when not wearing any equipment is their base max plus their total Constitution bonus. For example, a Dwarf with 100 Constitution would have 140 (base) + 25 (from 100 con) + 15 (Dwarf con bonus) = 180 max HP. It is possible to exceed this natural maximum with enhancive items and ascension.
  2. Spirit regeneration values are double the displayed amount on a node.
  3. Maneuver Dodge shows the number of effective bonus Dodging ranks when defending against standard maneuver rolls (including CMAN or SHIELD maneuvers). For example, a Halfling with 40 trained Dodging ranks would be treated as having 100 ranks against maneuvers. Dodging ranks are not the actual endroll bonus, which can vary widely depending on the exact maneuver and does not have a linear relationship with the rank bonus.
  4. Target Defense (TD) bonuses against hybrid magic spheres are the average of the relevant spheres. Specifically, the TD bonus against Sorcerer Base spells (hybrid elemental/spirit) are the average of Elemental TD and Spirit TD. For example, a Halfling has +40 Elemental TD and +0 Spirit TD, giving them +20 Sorcerer TD; meanwhile, a Giantman has -5 Elemental TD and +5 Spirit TD, which averages to +0 Sorcerer TD.

Encumbrance

Body Weight

Main article: Encumbrance

Body weight is determined by the formula:

Body Weight = Race Base Weight + ((STR stat + CON stat) * Race Weight Factor)

Note: Use only even number STR and CON stats. If the stat is an odd number, subtract 1 from its value. For example, if the STR stat is 89 use 88 (89 - 1) for the calculations. The formula is accurate when both stat values are 50 or greater. If either stat value is less than 50 the character's actual weight will be slightly higher than the formula's calculated weight.

Maximum weight is 3x the race base weight.

Race Weight Factor Base Weight (lbs.) Maximum Weight (lbs.)
Burghal Gnome 0.40 40 120
Halfling 0.4533 45 1/3 136
Forest Gnome 0.4767 47 2/3 143
Aelotoi 0.6767 67 2/3 203
Elf 0.70 70 210
Erithian 0.7233 72 1/3 217
Sylvankind 0.7233 72 1/3 217
Dark Elf 0.7767 77 2/3 233
Dwarf 0.7767 77 2/3 233
Half-Elf 0.8233 82 1/3 247
Human 0.90 90 270
Half-Krolvin 1.00 100 300
Giantman 1.20 120 360

Carrying Capacity

The amount of weight that a character can carry is a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered.

Carrying Capacity = [trunc to .XX((STR Stat - 20)/200) * body weight] + (body weight/200)

Example:

A human has 70 strength and 60 constitution stats.

Human base weight: 90
Human weight factor: .90
(90) + (130 * .90) = 207 lbs total body weight

Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:

[((70 - 20)/200)* 207] + 207/200
(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.

Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs

Trade

Main article: Trading
Table: Trade Bias Factors - edit
Location Human Elf Dwarf Giantman Halfling Half-Elf Dark Elf Sylvan Burghal Gnome Forest Gnome Half-Krolvin Erithian Aelotoi
Wehnimer's Landing 0 0 0 +5 +5 +5 +5 0 0 +5 0 0 0
Icemule Trace 0 0 0 0 +5 0 0 +5 0 0 +5 0 0
Solhaven +5 0 0 0 0 +5 0 0 0 0 0 0 0
River's Rest +5 0 0 0 0 0 0 0 0 0 +5 0 0
Ta'Vaalor 0 +5 0 0 0 0 0 0 0 0 0 0 0
Ta'Illistim 0 +5 0 0 0 0 0 +5 +5 0 0 +5 +5
Cysaegir 0 0 0 0 0 0 +5 0 0 +5 0 +5 +5
Kharam Dzu 0 0 +5 +5 0 0 0 0 0 0 0 0 0
Zul Logoth 0 0 +5 0 0 0 0 0 +5 0 0 0 0
Mist Harbor 0 0 0 0 0 0 0 0 0 0 0 0 0
Kraken's Fall 0 0 0 0 0 0 0 0 0 0 0 0 0
This table provided during the Power of Currency. Corresponding communities receive the pricing of their partnering towns.


Stalking and Hiding

Race Stalking and Hiding Bonus
Human +10 while in town
Giantman -10 everywhere
Half-elf +5 everywhere
Sylvankind +30 in forests
Dwarf +15 in mountain caves
+10 outdoors in the mountains
Halfling +10 everywhere
Forest Gnome +30 in forests
Burghal Gnome +10 in town

Foraging

Race Bonus
Human, Erithian +5
Giantman, Half-Krolvin -5
Halfling -10
Burghal Gnome, Aelotoi -15
Dark Elf, Elf, Half-Elf -5 in caves, +5 otherwise
Sylvankind -10 in caves, +10 otherwise
Dwarf +10 in caves, -5 otherwise
Forest Gnome -5 in caves, +10 otherwise