Thyril: Difference between revisions

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(Removed redundant category listings)
(added living creatures category/classification)
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| family = Thyril<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Thyril<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->

Revision as of 21:20, 20 March 2020

Thyril
Thyril.jpg
Level 2
Family Thyril family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Wehnimer's Landing
Icemule Environs
Rambling Meadows
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Fist 42 AS
Scimitar 52 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 11 - 16
Ranged 1
Bolt 1
Unarmed Defense Factor
UDF 44
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base 6
Ranger Base 6
Sorcerer Base
Wizard Base
Minor Elemental 6
Major Elemental
Minor Spiritual 6
Major Spiritual 6
Minor Mental 6
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other Alchemy (common)

This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright. Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas. The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.

Hunting strategies

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Other information

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References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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