Giant rat: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 1
| picture =
| level = 1<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Rat<!-- Add creature to family page list, which will be linked on preview/save -->
| family = rat
| type = Quadruped<!-- Creature body type -->
| attacks = Bites.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Kobold Village]]<br>[[Icemule Environs]]<br>[[Catacombs (Wehnimer's Landing)|Catacombs]]<br>[[Sea Caves]]<br>
| undead = No
| otherclass2 =
| area = Catacombs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 = Icemule Environs
| area3 = Kobold Village
| area4 = Sea Caves
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 28
| hitpoints = 28
| roundtime = <!-- Creature speed -->
| asg = 1N
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 34
{{Creature ability|Bite|+34 [[Attack strength|AS]]}}
| PA2 =

| nomaneuver =
| PAB =
| nobolt =
| PA3 =
| nowarding =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+4 [[Defensive strength|DS]]}}
| Melee = 4
{{creature ability|[[Ranged]] |+2 [[Defensive strength|DS]]}}
| Ranged = 2
{{creature ability|[[UAC]] |+32 [[UDF]]}}
| Bolt =
{{creature ability|[[Bolt]] |+2 [[Defensive strength|DS]]}}
| UDF = 32
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}
| BarTD = 3
{{creature ability|[[Ranger Base]] | [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |+3 [[Target defense|TD]]}}
| PalTD = 3
{{creature ability|[[Cleric Base]] | [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] | [[Target defense|TD]]}}
| SorTD = 3
{{creature ability|[[Paladin Base]] |+3 [[Target defense|TD]]}}
| WizTD = 3
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}
| MjETD = 3
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}
| MnETD = 3
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}
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{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
| MnSTD = 3
{{creature ability|[[Major Mental]] | [[Target defense|TD]]}}
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{{creature ability|[[Minor Mental]] | [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| gems = No
| coins = No
| coins = No
| magic items = No
| magic items = No
| gems = No
| boxes = No
| boxes = No
| other = None
| other = None
| skin = rat pelt
| skin = rat pelt
| nobox =
| skinvalue = ~22 silvers
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:53, 17 March 2019

Giant rat
Level 1
Family Rat family creatures
Body Type Quadruped
Area(s) Found Catacombs
Icemule Environs
Kobold Village
Sea Caves
BCS Yes
HP 28
Speed
Attack Attributes
Physical Attacks
Bite 34 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 4
Ranged 2
Bolt
Unarmed Defense Factor
UDF 32
Target Defense (TD)
Bard Base 3
Cleric Base
Empath Base
Paladin Base 3
Ranger Base
Sorcerer Base 3
Wizard Base 3
Minor Elemental 3
Major Elemental 3
Minor Spiritual 3
Major Spiritual 3
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin rat pelt
Other None

Larger than a domestic cat, the giant rat stands over a foot high. Dark brown in color, shading off to white on the belly, with naked pink ears and narrow glinting eyes, the rat glares with unrestrained bloodlust. Known to exist in great packs, the rat has brought more than one over-eager adventurer to an early grave.

Hunting strategies

There are rooms in the rat hunting areas in the Wehnimer's Catacombs where the creatures and the adventurers are given a +10 DS bonus.

Giant rats can disease you if they bite you. The disease is typically weak, initially taking 3 damage per round.

A giant rat tries to bite you!
  AS: +34 vs DS: +30 with AvD: +33 + d100 roll: +86 = +123
  ... and hits for 10 points of damage!
  Diagonal slash to your weapon arm.
  Strike misses but bruises a few knuckles.
You suddenly feel deathly ill as your body is wracked by a virulent disease!

Other information

Historically, the area in the sewers beneath Wehnimer's Landing was the first hunting ground for quite a lot of adventurers, and they would frequently rest at the Cul-de-Sac entrance to the catacombs. This faded away a few years ago, after the opening of Ta'Vaalor and the diversion of most new players there, as well as the node status being removed from the Cul-de-Sac. In that era, the Cul-de-Sac was often among the five busiest sites in the Landing, and was almost exclusively populated by non-titled adventurers.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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