Skeletal lord: Difference between revisions
Jump to navigation
Jump to search
(Ranged DS, Cleric TD) |
|||
Line 22: | Line 22: | ||
| defense = |
| defense = |
||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
||
{{creature ability|[[Ranged]] | |
{{creature ability|[[Ranged]] |+200 [[Defensive strength|DS]]}} |
||
{{creature ability|[[Bolt]] |+200 [[Defensive strength|DS]]}} |
{{creature ability|[[Bolt]] |+200 [[Defensive strength|DS]]}} |
||
{{creature ability|[[Bard Base]] |+123 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+123 [[Target defense|TD]]}} |
||
Line 28: | Line 28: | ||
{{creature ability|[[Sorcerer Base]] |+130 [[Target defense|TD]]}} |
{{creature ability|[[Sorcerer Base]] |+130 [[Target defense|TD]]}} |
||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Cleric Base]] | |
{{creature ability|[[Cleric Base]] |+123 [[Target defense|TD]]}} |
||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
Revision as of 13:38, 10 June 2019
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
|
The skeletal lord still stands proudly erect. Skilled in the art of battle, it takes its time, carefully measuring each powerful attack to strike at the enemy's most exposed point. Its body reduced to shreds of flesh, eye sockets now empty, the skeletal lord still attacks with amazing accuracy.
Hunting strategies
- Skeletal lords are slow, but hit particularly hard with their lances. It is best to get the skeletal lord prone in order to induce a turn spent standing back up.
Other information
- Skeletal lords will occasionally attempt to trip and to disarm the player, although they are more likely to attack. They can also infect the player with a disease that starts by subtracting 45 points from their HP and which goes down by 3 every turn thereafter.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|