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Gnoll guard: Difference between revisions
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(added living creatures category) |
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| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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|levelp2 = 19 |
|levelp2 = 19 |
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}} |
}} |
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[[Category:Living creatures]] |
Revision as of 14:43, 19 March 2020
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The outfit this gnoll is dressed in couldn't exactly be called a uniform, but there is a badge pinned on the front, signifying him as a member of the guard. The faint scent of fermented mushrooms wafts from the guard.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
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References
Near-level creatures - edit | ||||||||||
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