Black forest ogre: Difference between revisions

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{{Creature ability|[[Elemental Dispel (417)]]}}
{{Creature ability|[[Elemental Dispel (417)]]}}
{{Creature ability|[[Elemental Targetting (425)]]}}
{{Creature ability|[[Elemental Targetting (425)]]}}
{{Creature ability|[[Elemental Focus (513)]]}}
{{Creature ability|[[Familiar Gate (930)]]}}
{{Creature ability|Foam (Increases AS)}}
{{Creature ability|Foam (Increases AS)}}
}}
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |+229 [[Defensive strength|DS]]}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Elemental]] |+246 [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]]| <N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |+219 [[Target defense|TD]]}}
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{{Creature ability|[[Elemental Defense I (401)|Eleme. Defense I]]}}
{{Creature ability|[[Elemental Defense I (401)|Eleme. Defense I]]}}
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==Hunting strategies==
==Hunting strategies==

{{addmetext}}
Depending on your hunting style, and the number of hunters in the entire [[Blighted Forest]], you may see far fewer wizard ogres than rogue ogres. This is because they tend to use [[Familiar Gate (930)]] to warp throughout the forest, often to other hunters. Especially in the treetop portion of the forest, they will often be present for only a short period of time before they gate into the much larger ground level portion of the forest. Additionally, both rogues and wizards tend to spawn in groups. One will often encounter multiple ogre wizards in a row, and then no more for the entirety of a hunt. This can be particularly difficult when attempting to combat a grizzled ogre that is a wizard. If not dealt with promptly, it will likely gate to another portion of the forest, requiring a great deal of searching to find it.

Wizard ogres spawn with a spell prepped. In addition to this, despite conventional logic, they can use familiar gate with a spell prepped. For this reason, it is important to differentiate between spawning wizard ogres and rogue ogres quickly.

==Other information==
==Other information==

Black forest ogres come in two varieties. Most of them are [[rogue]]s, but a few of them are [[wizard]]s. The rogue ogres use [[cheapshot]]s, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use [[Hand of Tonis (505)]] in bolt form, focused [[Ice Patch (512)]], most of the [[Wizard Base|Wizard circle]] [[bolt]]s, [[Call Wind (912)]] with a high potential for vortex formation, [[Tremors (909)]], [[Elemental Dispel (417)]] and [[Familiar Gate (930)]], in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. For casting professions, a quick way to tell them apart is by their [[CvA]], the rogues having a CvA of 8, while the wizards having a CvA of 17. Like other creatures, such as [[shan warrior]]s, they can foam at the mouth for a temporary increase in [[AS]].
Black forest ogres come in two varieties. Most of them are [[rogue]]s, but a few of them are [[wizard]]s. The rogue ogres use [[cheapshot]]s, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use [[Hand of Tonis (505)]] in bolt form, focused [[Ice Patch (512)]], most of the [[Wizard Base|Wizard circle]] [[bolt]]s, [[Call Wind (912)]] with a high potential for vortex formation, [[Tremors (909)]], [[Elemental Dispel (417)]] and [[Familiar Gate (930)]], in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. For casting professions, a quick way to tell them apart is by their [[CvA]], the rogues having a CvA of 8, while the wizards having a CvA of 17. Like other creatures, such as [[shan warrior]]s, they can foam at the mouth for a temporary increase in [[AS]].



== References ==
== References ==

Revision as of 21:08, 22 May 2007

Black forest ogre
Picture
Level 60
Family ogre family creatures
Body Type Biped
Undead No
Areas Found Blighted Forest
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Dhara (Rogues) 340 AS
Closed Fist (Wizards) 294 AS
Bolt Attacks
Hand of Tonis (505) 379 AS
Minor Acid (904) 379 AS
Minor Fire (906) 379 AS
Major Cold (907) 379 AS
Major Shock (910) 379 AS
Warding Attacks
Ice Patch (512) 222 CS
Maneuver Attacks
Cheapshots
Tremors (909)
Call Wind (912)
Offensive Spells & Abilities
Elemental Dispel (417)
Elemental Targetting (425)
Elemental Focus (513)
Familiar Gate (930)
Foam (Increases AS)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +229 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +234 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +246 TD
Major Spiritual <N/A> TD
Minor Spiritual +219 TD
Defensive Spells & Abilities
Eleme. Defense I
Elem. Defense II
Elem. Defense III
Elem. Barrier (430)
Thurfel's Ward (503)
Prismatic Guard (905)
Mass Blur (911)
Wizard's Shield (919)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

A black forest ogre plods through the countryside, her immense arm and leg muscles rippling with each wide step. An oversized, slavering lower jaw and two long, pointed, lower teeth give the ogre a constant toothy sneer. The thick bones of her protruding forehead shade beady black eyes, and if there is any intelligence in those eyes, it is completely obscured by the black forest ogre's vicious malevolence. Short, coal black hair covers the creature's body and appendages, though in many places the hair is broken by long, deep scars.[1]

Hunting strategies

Depending on your hunting style, and the number of hunters in the entire Blighted Forest, you may see far fewer wizard ogres than rogue ogres. This is because they tend to use Familiar Gate (930) to warp throughout the forest, often to other hunters. Especially in the treetop portion of the forest, they will often be present for only a short period of time before they gate into the much larger ground level portion of the forest. Additionally, both rogues and wizards tend to spawn in groups. One will often encounter multiple ogre wizards in a row, and then no more for the entirety of a hunt. This can be particularly difficult when attempting to combat a grizzled ogre that is a wizard. If not dealt with promptly, it will likely gate to another portion of the forest, requiring a great deal of searching to find it.

Wizard ogres spawn with a spell prepped. In addition to this, despite conventional logic, they can use familiar gate with a spell prepped. For this reason, it is important to differentiate between spawning wizard ogres and rogue ogres quickly.

Other information

Black forest ogres come in two varieties. Most of them are rogues, but a few of them are wizards. The rogue ogres use cheapshots, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use Hand of Tonis (505) in bolt form, focused Ice Patch (512), most of the Wizard circle bolts, Call Wind (912) with a high potential for vortex formation, Tremors (909), Elemental Dispel (417) and Familiar Gate (930), in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. For casting professions, a quick way to tell them apart is by their CvA, the rogues having a CvA of 8, while the wizards having a CvA of 17. Like other creatures, such as shan warriors, they can foam at the mouth for a temporary increase in AS.


References

Near-level creatures - edit
Level 58


Level 59 Level 60


Level 61 Level 62


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