Race modifiers
These tables list the mechanics modifiers from a character's race.
Statistics
- Main article: Statistic
These modifiers are added to the statistic bonus (not raw stat).
| Stat Bonus = [(Raw Stat - 50) / 2] + Race Modifier |
A character's raw stat and bonuses can be viewed with the INFO command.
| Race | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
|---|---|---|---|---|---|---|---|---|---|---|
| Aelotoi | -5 | 0 | +5 | +10 | +5 | 0 | +5 | +5 | 0 | -5 |
| Burghal Gnome | -15 | +10 | +10 | +10 | -5 | +5 | +10 | +5 | 0 | -5 |
| Dark Elf | 0 | -5 | +10 | +5 | -10 | +10 | 0 | +5 | +5 | -5 |
| Dwarf | +10 | +15 | 0 | -5 | +10 | -10 | +5 | 0 | 0 | -10 |
| Elf | 0 | 0 | +5 | +15 | -15 | +5 | 0 | 0 | 0 | +10 |
| Erithian | -5 | +10 | 0 | 0 | +5 | 0 | +5 | 0 | 0 | +10 |
| Forest Gnome | -10 | +10 | +5 | +10 | +5 | 0 | +5 | 0 | +5 | -5 |
| Giantman | +15 | +10 | -5 | -5 | 0 | -5 | -5 | 0 | 0 | +5 |
| Half-Elf | 0 | 0 | +5 | +10 | -5 | 0 | 0 | 0 | 0 | +5 |
| Half-Krolvin | +10 | +10 | 0 | +5 | 0 | 0 | -10 | 0 | -5 | -5 |
| Halfling | -15 | +10 | +15 | +10 | -5 | -5 | +5 | +10 | 0 | -5 |
| Human | +5 | 0 | 0 | 0 | 0 | 0 | +5 | +5 | 0 | 0 |
| Sylvankind | 0 | 0 | +10 | +5 | -5 | +5 | 0 | 0 | 0 | 0 |
For racial modifiers to statistic growth, see the article on statistic growth rate.
For optimizing statistics at level 100, see List of statistic growth rates.
Other Attributes
| Race | Max Base HP | HP Regen | Spirit Regen | Decay Timer | Height (ft) | Reach (ft) | Maneuver Size | Maneuver Dodge | Elem. TD | Spirit TD | Mental TD | Poison TD | Disease TD |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aelotoi | 120 | +1 | +1 per 4 min | 10 min | 6 | 2 | -5 | +30 | 0 | 0 | 0 | 0 | ? |
| Burghal Gnome | 90 | +2 | +1 per 3 min | 14 min | 3 | 1 | -20 | +80 | 0 | 0 | 0 | 0 | 0 |
| Dark Elf | 120 | +1 | +1 per 5 min | 10 min | 6 | 2 | 0 | +30 | -5 | -5 | 0 | +10 | +100 |
| Dwarf | 140 | +3 | +2 per 5 min | 10 min | 4 | 2 | +5 | 0 | +30 | 0 | 0 | +20 | +15 |
| Elf | 130 | +1 | +1 per 5 min | 10 min | 6 | 2 | -5 | +60 | -5 | -5 | 0 | +10 | +100 |
| Erithian | 120 | +3 | +1 per 4 min | 13 min | 6 | 2 | 0 | +30 | 0 | 0 | 0 | 0 | ? |
| Forest Gnome | 100 | +2 | +2 per 5 min | 16 min | 4 | 1 | -10 | +60 | 0 | 0 | 0 | 0 | 0 |
| Giantman | 200 | +2 | +1 per 3 min | 13 min | 7 | 2 | +10 | 0 | -5 | +5 | 0 | 0 | ? |
| Half-Elf | 135 | +2 | +1 per 4 min | 10 min | 6 | 2 | 0 | +30 | -5 | -5 | 0 | 0 | +50 |
| Half-Krolvin | 165 | +2 | +1 per 4 min | 13 min | 5 | 2 | +10 | 0 | 0 | 0 | 0 | 0 | ? |
| Halfling | 100 | +3 | +2 per 5 min | 16 min | 3 | 1 | -15 | +60 | +40 | 0 | 0 | +30 | +30 |
| Human | 150 | +2 | +1 per 3 min | 14 min | 6 | 2 | +5 | 0 | 0 | 0 | 0 | 0 | ? |
| Sylvankind | 130 | +1 | +1 per 4 min | 10 min | 6 | 2 | 0 | +30 | -5 | -5 | 0 | +10 | +100 |
Notes:
- A character's true max HP when not wearing any equipment is their base max plus their total Constitution bonus. For example, a Dwarf with 100 Constitution would have 140 (base) + 25 (from 100 con) + 15 (Dwarf con bonus) = 180 max HP. It is possible to exceed this natural maximum with enhancive items and ascension.
- Spirit regeneration values are double the displayed amount on a node.
- Maneuver Dodge shows the number of effective bonus Dodging ranks when defending against standard maneuver rolls (including CMAN or SHIELD maneuvers). For example, a Halfling with 40 trained Dodging ranks would be treated as having 100 ranks against maneuvers. Dodging ranks are not the actual endroll bonus, which can vary widely depending on the exact maneuver and does not have a linear relationship with the rank bonus.
- Target Defense (TD) bonuses against hybrid magic spheres are the average of the relevant spheres. Specifically, the TD bonus against Sorcerer Base spells (hybrid elemental/spirit) are the average of Elemental TD and Spirit TD. For example, a Halfling has +40 Elemental TD and +0 Spirit TD, giving them +20 Sorcerer TD; meanwhile, a Giantman has -5 Elemental TD and +5 Spirit TD, which averages to +0 Sorcerer TD.
Encumbrance
Body Weight
- Main article: Encumbrance
Body weight is determined by the formula:
| Body Weight = Race Base Weight + ((STR stat + CON stat) * Race Weight Factor) |
Note: Use only even number STR and CON stats. If the stat is an odd number, subtract 1 from its value. For example, if the STR stat is 89 use 88 (89 - 1) for the calculations. The formula is accurate when both stat values are 50 or greater. If either stat value is less than 50 the character's actual weight will be slightly higher than the formula's calculated weight.
Maximum weight is 3x the race base weight.
| Race | Weight Factor | Base Weight (lbs.) | Maximum Weight (lbs.) |
|---|---|---|---|
| Burghal Gnome | 0.40 | 40 | 120 |
| Halfling | 0.4533 | 45 1/3 | 136 |
| Forest Gnome | 0.4767 | 47 2/3 | 143 |
| Aelotoi | 0.6767 | 67 2/3 | 203 |
| Elf | 0.70 | 70 | 210 |
| Erithian | 0.7233 | 72 1/3 | 217 |
| Sylvankind | 0.7233 | 72 1/3 | 217 |
| Dark Elf | 0.7767 | 77 2/3 | 233 |
| Dwarf | 0.7767 | 77 2/3 | 233 |
| Half-Elf | 0.8233 | 82 1/3 | 247 |
| Human | 0.90 | 90 | 270 |
| Half-Krolvin | 1.00 | 100 | 300 |
| Giantman | 1.20 | 120 | 360 |
Carrying Capacity
The amount of weight that a character can carry is a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered.
| Carrying Capacity = [trunc to .XX((STR Stat - 20)/200) * body weight] + (body weight/200) |
Example:
A human has 70 strength and 60 constitution stats.
- Human base weight: 90
- Human weight factor: .90
- (90) + (130 * .90) = 207 lbs total body weight
Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:
- [((70 - 20)/200)* 207] + 207/200
- (.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.
Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs
Trade
- Main article: Trading
| Location | Human | Elf | Dwarf | Giantman | Halfling | Half-Elf | Dark Elf | Sylvan | Burghal Gnome | Forest Gnome | Half-Krolvin | Erithian | Aelotoi |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wehnimer's Landing | 0 | 0 | 0 | +5 | +5 | +5 | +5 | 0 | 0 | +5 | 0 | 0 | 0 |
| Icemule Trace | 0 | 0 | 0 | 0 | +5 | 0 | 0 | +5 | 0 | 0 | +5 | 0 | 0 |
| Solhaven | +5 | 0 | 0 | 0 | 0 | +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| River's Rest | +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +5 | 0 | 0 |
| Ta'Vaalor | 0 | +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Ta'Illistim | 0 | +5 | 0 | 0 | 0 | 0 | 0 | +5 | +5 | 0 | 0 | +5 | +5 |
| Cysaegir | 0 | 0 | 0 | 0 | 0 | 0 | +5 | 0 | 0 | +5 | 0 | +5 | +5 |
| Kharam Dzu | 0 | 0 | +5 | +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Zul Logoth | 0 | 0 | +5 | 0 | 0 | 0 | 0 | 0 | +5 | 0 | 0 | 0 | 0 |
| Mist Harbor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Kraken's Fall | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| This table provided during the Power of Currency. Corresponding communities receive the pricing of their partnering towns. | |||||||||||||
Stalking and Hiding
|
Foraging
| Race | Bonus |
|---|---|
| Human, Erithian | +5 |
| Giantman, Half-Krolvin | -5 |
| Halfling | -10 |
| Burghal Gnome, Aelotoi | -15 |
| Dark Elf, Elf, Half-Elf | -5 in caves, +5 otherwise |
| Sylvankind | -10 in caves, +10 otherwise |
| Dwarf | +10 in caves, -5 otherwise |
| Forest Gnome | -5 in caves, +10 otherwise |