Don't forget: You can log in with your Play.net account

Research:The Graveyard

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
Warning: This page concerns archaic world setting information from the I.C.E. Age of GemStone III. It is not canon in contemporary GemStone IV, nor is it canonical for Shadow World as the details may be specific to GemStone III. It is only historical context for certain very old parts of the game and these things should not be mixed.

This is a research page for systematically decrypting the hidden meaning and references in The Graveyard. The allegorical and symbolic aspects of The Graveyard are mostly backwards or inverted from their real world counterparts. There are several "major subtexts" that interlock with each other at a hidden layer of meaning. The most conservative of these in a sense is also the most complicated, because the Shadow World documentation was changing in important ways at the same time the Graveyard was designed. This requires carefully considering which source materials apply, and how far their internal logic applies, and which do not at all.

This involves quoting substantial amounts of text to show the reference being made, or to highlight the inconsistencies in the sources. Significant amounts of what is worked out will be unintentional because the merits are being weighed. Several other locations in the game are subtly related to The Graveyard. These relations are matters of interpretation. Theoretical and speculative content on relevant I.C.E. Age category pages will be pushed to this page or its related research pages.

Related Projects:

(1) Research Pages

The following research pages are interrelated with the subject of this one:

(2) The Heretic's Guide: Historical Exploration Series

These are YouTube videos covering the subject of this research page as documentaries:

Collapse/Expand all sections

(Note: The table of contents will only work as internal links if you have the section for it expanded.)

Shadow World

The world setting of GemStone III in the I.C.E. Age (Dec. 1989 - Sept. 1995) was set on Kulthea rather than Elanthia. This is the archaic Shadow World historical timeline, in contrast to the modern History of Elanthia. The story for the Graveyard is "The Legend of the Necropolis of Etrevion" (1990), and it is set in the context of Shadow World. This means the details and areas associated with the story must be interpreted in terms of the contemporary Shadow World source books. More subtly, it must be interpreted using books of an early enough date (published before 1990), as details first existing in later books would be apocryphal.

It is important to keep in mind that most of the Shadow World material that could have been used is not relevant. The story is using the world setting as touch stones, but it is not clear that it leans all that far into the world logic. Lorgalis almost has to be Kestrel's lord, for example, but there is little indicating the logic should be taken that far. The symbolic intent seems to be significantly non-canonical. It was probably using a typo in the modules that refers to Kadaena as a Lord of Orhan.

Click to Collapse/Expand all Shadow World sub-categories...

Methodology

The Graveyard is one of the oldest areas from GemStone III. The most original parts of it are older the first Kelfour's Edition newsletter from June 1990. This is problematic as some Shadow World source books relevant to Empress Kadæna, the Dark Lords, and the Wars of Dominion are copyright 1990. "Emer: The Great Continent" and "Shadow World Master Atlas Addendum" in particular have forewords of "April" and "Spring" 1990. They were sold together in the Emer box set. It is this month that is assumed on this research page. There is an erroneous publication date of September 1st, 1990 for ICE books of this period on Amazon.

It is unclear to what extent these books matter to the design concept, even though they were made prior to the release of later areas (e.g. possibly the Coastal Cliffs) associated with the story. The Graveyard may be as old as late 1989, and pre-dates the Council of Light. It is probably incorrect to interpret it with the 1990 books.

This research page will take the conservative approach of only using books with copyright dates of at most 1989, with the hope that the publication dates were as well, except for noting when later modifications to the source material would change the interpretation. The following are the most relevant books, though it is possible others might have minor significance. These instances will be mentioned in passing. Later books matter to possibly related stories such as the Broken Lands.

Click to Collapse/Expand Methodology sub-category...

Empress Kadæna

The Legend of the Necropolis of Etrevion (1990) claims that Bandur pledged himself to Empress Kadæna early in his servitude to the Unlife, and later he established a theocracy in homage to her called the Dark Path. This is the central paradox of the story. Empress Kadæna was decapitated 100,000 years earlier. For this to be meaningful she must still exist in some fallen form, or have some (telepathic?) contact with him across time, or be idolized as a dead god in a warped theology as a proxy for some other dark power. Kadæna fashioned herself as an "Empress-goddess" in the books, but the Lords of Essaence were not actually gods. In the Shadow World books from 1989, the forces of Unlife in the Wars of Dominion are sometimes spoken of as servants of Kadæna, in spite of the anachronism.

In the modern setting it is taken for granted that there is an association with Gosaena, prophetic foresight of death, and the other side of the Ebon Gate. In the Shadow World setting Empress Kadæna has nothing to do with the Gates of Oblivion and there is no premise of her knowing future events. There is some reason for suspecting that Kadæna might be something along these lines in GemStone III.

But the idea is probably that she is worshipped as a dead goddess, even though this is backwards from the Master Atlas on Orhan versus the Lords of Essaence. It might be using the "brief whirlwind" history in the adventure modules, such as page 3 of the Quellbourne book, which has a typographical error saying Kadæna led a faction of Lords of Orhan. In this text her surviving followers are the servants of the Shadow leading the Wars of Dominion, while the Loremasters are perhaps descended from the other faction, who are less forthcoming with knowledge to the lesser races. Overall it seems that this is the relevant text for the Graveyard story, even though it is inconsistent with the Master Atlas. What follows is working through the logic of the canon and what it would mean if some of the other books applied.

Click to Collapse/Expand Empress Kadæna sub-category...

Black Hel

The Empress Kadæna had a daughter named V'rama Vair who ruled the theocracy of Orgiana (Modern: Eorgina) for most of the Second Era, as detailed in the Demons of the Burning Night (1989) source book. Orgiana was the ruler of a pantheon of dark gods residing in a demonic plane called the Black Hel. In the purge of the pantheon by the Lords of Orhan, it was rumored that she escaped to Charôn, but is trapped in the Black Hel with the other surviving gods. When the Dark Lords of Charôn pantheon was made in 1990, they lumped in Orgiana, even though she has not been there in over six thousand years.

The Black Hel gods are presumably the subset of Charôn gods following Orgiana, but this would be a retcon and was never stated. Orgiana is not the ruler of the Charôn gods, and when statistics were made for her, she was one of the least powerful of the named ones. There is little "queen" premise about her, and her hatred of males is not established until 1990. She wants revenge on Shadow World. The Black Hel thesis is one of the weaker parallels and might not really be an influence on the Graveyard. The difficulty is that its scope is limited to the crypt, which gives it little room to rise about coincidences.

Click to Collapse/Expand Black Hel sub-category...

Wars of Dominion

The Wars of Dominion date back to the 1980 version of The Iron Wind source book. Much of the text surrounding "Empress Kadena" and the Wars of Dominion can be found in the 1984 edition. This is older than the Shadow World setting, though details such as the five moons, including Orhan were already present. The text from these earlier books are included in later books and do not sound quite right surrounded by more refinement to the concepts. By the 1990 books there is a pantheon of Dark Gods on Charôn, with their worldly access and likely presence on the moon caused by the accidental opening of ancient Lord of Essaence portals on Charôn. The Curse of Kabis (1995) (not considered canon) has Empress Kadæna monstrously manipulating life on an artificial prison demi-plane within Charôn.

Click to Collapse/Expand Wars of Dominion sub-category...

Death

The death mechanics were designed around the same time as The Graveyard and its story in the first half of 1990. The mechanics have changed multiple times over the decades, but the deed ceremony in the Landing temple and the messaging on decaying are very old. The Graveyard symbolizes aspects of the death religion, and arguably is a dark mirror to what is represented in the temple of Eissa in the Landing. It is no longer possible for player characters to be "lost to the demonic", but the messaging about the danger when having zero deeds is still present, and so is the temple deed ceremony.

Click to Collapse/Expand all Death sub-categories...

Deeds

Deeds have been part of the death mechanics since 1990. The ritual in the temple of the Landing was the only way to acquire them. Deeds do not come from the Shadow World lore for Eissa, nor do they seem to come from Rolemaster Companions. They are a unique aspect of GemStone and must be interpreted in their original context. This does not reduce entirely to the Shadow World canon.

Click to Collapse/Expand Deeds sub-category...

Purgatory

Purgatory has no basis in the Shadow World source material, much as Dante's vision of Purgatory is completely made up. It is a surreal vision that has to be interpreted within the context of GemStone and theoretical guessing. The messaging for the most part seems to originate in stories by H.P. Lovecraft dealing with dream walking and a place called "Oblivion." This is strongly supported by the landscape of the Broken Lands tightly corresponding to the Underworld region in one of those stories. The symbolic relevance is the Gates of Oblivion, for which Purgatory is probably the sorting point.

Click to Collapse/Expand Purgatory sub-category...

The Dark Path

The Dark Path is the name of the theocracy of Bandur Etrevion, where he turned his bondage to Empess Kadæna over to a state cult. The words "Dark Path" come from the part of the Shadow World Master Atlas regarding the unavoidable and inevitable corruption of casting spells that use dark essence for power. Later books make the "anti-essence" more of a spectrum with "The Unlife" at the extreme end.

Click to Collapse/Expand The Dark Path sub-category...

Major Sub-Texts

There are solid arguments for The Graveyard having intentional parallels to other sources. The themes of these sources generally involve a fallen god in the Underworld, usurpers, and blocking out the sun. These hidden layers of meaning amount to the Graveyard story being an allegory. Whether an allegorical interpretation is convincing depends on the evidence, so blocks of text are quoted to spell it out.

(1) Brief Summary of References

These subtexts involve prophecy and dream visions in various ways, include fate versus free will with choices.

Major Subtexts Fallen God Underworld Gate
Dante Satan Hell Gate of Hell
Egyptian Osiris Duat Underworld Gates
Viking Baldur / Hel Hel Hel-gate
Lovecraft Nyarlathotep Dreamlands Last Gate
Shadow World Kadæna / Ordainers / Orgiana Void / Black Hel Gate of the Void
GemStone Bandur The Graveyard Graveyard Gate

(2) Table of Overlaps: Graveyard Sections

This is an over-simplification, but illustrates the overlap of subtexts.

Major Subtexts Dante Egyptian Viking Lovecraft Shadow World
Dante N/A Ice Room Graveyard Gate Purgatory Purgatory
Egyptian Ice Room N/A Burial Mound Ice Room Crypt
Viking Graveyard Gate Burial Mound N/A Purgatory Crypt
Lovecraft Purgatory Ice Room Purgatory N/A Ice Room
Shadow World Purgatory Crypt Crypt Ice Room N/A

Click to Collapse/Expand all Major Sub-Texts sub-categories...

Dante's Inferno

There is a fairly strong parallel to the journey of Dante through Inferno, which is the Underworld, the beginning and end of it being especially clear. The punishments in his Hell are "contrapasso", resembling or inverting the sin itself, doing poetic justice through some metamorphosis or transfiguration. Seers of the future in the Eighth Circle have their heads on backwards and must walk backwards for all eternity, for example, while those in the Sixth Circle who cared only for the present in life are now only able to know the future and lose sight of it as it draws near. When the end times come they will no longer be able to know anything. Similarly, things are often symbolically backwards in the Graveyard, compared to what would be expected. This analysis only works for the oldest parts of it that were implemented in 1990.

Click to Collapse/Expand Dante's Inferno sub-category...

Egyptian

The Graveyard has a number of motifs that appear to be Egyptian, such as mummies and sarcophagi and cobras, which could easily be somewhat meaningless. With closer inspection this is not the case, there is a hidden layer of meaning playing off the ancient Egyptian death mythology. The story of Kestrel and Bandur Etrevion is loosely the same as the legend of Osiris and Set, with the nephews of Bandur corresponding to Horus. This is a myth that has taken various forms, with the role of Set becoming more evil over the centuries, and late versions having the nephew Horus overthrowing Set in the end.

Kestrel represents Osiris, while Bandur represents Set. "Kestrel" is probably a reference to kestrels, which are a kind of falcon that hovers. Osiris is associated with the Egyptian falcon gods, most notably the sun god Ra and his own son Horus. In the Graveyard the burial tombs for Bandur and Kestrel are in this sense backwards. Bandur is (only seemingly) the one with the mummies and Egyptian decor.

Click to Collapse/Expand Egyptian sub-category...

Medieval England

The death mechanics section addresses various aspects of medieval feudalism and homage being encoded in things created in 1990. This exists in a still deeper way in the Graveyard, which seems to be focused on the Old English period, or what used to be called the Dark Ages. It is when the Vikings had mostly conquered England. The so-called "Last Kingdom" of Wessex, which is roughly what is known as "the West Country" of England, was the last of the independent Saxon kingdoms. Kestrel is described as the "Ruler" and "Lord" of the "West Country" (instead of "the West") in the burial mound.

This would be a double layer of meaning between the Egyptian and Viking frames in the case of the Crypt and the Burial Mound. The theory is "Bandur" refers to the Germanic god Baldur, who is trapped in the Underworld with Hel, with the Crypt encoding references to the Black Hel. Kestrel in turn is the one buried like a Viking. Their tombs are effectively backwards since Kestrel refers to falcon gods.

Click to Collapse/Expand Medieval England sub-category...

H.P. Lovecraft

The Graveyard is generally symbolic of the death mechanics and Shadow World lore on death. The messaging on spirit death appears to be taken from a few H.P. Lovecraft stories about dream walking or astral projection. The "purgatory" throne room is especially dense on Lovecraftian motifs. Bandur arguably corresponds to Nyarlathotep, who is a mixture of the pharaoh and fallen archangel premises. The story does not seem to lean that far into any given Lovecraft story, even if Bandur were a Lovecraft style protagonist in general. Potential models include Nathaniel Wingate Peaslee and Wilbur Whateley.

The Crypt might be implicitly intended to be Cyclopean masonry. This involves huge blocks fitted together without mortar. The name comes from the myth that cyclops were needed to move the huge stones. Lovecraft very frequently described the places of his horrible Old Ones as made with Cyclopean masonry.

Click to Collapse/Expand Lovecraft sub-category...

Grand Design

The "grand design" of the Graveyard is partly the symbolism encoded in the major subtexts. These include the parallel to the journey of Dante through Inferno, the Egyptian solar barge journey of Ra in the Osiris myth, the Viking burial mound and Hel-gate. Bandur himself should not have known any of that, unless they are included as embellishments to Shadow World analogs, which is awkward for speaking of the meaning of his design. There is also the inverted relationship with the religion of Eissa, playing off the Gates of Oblivion on Orhan, and the death mechanics of homage and deeds and Purgatory.

"He returned to the site of his foul deed, and there planned and ordered a great graveyard and crypt to be built in the wilds. He oversaw the entire project himself, using magical powers and conjured hordes to complete the undertaking. He enclosed a large area, the burial mound of his brother forming the northern perimeter, with high rock walls and a huge gate. Inside the gate, he commanded a marvelous and perfect crypt to be built. That having been done, and all the enchantments and magical traps placed around the graveyard, Bandur installed all his valued possessions, treasured manuscripts and holy relics in rooms within the crypt. Finally, he was satisfied that the work was finished according to his grand design."

- "The Legend of the Necropolis of Etrevion" (1990)

Click to Collapse/Expand all Grand Design sub-categories...

Plants

The plants in the Graveyard have corresponding I.C.E. lore and may have significance in the major subtexts. These are mostly highly toxic, but terrain consistent. The Graveyard is probably supposed to be on "the windward edge of the High Plateau", which is so far east that it amounts to the northern border of the fiefdom past the Bay. The High Plateau is "arid windswept" and "much cooler and drier on average, with wider temperature fluctuations" than the land around Kelfour's Landing. It is a limestone plateau that is "a badland with a few coarse grasses and shrubs." (Quellbourne (1989), pages 5-6).

The following toxic plants (except dirge-vaon) are all in the Shadow World Master Atlas: Inhabitants Guide (1989), page 10, as well as pages 50-51 of Creatures & Treasures I (1985) with the same descriptions. The Coastal Cliffs release from July 1991 is likely part of the Etrevion story, either the cult purges or the nephew revolt, and includes dreamvine and delphinuris from these books.

Click to Collapse/Expand Plants sub-category...

Creatures

The creatures were originally bound to very specific sections of the Graveyard. While rooms such as the center between the crypt and burial mound, and where the nephews are buried, were not sanctuaries they still did not have creatures wandering into them normally. This partly changed around 2000. The creature mechanics changed in the GemStone IV conversion around November 2003. Lesser mummies since 2004 wander outside the burial mound, ghoul masters go down into the tomb wights, and cobras wander into the bog. This obscures the earlier symbolism by location for the major subtexts.

Kelfour Edition volume I number IX dated February 1991 implies that the Graveyard was "early" but did not exist before February 1990, which was the beta test period for GemStone III, but it was released some time before Kelfour Edition volume I number I which has an issue date of June 1990. The higher level creatures were not released yet in mid-1990, the player base was initially all low leveled.

Click to Collapse/Expand Creatures sub-category...

Prophecy

There are some features of the Graveyard where the symbolism only makes sense if Bandur knew (or anticipated) how things would be thousands of years later. Strictly speaking, the Graveyard gate does not qualify as he would know the corrosion colors of the metals, but the gate would not appear as it does now when he built it. This does imply, however, design based on how things will be much later.

Click to Collapse/Expand Prophecy sub-category...

Layout

The orientation of the 1990 parts of the Graveyard are on an overall southwest-northeast axis. This does not include the parts where locals and debased descendants buried people later. The crypt itself is oriented north-south and the burial mound is instead west-east. This is most likely playing off Egyptian death mythology symbolism. In the case of the burial mound the Saxons mostly buried people facing west, which is seemingly the opposite of how the Kestrel coffin is oriented. The symbolism is generally about being unable to sail through the afterlife and denying the dawn or rebirth of the sun.

There are spatial warps in the Graveyard which are in one sense subtle but obvious if considered. The forest approach from the Landing involves hidden magical transport, because the plateau is much further east. The greater ghoul tunnels, the bog, and the shadow assassin area around the ice room (now arch wights) have mazes with impossible directions. When on top of the burial mound the crypt is "southeast" when it should be southwest. Underground the "under crypt" is north of the "under barrow" which is backwards. This is obscured by the 1998 extension that made a path into albino tomb spiders. The steep descent into the earth involving facing one way and walking the other way might refer to the Eighth Circle of Inferno. The punishment of the seers was to walk in a circle with their heads on backwards.

Click to Collapse/Expand Layout sub-category...

The Vvrael Quest

The Vvrael quest much later had a lot of hidden references with comparative mythology, foreign languages, and various literary sources. There is a reasonable case to be made for Mount Aenatumgana extending the Dante's Inferno parallel in The Graveyard to his Purgatorio and Paradiso. The Drake's Shrine inverts the Great Dragon of the Book of Revelation, so that it is the god-king figure rather than the Beast. Castle Anwyn has some parallels to the Graveyard, and so does the Chamber of the Dead by Olbin Pass outside Icemule. These will be covered in more detail in Research:The Vvrael Quest.

Click to Collapse/Expand Vvrael Quest sub-category...

Conclusions

When stripped down to the basic points, leaving aside whether specific possibilities were intentional, we have a straight forward theory for the meaning of the Graveyard.

Shadow World:

  • The Graveyard is a non-canon representation of Empress Kadaena as a rival death goddess who led a faction of Lords of Orhan (Modern: Liabo) to follow the Unlife.
  • This is set in a context where the Dark Gods of Charôn (Modern: Lornon) had mostly not been defined yet in the Shadow World source books.
  • The Graveyard has to be interpreted using I.C.E. books with copyright dates before 1990, where "the Unlife" is still the ultimate driving force of true evil.
  • It is apparently inspired by a brief history section of the 1989 adventure modules that conflates the Lords of Essaence and the Lords of Orhan. The Lord High Cleric office in the Temple seems to make a similar conflation about the Loremasters also found only in these paragraphs. The "servants of the Shadow" title of Bandur's book is quoting from this text, which is vestigial from older I.C.E. source books where demons were artificially created by the Lords of Essence. Lorgalis in theory should be Kestrel's liege lord, but it is not obvious the world logic is meant to be followed that far.
  • The implicit meaning of the Graveyard is probably mostly off-canon symbolism. It is most likely wrong to interpret it heavily with the internal logic of the Shadow World setting.
  • The crypt might be influenced by two places controlled by Empress Kadaena's daughter in "Demons of the Burning Night". It is possible this book was not actually looked at and it is only coincidental.


The Graveyard:

  • Symbolically, the grand design of the Graveyard is a mockery of the Gates of Oblivion, and seemingly plays off the (apparently Lovecraft inspired) Purgatory death mechanics.
  • "The Dark Path" is probably a dark mirror or anti-parallel of the Temple in the Landing, with its deed ritual and idiosyncratic death mechanics.
  • The Graveyard story is generally Lovecraftian, but does not necessarily lean heavily into any single Lovecraft story.
  • Empress Kadaena is likely supposed to represent a dead god, possibly on the "forbidden" side of the Gates of Oblivion.
  • Most things that can be backwards, symbolically speaking, are backwards from what they should be.
  • The source book lore for the creatures in the Graveyard is probably symbolically meaningful.
  • There is also I.C.E. source book lore for various details in the room painting.


Major Subtexts:

  • The crypt is an Egyptian style mortuary temple, which is related to the Osiris myth of the Egyptian underworld. This myth is the basic story of the Graveyard.
  • The burial mound is a Viking style ship burial crossed with a passage barrow, likely related to the Death of Baldur myth of the Hel underworld.
  • The under barrow and under crypt resemble a medieval feudal manor, likely related to the Dante's Inferno parallel of Satan in Hell.
  • The Graveyard is seemingly an allegory of these three mythological fallen gods in the Underworld: Osiris, Baldur, and Satan.
  • Bandur Etrevion is a Lovecraft style protagonist, and in context with Purgatory, corresponds to Nyarlathotep.
  • Bandur corresponds to Baldur, Set, and Satan. Kestrel corresponds primarily to Osiris.